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Know Your Pre-Release Builds - 1098 through 2215 |
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00:14:27 25 January 2010 |
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BobBQ
2007-2017 (Resident)
 On forum: 07/30/2007
 Message edited by: BobBQ 01/25/2010 1:41:33
Messages: 3336
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---QUOTATION--- Anyone added build 1510 to the list? It's got the famous physics testing mountain from Stalker clips. ---END QUOTATION---
1510/1511 is on the list, though I didn't cover that particular level - it downright thrashed the PC I was using at the time.
Build 1580 (October 28th, 2003)
An incremental improvement over build 1511, this single-level demo may have been used to record the promotional trailer Another Beautiful Day: http://www.youtube.com/watch?v=15Y3QX0oceA
What's in it?
Not much that hadn't been seen already, apart from the map itself. This is a refinement, not a revolution.
-Maps: Pripyat, with some areas radically different from the version in the final game. NPCs are sparse while ammo and vehicles are abundant.
-Weapons: Makarov PM, Walther P99, USP 45, TOZ-34, LR-300, Val, Vintorez, SVD, SVU, RPG-7, RGD-5 and F1.
-NPCs: rats, pigs, boars, bloodsuckers, dead stalkers. The dead stalkers can be searched, picked up and dragged.
What's different?
Under the hood, this build follows directly from build 1511 to the point of suffering from the same bugs. Small improvements were made to the inventory system, visible in the screenshots section below. The central part of the Pripyat map would be heavily reworked before release, as would the stadium.
What's left from it?
Weapon models and animations were largely finalized by this point, though there are still placeholder sounds and no iron sights. The south, east and west sections of Pripyat are close to their end product equivalents.
Illustrated Builds - Part IV
Build 1580
At first Pripyat looks pretty familiar...
http://img706.imageshack.us/img706/4549/1580entry.jpg
"Gunflash, top left!" Dakka-dakka-dakka! "Awesome!"
http://img96.imageshack.us/img96/5643/1580entryleft.jpg
http://img251.imageshack.us/img251/4135/1580entryright.jpg
But when Marked One reaches the next crossroads, he discovers all is not as it will be.
http://img251.imageshack.us/img251/826/1580firstcrossroads.jpg
He looks around, scratching his head...
http://img251.imageshack.us/img251/503/1580doigoleft.jpg
http://img209.imageshack.us/img209/3572/1580doigostraight.jpg
http://img715.imageshack.us/img715/2739/1580doigoright.jpg
...Then wanders over to look at the statue...
http://img96.imageshack.us/img96/2927/1580fromthefencetolunch.jpg
...And the cool architecture beyond it.
http://img705.imageshack.us/img705/2971/1580nicecolumns.jpg
The underground garage cannot be found...
http://img96.imageshack.us/img96/5121/1580garagenotfound.jpg
...Which explains all the unclaimed vehicles lying about.
http://img514.imageshack.us/img514/6933/1580oddtruck.jpg
http://img251.imageshack.us/img251/3469/1580niceride1.jpg
http://img715.imageshack.us/img715/3885/1580niceride2.jpg
"TOAAAAAD!"
http://img715.imageshack.us/img715/8443/1580toadoftoadhall.jpg
"Fifty thousand people used to live in this city. Now it's a gho - URRRK!" "Get out of this level you are from CoD."
http://img704.imageshack.us/img704/5746/1580hotel.jpg
No free gauss rifles.
http://img97.imageshack.us/img97/8809/1580familiarwreckage.jpg
Marked One finds another stalker with an exoskeleton lying facedown. He begins to suspect it has something to do with why this design was dropped.
http://img689.imageshack.us/img689/6201/1580deadexostalker.jpg
Now hopelessly disoriented, he wanders back to the central street and proceeds to the next area.
http://img11.imageshack.us/img11/7775/1580dramaticvista.jpg
Someone wanna Lenin a hand?
http://img171.imageshack.us/img171/8440/1580lenin.jpg
The Ferris wheel doesn't accept modern rubles, leaving poor Marked One to seek stress relief elsewhere.
http://img715.imageshack.us/img715/1453/1580ferris.jpg
A passing boar and some eye-catching signs improve his day.
http://img171.imageshack.us/img171/9924/1580boar.jpg
http://img97.imageshack.us/img97/4447/1580dates.jpg
The stadium isn't so fancy here, and extends closer to the buildings across the street.
http://img97.imageshack.us/img97/9352/1580stadiumapproach.jpg
http://img96.imageshack.us/img96/1322/1580stadiumentry.jpg
It's cleaner inside, as well.
http://img515.imageshack.us/img515/8643/1580stadiumcenter.jpg
Marked One suddenly remembers that the inventory system works in this build. Note that the 3D render of the selected item is joined by a 3D render of the player model, which doesn't work any better. (Please excuse the wonky icons - a hasty fix on my part.) This seems to be the first known build to use a ui_icon_equipment file, though it doesn't use it as much as later builds.
