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'xrCore' build 1935, Oct 18 2004.

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Question/AnswerMake Oldest Up Sort by Ascending
  00:03:06  21 July 2009
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Kimmuriel
(Novice)
 
On forum: 08/25/2007
 

Message edited by:
Kimmuriel
07/21/2009 0:03:51
Messages: 35
How can I unpack the file called 'gamedata.xp0'? I can't find any working link to Bardak's converter.
  15:25:39  20 July 2009
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Fulcrum
Senior Resident
 

 
On forum: 12/15/2007
Messages: 555
Dang I missed the talk on factions

Well just pretend this went back in time a lil.

What about final day Aparently it was a smallish group and I think ghost killed their leader. There is some mention of them in the dialog files.
Also for those sin fellas theres a really cool looking darkstalker texture in the files. With the green trenchcoat and massivly mutated face
  15:14:06  20 July 2009
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Strelok22
Senior Resident
 

 
On forum: 07/10/2009
Messages: 667
By the way..what will be the system reqs ???
  12:54:51  17 July 2009
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BuddieBBB
Senior Resident
 

 
On forum: 01/31/2008
Messages: 883

---QUOTATION---
yep, but about relations... i cant talk at the moment, we will see how it will fit to our story
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Sounds good to me
  20:50:53  16 July 2009
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Darius6
The sound guy...
(Resident)

 

 
On forum: 04/05/2007
Messages: 2131

---QUOTATION---
those were not factions. the old factions can be found in the gameplay folder. they were: clear sky, sin... (i forgot the others, but some like the sin will be returned by request)
---END QUOTATION---



Yeah, wasn't all that cia, nasa, kgb etc stuff bundled under something called "Discoveries"? So I guess the original idea was to have them as sort of contractors for missions, or something like that. Different employers for the player, I guess..
  20:44:24  16 July 2009
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Kane4
"Order of the Liquidators" and Dez0wave Tester
(Resident)

 

 
On forum: 07/17/2008
Messages: 12652

---QUOTATION---
those were not factions. the old factions can be found in the gameplay folder. they were: clear sky, sin... (i forgot the others, but some like the sin will be returned by request)
---END QUOTATION---



Awesome! Id love to see old factions return!
  20:15:51  16 July 2009
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
Messages: 3803
yep, but about relations... i cant talk at the moment, we will see how it will fit to our story
  19:03:26  16 July 2009
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BuddieBBB
Senior Resident
 

 
On forum: 01/31/2008
Messages: 883

---QUOTATION---

I wonder, could these be the mysterious 'stranger' faction?

in old stalker, the "loners" were called "strangers". and they were novice npcs who just arrived to the zone. the "stalker" grouping was not so friendly towards them, they feared of "noobs"
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Will you keep the Stranger and Stalker concept in Lost Alpha?
  15:37:58  16 July 2009
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
Messages: 3803

---QUOTATION---

I wonder, could these be the mysterious 'stranger' faction?
---END QUOTATION---



in old stalker, the "loners" were called "strangers". and they were novice npcs who just arrived to the zone. the "stalker" grouping was not so friendly towards them, they feared of "noobs"
  12:27:59  16 July 2009
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BuddieBBB
Senior Resident
 

 
On forum: 01/31/2008
Messages: 883

---QUOTATION---
sin group was the darkstalkers.... now bandits use those models, with brown and black cloats. they were some mutated stalkers, but still not zombies, i cant tell much, in 2215 multiplayer build, you can find some more info about them in enc_zone_social.xml or something similar file with social word in the end
---END QUOTATION---




Ah, I've seen some files suggesting that before. Interesting, you should certainly include them in Lost Alpha. Altough I think they should be neutral to Loners and Freedom, seeing as they are the most open minded in the Zone.
 
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