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Make Novice easier please

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  20:52:05  30 September 2008
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Okgenuine3.1
(Novice)
 
On forum: 09/30/2008
Messages: 1
Make Novice easier please

It should only take 2 hits in the chest to take someone down on novice. I keep running into dead ends because I don't have awesome twitch skills. I think it takes like 5 on novice and 10 on stalker. I realize people really work hard on these games, and Stalker is a cool game, but it's just too hard. There's too much radiation too.

I miss games like Morrowind that were focused on player involvement/freedom instead of difficulty.
  20:02:18  5 October 2008
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hund_schraube
(Novice)
 
On forum: 12/25/2003
Messages: 4
i had the same problem so i mish mashed some other mods together till i got this[may require a new game]

make sure this line in fsgame.ltx[backup before changing]reads

$game_data$ = false| true| $fs_root$| gamedata\

http://files.filefront.com/stalker+funzip/;11813160;/fileinfo.html
  07:00:43  12 October 2008
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Starioshka Prokol
Tactical hedgehog of Duty
(Resident)

 

 
On forum: 02/27/2008
Messages: 511
oh no dont change dificulity because then youare crouched behind bloks it looks like:"help me help stalker!!!!" "getout of there and die like coward" "fu*k of stupid militarist"
  09:39:01  31 October 2008
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cyberdaemon
Senior Resident
 

 
On forum: 01/08/2005
 

Message edited by:
cyberdaemon
10/31/2008 9:40:05
Messages: 353

---QUOTATION---
oh no dont change dificulity because then youare crouched behind bloks it looks like:"help me help stalker!!!!" "getout of there and die like coward" "fu*k of stupid militarist"
---END QUOTATION---



Haha.Thats right.I think that novice is already too easy.How much easyer do they want it ? Oh , let me see , does adding a F.E.A.R. 2 power suit helps them out or even that isnt enough ? Minigun ? How about dual miniguns with flame thrower too ?
  12:34:35  15 November 2008
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rogue trader
(Novice)
 
On forum: 11/11/2008
Messages: 7

---QUOTATION---
Make Novice easier please

It should only take 2 hits in the chest to take someone down on novice. I keep running into dead ends because I don't have awesome twitch skills. I think it takes like 5 on novice and 10 on stalker. I realize people really work hard on these games, and Stalker is a cool game, but it's just too hard. There's too much radiation too.

I miss games like Morrowind that were focused on player involvement/freedom instead of difficulty.
---END QUOTATION---



I think you just need to play a bit more and get the hang of the game. I started out playing on the next difficulty level up from novice (sorry, can't remember what it's called off the top of my head) and find it's giving me a good game. Not too easy but not too hard either. Nicely enjoyable and I'm not a hardcore gamer.

As for the amount of shots needed to take down an enemy... well it all depends on the type of enemy you're shooting, what you're shooting them with, and where you're hitting them. Go for head shots and upgrade your weapons. Dump that crappy pistol you start with and start grabbing some guns from those dead guys. Radiation isn't excessive and you'll find it's there to make you think a little about how to get around the map best. Stalker is a game where you have to think a little if you're to get anywhere with it.

Failing that try Pac Man!
  13:06:45  18 November 2008
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Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6349
NOOOO, Pacman is too scary with all those ghosts
  15:45:42  18 November 2008
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ShadowWolf
I see you.
(Resident)

 

 
On forum: 05/15/2005
Messages: 574
The first time I played on Master, I recall this was after completing the game on Stalker for the first time, I spent several hours replaying the rescue Nimble mission. Every time I went to the car park I either died, or came out looking like a bag of meat that just got personal with the mincer. Now, I do this silently and restart if I get hit a single time because I consider it a standard to get past the Nimble mission without getting hit.

I'd say all you need is patience, not just in the first mission. Start a new game in Master, find the silenced pistol near Tolik and save the game after you tell Wolf's scouts you will do it alone. Redo this mission until you have successfully saved Nimble without having to use a medkit. To make things easier you can run around the car park, looking at it from different angles, mapping out the patrol routes then take the easy targets out silently before taking out the rest. In the end you may notice that your playing style has changed, mine sure did.