http://img715.imageshack.us/img715/9122/1580inventory.jpg
"For God's sake, get out!"
http://img97.imageshack.us/img97/5421/1580stadiumgrandstand.jpg
I never did figure out what www.YeahTheMovie.de had to do with anything.
http://img96.imageshack.us/img96/9343/1580stadiumyeahthemovie.jpg
There's no view of the NPP from here...
http://img237.imageshack.us/img237/2271/1580stadiumnomore.jpg
...So Marked One turns around and notices something shiny in the grass. What could it be?
http://img269.imageshack.us/img269/4377/1580stadiumwhatsthat.jpg
Great googly-moogly!
http://img251.imageshack.us/img251/4572/1580artifacts.jpg
https://www.youtube.com/watch?v=xX9UA8fuK-c
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00:53:10 25 January 2010 |
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Kane4
"Order of the Liquidators" and Dez0wave Tester (Resident)
 On forum: 07/17/2008
 Message edited by: Kane4 01/25/2010 1:05:47
Messages: 12648
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First of all, did you download patches for the mod?
Did you use a correct bat file?
present_demo.bat - Generators flyby
present_demoA.bat - same
present_demoB.bat - Sarcophag flyby
present_demoC.bat - Radar flyby
present_demoD.bat - AW flyby
present_level_ai_test_rats_flesh.bat - AI test in the test house
present_level_deadcity.bat - Deadcity
present_level_generators.bat - Генераторы
present_level_military.bat - Милитари
present_level_physic.bat - test of body physics
present_level_podval.bat - Sarcophag underground
present_level_radar.bat - Радар
present_level_rats_flesh_anomaly.bat - АгроПром
present_level_stalkers.bat - АгроПром with stalkers
present_level_vehicles.bat - тест физики of transport
: Часто вылетает игра
A: Дописать в .bat файле параметр -ltx user_fix.ltx или переименовать и заменить user.ltx файлом user_fix.ltx
Add -ltx in file paramaters of user.ltx or rename and change user.ltx to user_fix.ltx
Q: Не пашет инвентарь, нет прицела и карты, что делать?
A: Включить консоль и прописать hud_draw 1 и hud_crosshair 1, также можно найти соответствующую строчку в user.ltx и исправить ее, но еще лучше сделать то, что написано выше.
Q: Игра черезчур летает и постоянно валится в креш
A: Поставить AMD Dual-Core Optimizer Version 1.1.4 или ставим фикс от macron, здесь
зеркало http://narod.ru/disk/11683148000/1510_cpu_fixx.7z.html
зеркало http://rapidshare.com/files/264117943/1510_cpu_fixx.7z
Q: Как поставить нормально разрешение экрана? (обладатель широкоформатного экрана)
A: Т.к. билд понимает только разрешения 4:3, то чтобы играть на своем разрешении практически без извращенств, нужно
1) Скачать Widescreen Fix, извлечь в папку с билдом и выставить нужное разрешение в resolution.ini
2) Открыть user.ltx и там в команде vid_mode (самый низ) исправить разршение на родственно вашему (например пользователям с разрешением 1280х1024 ставить 1280х960, 1680х1050 > 1600х1200 итд.)
или в user.ltx в команде rs_fullscreen поставить off и наслаждаться игрой в окне.
Q: present_level_ai_test_rats_flesh.bat не запускается, что делать?
A: Надо скопировать из 1469 текстуры в gamedata\textures\sky (скачать)
Q: Как заспаунить монстра или дяденьку геймдизайнера?
A: Команда:
g_spawn <argument>
Аргументы:
m_crow - ворона;
m_stalker_e - homo post-soveticus;
m_rat_e - крыса;
m_zombie_e - homo imbecilus (зомби);
m_bloodsucker_e - кровосос;
m_dog_e - друг человека;
m_trader - однорукий бандит торговец.
Q: Сажусь в машину, а она не трогается с места!
A: Нажмите ЛКМ и насладжайтесь фигурным катанием на льду
Q: Хочу полетать!
A: demo_record 1 и летайте на здоровье! Выход - Esc (остаться на прежнем месте) и Enter (переместиться на место камеры).
The new Stalker 2:
http://www.moddb.com/mods/lost-alpha
How to break doors properly:
http://www.youtube.com/watch?v=sIv4OoZsgOQ
#62:
http://img708.imageshack.us/img708/3126/2zhp.jpg
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01:42:36 25 January 2010 |
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Diablow
Senior Resident
 On forum: 07/08/2009
 Message edited by: Diablow 01/25/2010 1:47:12
Messages: 713
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So if I got this right a acquaintance of the la team leaked the build upped it but used a pw on the exe so he could drive all the forumers crazy till the la team released the unprotected exe ? Stupid guy.
btw:does someone have build 1098 and part 2 of 1154 as those two files are down at
http://stalkerin.gameru.net/modules.php?name=Downloads&d_op=viewdownload&cid=19 |
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