On forum: 04/12/2009
Hey, I'm not sure if this is the right place for this or not, but I suppose I am trying to improve the single-player, so here it goes. I'm using the Oblivion Lost mod, and want to get more ecologists to spawn in certain areas. So, for example, ecologists would appear at the Duty and Freedom bases and stuff. Anybody know if that's possible? I was able to adjust the number of mutants that spawn after a blowout by editing the script, so I figure I should be able to do something similar with this, right?