After this you may go back to Stalker difficulty and you'll notice things have gotten easier, even further into the game. Eventually you'll run around the CNPP with a Makarov killing everyone while reading the local newspaper.
  16:14:04  18 November 2008
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DRIFTING PROPHET
Psi-Melder librarian and archivist
(Resident)

 

 
On forum: 03/29/2008
Messages: 2341
Couldn't be more true, I only play on the highest difficulty level, sure i get shot and die occasionaly but most of the time it's just too fcking easy eliminate the enemy, especialy if you have the right weapon
  19:59:58  13 December 2008
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sunzi
Senior Resident
 

 
On forum: 09/30/2008
Messages: 707

---QUOTATION---
Make Novice easier please

It should only take 2 hits in the chest to take someone down on novice. I keep running into dead ends because I don't have awesome twitch skills. I think it takes like 5 on novice and 10 on stalker. I realize people really work hard on these games, and Stalker is a cool game, but it's just too hard. There's too much radiation too.

I miss games like Morrowind that were focused on player involvement/freedom instead of difficulty.
---END QUOTATION---



You will play better with practice. I haven't read all the thread, but keep in mind that novice level does not only make it easier to kill you. You will have a harder time killing others too. Higher difficulty actually means your skills get better.

sunzi
  20:10:58  13 December 2008
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DRIFTING PROPHET
Psi-Melder librarian and archivist
(Resident)

 

 
On forum: 03/29/2008
Messages: 2341
Indeed, if you're skilled enough and have the right equipment, then you can take out anyone with just one hit to head
  20:48:10  13 December 2008
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dr.nick
Zone Medic
(Resident)

 

 
On forum: 09/23/2008
Messages: 170

---QUOTATION---

You will play better with practice. I haven't read all the thread, but keep in mind that novice level does not only make it easier to kill you. You will have a harder time killing others too. Higher difficulty actually means your skills get better.

sunzi
---END QUOTATION---



This is an interesting statement. What skills are improved by increasing the difficulty level?
  20:55:53  13 December 2008
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Kane4
"Order of the Liquidators" and Dez0wave Tester
(Resident)

 

 
On forum: 07/17/2008
 

Message edited by:
Kane4
12/13/2008 20:56:37
Messages: 12553
Learn to deal out head shots and you won't need to go for chest attacks even on master. Besides if you make chest hits reach 2 for armored guys, you'll kill anybody with bad armor in one hit anywhere in the body, which sucks big time.
  23:11:26  13 December 2008
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sunzi
Senior Resident
 

 
On forum: 09/30/2008
Messages: 707

---QUOTATION---

You will play better with practice. I haven't read all the thread, but keep in mind that novice level does not only make it easier to kill you. You will have a harder time killing others too. Higher difficulty actually means your skills get better.

sunzi

This is an interesting statement. What skills are improved by increasing the difficulty level?
---END QUOTATION---



Not actually a "skill", maybe shooting skill, but it is my understanding that with higher difficulty you will be killed the more easy, but so will your enemies too when you fire at them. Maybe I'm wrong, this is just something I have "allways" believed. Just happy if someone can deny or confirm

sunzi
  03:24:37  14 December 2008
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Diplomat
Senior Resident
 

 
On forum: 11/28/2007
Messages: 373
Make Novice easier please

You can select from four different difficulty levels in the drop box here. In order of easiest to hardest these are: Novice, Stalker, Veteran and Master. The higher the setting, the fewer useful objects can be found in the game world, and the greater the probability that the enemy will hit you when firing on you. For example at Novice level, the enemy only have a 20% chance of hitting you, while at Master they have a 50% chance of hitting you with each shot.
You can also adjust the difficulty on the fly, so if you find a particular area too hard then turn down the difficulty temporarily. I play on master difficulty, only because i found the others to easy.
  17:41:30  2 January 2009
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flibble
Senior Resident
 

 
On forum: 03/25/2007
Messages: 340
Novice is easy as it is.
yes the first fights are hard but as soon as you get a AKs-74U and some real armor you can fight any one.
  00:07:25  13 February 2009
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arnoldx
(Senior)
 
On forum: 07/31/2007
Messages: 67
I too would like Novice to be a litle easier. I gather that the hit probability thing affects the player as well as the NPCs. Is there a Mod out there anywhere that would lower the accuracy of the NPCs but not the Player? I find that if they are anything further than fairly close, I can empty mgazines at them and the dont drop. The NPC detection is set too high IMO as well.

