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Artefact deterioration

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  15:14:06  13 May 2009
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xDeaDManx
Senior Resident
 

 
On forum: 07/28/2008
Messages: 177
if artefacts deteriorate then it just ends up that it is easier to sell the artefacts to traders instead of using them and going through more trouble to keep using them.
  17:59:37  29 April 2009
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Dezaster
Senior Resident
 

 
On forum: 02/16/2009
Messages: 342
I do not like this idea...
If the artifacts deteriorate then it will be useless to go hunting for them.
You will be satisfied with just your suit if you can't count on the artifacts to cover your back when nothing will
I don't know maybe it's just me...
  13:43:32  9 April 2009
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Cespenar
(Novice)
 
On forum: 09/26/2007
Messages: 8
Deteriorating?


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Interesting idea
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Rocks and radiation take hundreds of years to breakdown.
It doesn't sound ... right ... somehow.
  10:57:25  21 February 2009
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-=Grunt=-
Cake Muncher
(Resident)

 

 
On forum: 01/08/2009
Messages: 4114
What about the unique rare artifacts? There are only a few of them in the game like the Mama's Beads.

It says that the anomaly is unknown to create it or something.
  05:12:39  21 February 2009
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Diplomat
Senior Resident
 

 
On forum: 11/28/2007
Messages: 373

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Lets take the thorn for example.

The radiation protection would get weaker, and the bleeding worse cause maybe the thorny bits are poking deeper into you for being on your belt for so long
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Wait! I was talking about the artifacts effects positive and negative both decreasing down to nothing. Using your example the Thorn, it's radiation would go down and the bleeding get less worse.
  12:04:05  12 February 2009
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Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6349

---QUOTATION---
Artefact deterioration

This artifact deterioration idea doesn't sound to bad. I could see it working with artifacts that only have positive characteristics, but what about artifacts that have both negative and positive characteristics?
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Lets take the thorn for example.

The radiation protection would get weaker, and the bleeding worse cause maybe the thorny bits are poking deeper into you for being on your belt for so long
  05:36:43  8 February 2009
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Isilidur
Bringer of Random! (И кошки!)
(Resident)

 

 
On forum: 11/11/2007
Messages: 604
all would deteriorate that made sense. radioactivity would run out, but things like increased bleeding due to spikes would not. slugs and such would run outa slime eventually, so both positive and negative go with it... it's easy to imagine which would/ would not wear.
  04:07:07  8 February 2009
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Diplomat
Senior Resident
 

 
On forum: 11/28/2007
Messages: 373
Artefact deterioration

This artifact deterioration idea doesn't sound to bad. I could see it working with artifacts that only have positive characteristics, but what about artifacts that have both negative and positive characteristics?
  05:36:44  28 January 2009
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Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6349

---QUOTATION---
Artefact deterioration
Then you should be able to "recharge" them in anomalies that can create them.
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Yes, I suppose you could use the transmutation script to just add life to them.

Go on Nanderson, I know you want to steal the idea
  21:44:42  27 January 2009
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DRIFTING PROPHET
Psi-Melder librarian and archivist
(Resident)

 

 
On forum: 03/29/2008
Messages: 2341
With a fifty-fifty % chance that you fail and die in the anomaly
 
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