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'xrCore' build 1935, Oct 18 2004.

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  09:10:25  26 February 2009
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BAC9-FLCL
Senior Moderator
 

 
On forum: 04/10/2007
 

Message edited by:
BAC9-FLCL
02/26/2009 9:19:29
Messages: 8995
Small fix for terrain detail texture, now it's 8 times more detailed and look way better than the 256x256 vanilla one: http://www.sendspace.com/file/6o1mon

Small fix for stalkers visuals (they used the same visuals as military for default): http://www.sendspace.com/file/5n6tg1
_____

Small fix for grass density:

http://img11.imageshack.us/my.php?image=001hmr.jpg - before
http://img11.imageshack.us/my.php?image=002o.jpg - after

Set the following parameters in user.ltx to those values:

r__detail_density 0.06
r__detail_l_ambient 0.94
rs_detail on
  09:17:27  26 February 2009
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AWW SMACK
(Novice)
 
On forum: 02/26/2009
Messages: 8

---QUOTATION---
Small fix for terrain detail texture, now it's 8 times more detailed and look way better than the 256x256 vanilla one:

http://www.sendspace.com/file/6o1mon

Small fix for stalkers visuals (they used the same visuals as military for default):

http://www.sendspace.com/file/5n6tg1
---END QUOTATION---



Where did the terrain detail texture come form? Is it in the build?
  09:21:01  26 February 2009
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BAC9-FLCL
Senior Moderator
 

 
On forum: 04/10/2007
 

Message edited by:
BAC9-FLCL
02/26/2009 9:28:10
Messages: 8995
Nope, it is phototexture created by Argus

Another recommended user_koan.ltx graphic tweak:


---QUOTATION---
r__aniso_tf 16
r__d_tree_w_amp 0.01
r__d_tree_w_rot 10.
r__d_tree_w_speed 1.
r__d_tree_wave 0.100000,0.010000,0.110000
r__detail_density 0.06
r__detail_l_ambient 0.94
r__detail_l_aniso 0.25
r__detail_rainbow_h 0.7
r__lsleep_frames 10
r__supersample 4
---END QUOTATION---

  09:26:24  26 February 2009
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AWW SMACK
(Novice)
 
On forum: 02/26/2009
Messages: 8

---QUOTATION---
Nope, it is phototexture created by Argus

Another recommended user_koan.ltx graphic tweak:
---END QUOTATION---



Bah. :/

BTW, does anyone know how to unpack the .xp0 file that has all of the scripts and textures?
  09:33:16  26 February 2009
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BAC9-FLCL
Senior Moderator
 

 
On forum: 04/10/2007
 

Message edited by:
BAC9-FLCL
02/26/2009 9:33:37
Messages: 8995
http://i056.radikal.ru/0902/65/cc541e0f160e.jpg
http://s55.radikal.ru/i150/0902/51/87bbafc2725e.jpg
http://i068.radikal.ru/0902/39/fa9addf1f965.jpg

Maxed settings + ENBSeries bloom/blur.
  09:35:24  26 February 2009
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BAC9-FLCL
Senior Moderator
 

 
On forum: 04/10/2007
 

Message edited by:
BAC9-FLCL
02/26/2009 9:36:07
Messages: 8995

---QUOTATION---
BTW, does anyone know how to unpack the .xp0 file that has all of the scripts and textures?
---END QUOTATION---


Download bardak's tools here:
http://stalkerin.gameru.net/modules.php?name=Downloads&d_op=getit&lid=239

And use .bat with following content:

converter.exe -unpack -2215 D:\1\gamedata.xp0
pause

Of course, you need to type valid path to the archive
  10:09:55  26 February 2009
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Kane4
"Order of the Liquidators" and Dez0wave Tester
(Resident)

 

 
On forum: 07/17/2008
Messages: 12648
The only level I found unplayable so far is Dark Valley.
  10:13:48  26 February 2009
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BAC9-FLCL
Senior Moderator
 

 
On forum: 04/10/2007
Messages: 8995
Here's the fix for it to work:
http://stalkerin.gameru.net/downloads/1935/patches/1935_l04_darkdolina_fix01.zip

Place it into build folder and launch the .bat.
  10:20:23  26 February 2009
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Kane4
"Order of the Liquidators" and Dez0wave Tester
(Resident)

 

 
On forum: 07/17/2008
Messages: 12648
Cool, thanks!
  10:22:53  26 February 2009
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BAC9-FLCL
Senior Moderator
 

 
On forum: 04/10/2007
 

Message edited by:
BAC9-FLCL
02/26/2009 10:30:58
Messages: 8995
Some screenshots of Cordon

http://www.gameru.net/forum/index.php?s=&showtopic=22603&view=findpost&p=726265
 
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