I appreciate that some here may be awesome Stalkers who can kill the entire map on Master with their eyes closed, but I'm not that good and I dont want to spend hours replaying the same bits over and over in ana ttelpt to become an expert. Its a game, not a caling, lol.

I'll persevere if there isnt any way to make it a little easier, I've finished it once before. It
s such an amazing game.

Arnie
  02:03:10  13 February 2009
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
02/13/2009 2:04:51
Messages: 26474
Make Novice easier please

arnoldx~

The Game may seem real hard at first but it is not as easy as a lot of
other Games. You can't just stand out in the open and fire a few shots
at the Enemy and expect them to die. To begin with you have to use
cover and get behind things to protect you. Try using crouching and
low-crouching to make yourself a smaller target while at the same time
that increases your accuracy while shooting. Learn to use Bandages
and Medkits quickly by hotkeys so when you take damage you do not
die quickly. The weapons you start with are weak and not as accurate
so try to get better weapons from looting the dead. Don't just shoot at
the Enemy anywhere but concentrate on headshots that are a lot more
effective and deadly. Keep in mind that being killed so easily is actually
what makes the Game so fun because it is NOT easy and makes you
use your brain to think about your attack and not just standing out in
the open and shooting the Enemy with ease. Get in the habit of making
Manual Saves often so you can go back to them if things really go bad.

Good Hunting Stalker.

TS
  02:39:37  13 February 2009
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busetibi
Necroscope
(Resident)

 

 
On forum: 09/10/2007
Messages: 1322

---QUOTATION---
Indeed, if you're skilled enough and have the right equipment, then you can take out anyone with just one hit to head
---END QUOTATION---



w3rd!
I wish they (devs) would stop dumbing down games, even on Master SoC is easy if you have only a little skill.
so instead of asking for a mod to make the game easier, how about picking your skills up or go back to CS (counterstrike)
may seem a harsh comment, but meh!
  07:08:14  13 February 2009
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Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6349
What is up with all these people wanting easier games.

I mean, do you want to run through them in ten minutes or what?

I`ve said it once and I`ll stick by my previous comment "GO PLAY PACMAN"
  08:02:16  13 February 2009
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
02/13/2009 8:09:10
Messages: 26474
Make Novice easier please

busetibi & Vintar~

How can you be without some understanding and sympathy?

Think back to when all of us were Rookies and we met Petruna and
his two men to go to the Bus Depot to rescue Nimble and we all got
our ass kicked by the Bandits before we realized how hard the Game
was. Sure we had our crappy Shotgun and PMm Pistol but the Bandits
with Vipers and AKs tore us a new one. I remember I couldn't even
see where all of them were and I thought wow!... this is a tough game.

For this very reason we all know that you will die quickly in the Zone if
you act like Rambo. You must use your brain to think about your angle
of attack, use cover and get better weapons. So please do not be so
hard on newcomers and try and remember we all started as Rookies.

arnoldx~

Another tip is not to overload yourself carrying over the weight limit
otherwise you will get out of breath and have stamina problems. Just
carry what you need so you can move quickly and have room to carry
away your loot. The Zone is a learning experience that takes some time.

I realize you have played SoC before but my guess is it was probably a year
and a half ago and you have forgotten if you have been playing other games.

TS
  08:15:03  13 February 2009
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Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6349
TS, yes I agree it was hard when I first started playing.

Not once did I think, make it easier!!

I dont like playing easy games, I lose interest that way.

When the OP looks back in a few weeks time when he is able to take out all the millitary with just a pistol and jacket, he will see how ridiculous his request was.

I never expected sympathy and will not dish out any
  10:30:11  13 February 2009
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busetibi
Necroscope
(Resident)

 

 
On forum: 09/10/2007
 

Message edited by:
busetibi
02/13/2009 10:40:23
Messages: 1322

---QUOTATION---
Make Novice easier please

busetibi & Vintar~

How can you be without some understanding and sympathy?

Think back to when all of us were Rookies and we met Petruna and
his two men to go to the Bus Depot to rescue Nimble and we all got
our ass kicked by the Bandits before we realized how hard the Game
was. Sure we had our crappy Shotgun and PMm Pistol but the Bandits
with Vipers and AKs tore us a new one. I remember I couldn't even
see where all of them were and I thought wow!... this is a tough game.

For this very reason we all know that you will die quickly in the Zone if
you act like Rambo. You must use your brain to think about your angle
of attack, use cover and get better weapons. So please do not be so
hard on newcomers and try and remember we all started as Rookies.

---END QUOTATION---


how can I be without understanding or sympathy?
because the first time I played through SoC was on Master and I thought it a walk in park, so much so that I almost binned the disc.
but what saved the game for me fatrap as I picked up his FPS R&G mods and lately Nightwatchs excellent NEWSA mod.( version 3 release imminent)
like I said in my initial post it may seem a harsh comment but.....
:shrug:
I'm a FPS gamer and have been for over 15 years, starting out lanning with quake/quakeworld and finishing playing Q3AOSP CTF comps for seven years, I'm not interested how pretty a game looks, I want challenges, something that makes me think outside the box, If I want any easy game I'll buy Barbies Horse Challenge or something along those lines.
might be a good game for someone in this thread to try.
  13:37:05  13 February 2009
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arnoldx
(Senior)
 
On forum: 07/31/2007
Messages: 67

---QUOTATION---
Make Novice easier please

arnoldx~

The Game may seem real hard at first but it is not as easy as a lot of
other Games. You can't just stand out in the open and fire a few shots
at the Enemy and expect them to die.


---END QUOTATION---



I'm not. I usually find myself hiding in buildings near a doorway waiting for the NPCs to come in and then I blast them ijn the face with a shotgun. It works, but its a tad boring. However, beibng in the open at all is a death sentence as they can see me from miles away and my accuracy at any range is shit.


---QUOTATION---
To begin with you have to use
cover and get behind things to protect you. Try using crouching and
low-crouching to make yourself a smaller target while at the same time
that increases your accuracy while shooting.


---END QUOTATION---



I'm already doing

this.
---QUOTATION---
Learn to use Bandages
and Medkits quickly by hotkeys so when you take damage you do not
die quickly.


---END QUOTATION---



I'm doing this as well, but it striikes me as a bit ridicluous to rely on spamming medkits and bandages to surbive. To ghive an example, Im currently stood atop a building in the agroprom complex with about 8 military coming up the staitrs. When they all rush up the stairs onto the roof Im dead unless I just run up to them and spam around 20 bandages while I shoot them all. Everyone's bleating on about how fun the 'realism' is, and then I can run around in a firefight and not die because im spamming a button?


---QUOTATION---
The weapons you start with are weak and not as accurate
so try to get better weapons from looting the dead. Don't just shoot at
the Enemy anywhere but concentrate on headshots that are a lot more
effective and deadly.


---END QUOTATION---



I am. I'm not brainless lol.


---QUOTATION---
Keep in mind that being killed so easily is actually
what makes the Game so fun because it is NOT easy and makes you
use your brain to think about your attack and not just standing out in
the open and shooting the Enemy with ease.


---END QUOTATION---



There seems to be a common opinion among some on the boards that a. being repeatedly killed etc MUST be fun for EVERYONE (witness all the blanket statements like yourse here), and that anyone NOT having fun and getting frustrated by the difficulty of Stalker wants to playn in some sort of God-Mode. There aren't just two extremes, using cover etc and standing still firing in the open. I'm all about the cover, me, I love sneaky sneaky silent assassin strike from the shadows gameplay. Its a pity that the stealth implementation in Stalker is so badly done, or I'd not be so frustrated.


---QUOTATION---
Get in the habit of making
Manual Saves often so you can go back to them if things really go bad.

Good Hunting Stalker.

TS
---END QUOTATION---



I'm not criticising your personal preferences for playing, but you have to understand that not everyone is as good at the game as you. And you also must understand that THAT DOESNT MAKE ME A BAD PERSON. I cant use stealth as I would like to because the NPCs have superhuman detection skills, and once theyve seen me the firefights are unenjoyable for me, no matter how 'realistic' they may or may not be.

I AM NOT asking for a Serious Sam experience. I don't want to have an infinite health cheat. I don't want noclipping or all weapons at the start or to be able to carry twice the carrying capacity or never get out of breath. All i want is for the NPCs to be a LITTLE less uber in terms of their detection of me and for me to a LITTLE bit more accurate with my weapons at a distance.

Arnie
  13:41:26  13 February 2009
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arnoldx
(Senior)
 
On forum: 07/31/2007
Messages: 67

---QUOTATION---
Indeed, if you're skilled enough and have the right equipment, then you can take out anyone with just one hit to head

w3rd!
I wish they (devs) would stop dumbing down games, even on Master SoC is easy if you have only a little skill.
so instead of asking for a mod to make the game easier, how about picking your skills up or go back to CS (counterstrike)
may seem a harsh comment, but meh!
---END QUOTATION---



'Meh' is exactly the reaction I have to Counterstrike, Team Fortress, Frontlines Fuel of War, or any FPS that has no plot. I find multiplayer twitch games to be absolutely mindless borefests.

You advise me to 'pick up' my skills. If there is a mod that allows me to play the game and enjoy it at my current skill level, what harm does it do to you? You still have Master to yawn your way through.

Arnie
  13:44:10  13 February 2009
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arnoldx
(Senior)
 
On forum: 07/31/2007
Messages: 67

---QUOTATION---
What is up with all these people wanting easier games.

I mean, do you want to run through them in ten minutes or what?

I`ve said it once and I`ll stick by my previous comment "GO PLAY PACMAN"
---END QUOTATION---



No, I don't weant a ten-minute Stalker experience. Which I would have thought was obvious. Your attitude baffles me.

Arnie
  13:49:14  13 February 2009
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arnoldx
(Senior)
 
On forum: 07/31/2007
Messages: 67
Arguments about whether or not 'easier please' requests make me a pussy aside, can anyone tell me if there actually is a such a mod out there? then i can make up my own mind whether or not to use it.

Arnie
  14:00:03  13 February 2009
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busetibi
Necroscope
(Resident)

 

 
On forum: 09/10/2007
Messages: 1322

---QUOTATION---
Arguments about whether or not 'easier please' requests make me a pussy aside, can anyone tell me if there actually is a such a mod out there? then i can make up my own mind whether or not to use it.

Arnie
---END QUOTATION---



well I have seen people talking about using a "Trainer" to play SoC to make the game easier, but as I've never used one I'm not sure how they work.

try;
http://www.gameburnworld.com/gp/trainers/stalkershadowofchernobyl.shtml
grab the Trainer which relates to the patch version you're using.
  20:26:16  14 February 2009
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4263

---QUOTATION---
I gather that the hit probability thing affects the player as well as the NPCs. Is there a Mod out there anywhere that would lower the accuracy of the NPCs but not the Player? I find that if they are anything further than fairly close, I can empty mgazines at them and the dont drop. The NPC detection is set too high IMO as well.
---END QUOTATION---


The hit probabilty only affects the NPCs, the way Diplomat stated. Folks think otherwise because their perceptions on second and subsequent shots is that they seem to miss. You are most accurate with zoomed single-fire, pausing between shots to permit your aim to resettle (and the NPC hit anim to settle -- there may be a mismatch between hit box and animation, or some other factor).

Again: Your accuracy is not affected by the hit probability settings. See [link]http://www.metacognix.com/stlkrsoc/WhatYouKnowThatAintSo.html[/link]

If you can get the actor.ltx file from a mod or database extractor*, you can change the settings to improve your situation immensely. Change hit_probability_gd_novice in that file to a lower value; 0.20 means 20% accuracy when they shoot at you.

Make your shots more accurate by lowering disp_base from 0.8 to 0.4, and disp_aim from 0.04 to 0.01 or even 0.0001. The first is the Marked One's contribution to firing from the hip, and the second is when you aim (iron sights or scope). This affects only your portion of accuracy; the weapon has its own accuracy component and later weapons are considerably more accurate.

Then look at [actor_immunities_gd_novice]. Lower the damage you receive from bullets: Change fire_wound_immunity from 0.5 (half damage) to something lower like 0.1.

These settings are for Novice or Rookie difficulty.

¯¯¯¯¯¯¯¯¯¯
For those of you who want a harder game, in any mod:

Change hit_probability_max_dist in gamedata\config\weapons\weapons.ltx from 10 to 250, and change hit_probability_gd_master in actor.ltx to 1.0. While you are there, make your head and eyes more vulnerable, like that of the NPCs: change bip01_head, eyelid_1, eye_left, eye_right to "2.0, 0, 1.0, 5.0" and jaw_1 to "1.0, 0, 1.0" (without the quotes).

__________
*Don Reba has a database extractor that works with .NET:
[link]www.codeplex.com/SmartModManager/Release/ProjectReleases.aspx?ReleaseId=10596[/link]
See the associated info there and visit [link]http://www.smart-mod-manager.org/[/link] for info on the Smart Mod Manager if you haven't yet done so.

The Zone Reclamation Project has this file if you can't find it anywhere else. Find it in the Downloads section of [link]www.metacognix.com/stlkrsoc/[/link]. You can copy actor.ltx.original from the gamedata\config\creatures\optional\ subdirectory over to your own STALKER gamedata subdirectory, renaming it to actor.ltx and then edit it as shown above. This file by itself will work with any patch version of the game, I believe.

You might need to create the gamedata subdirectory and modify fsgame.ltx to enable the game to see the changed file; see the mod's installation instructions. The Smart Mod Manager makes this easy and painless if you want to install the whole mod (1.05 Test recommended), but you need to be patched to 1.0004 or later.
  01:41:34  15 February 2009
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arnoldx
(Senior)
 
On forum: 07/31/2007
Messages: 67
Natvac, thanks very much for this help. This is exactly what i need. Much appreciated.

Arnie
  02:28:09  15 February 2009
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arnoldx
(Senior)
 
On forum: 07/31/2007
Messages: 67
Iv'e had a little scout round the various .ltx files, but i cant find anything that might be the NPCs detectioon settings. Where would i find the variables for this?

Arnie
  18:36:11  15 February 2009
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4263

---QUOTATION---
Iv'e had a little scout round the various .ltx files, but i cant find anything that might be the NPCs detectioon settings. Where would i find the variables for this?

Arnie
---END QUOTATION---


Well, you can look at gamedata\config\creatures\m_stalker.ltx. For sounds, examine the [stalker_sound_perceive] section. There are other areas involving detection distances and angles that you might be able to figure out; see [stalker_vision_free] and [stalker_vision_danger].

I highly recommend that you perform a search for MrKlorox's stuff; he had a modified version of that file for his Darker Nights Evolved mod.

The bad news: Even though you can tweak the detection settings a bit, you will likely wind up with statues. Stealth is somewhat problematic in this game, due to the poor sound attributes stored in the sound files in their "comments" sections. There have been some attempts at fixing this; see the work done by Darius6 and {imperialreign}.

If you get serious, you can download the SDK and install it per the instructions, then edit the sounds and adjust the distances at which they are perceived. For example, how loud are your footsteps, and how far away can they be heard by NPCs?

Disclaimer: Use of the SDK is at your own risk.
  22:40:24  15 February 2009
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arnoldx
(Senior)
 
On forum: 07/31/2007
Messages: 67
I found this thread

https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=16504&sec_id=22

and have used Pliskins variables from it.

So far the combat seems to be working closer tio what I'd like, although i have noticed that the NPCs are a little unaware at times lol.

Is the stealth in Clear Sky better implemented?

Arnie.
  22:49:11  15 February 2009
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4263
>> Is the stealth in Clear Sky better implemented?

Maybe someone who has both games can tell you.

Since you have received some ways to get around the problems you've been having, the place to discuss further modding of your game would be the Mod Discussion section of this forum.
  15:46:06  26 February 2009
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bob2112
(Senior)
 
On forum: 02/18/2009
 

Message edited by:
bob2112
02/26/2009 15:48:34
Messages: 105

---QUOTATION---
I found this thread

https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=16504&sec_id=22

and have used Pliskins variables from it.

So far the combat seems to be working closer tio what I'd like, although i have noticed that the NPCs are a little unaware at times lol.

Is the stealth in Clear Sky better implemented?

Arnie.
---END QUOTATION---



I didn't notice that stealth is better in clear sky i dont even use stealth.
 
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