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Compatibility with new patches

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  00:12:34  15 August 2010
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RoboMook
Senior Resident
 

 
On forum: 11/12/2008
Messages: 4387

---QUOTATION---
How do I remove a patch?
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Re-install the game, it's the only way.
  00:08:42  15 August 2010
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Pugashov
(Novice)
 
On forum: 06/27/2009
Messages: 20
How do I remove a patch?
  08:22:52  9 August 2010
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Dabur - Stalker
Dabur
(Resident)

 

 
On forum: 06/20/2010
Messages: 601

---QUOTATION---
{imperialreign} had this to say about patch 1.0006 (minor edits by me):

¯¯¯¯¯¯¯¯¯¯
"Well, [there are] 3 versions, actually - the North American v1.006 release (2.825 MB), the Russian v1.006 release (13.202 MB), and the World Wide v1.006 release (7.869 MB).

The patch adds database gamedata.dbd - which seems consistent across all versions (at 99KB). The only changes to actual game files are:

gamedata\config\mp\weapons_mp\weapons_mp.ltx
gamedata\config\ui\ui_mm_mp_tabclient.xml
gamedata\config\ui\ui_mm_mp_taboptions.xml
gamedata\scripts\ui_mm_mp_join.script
gamedata\scripts\ui_mm_mp_options.script
gamedata\scripts\ui_mp_main.script

The other changes are all engine library and core files. The RUS and WW version also include updates to the disk-check app, whereas the NA version cut's the disk-check entirely. Updated per RUS version:

BattlEye\
bugtrap.dll
ode.dll
openAL32.dll
Protect.dll
Protect.drv
Protect.exe
XR_3DA.exe
xrCDB.dll
xrCore.dll
xrCPU_pipe.dll
xrD3D9-Null.dll
xrgame.dll
xrgamespy.dll
xrLUA.dll
xrNetServer.dll
xrParticles.dll
xrRender_R1.dll
xrRender_R2.dll
xrSound.dll
xrSMLParser.dll


North America version updates exactly the same, except for the protect_xx.xxx. World Wide version updates exactly the same, except for updates to the check_disk application."

¯¯¯¯¯¯¯¯¯¯
This indicates that there's no new system.ltx, which means that you don't have to change the current_server_entity_version from the value of 7 for patch 1.0006; you can treat it the same as patch 1.0005 for script processing. Single-player mods that work with 1.0005 will work with 1.0006.

Unpatched - current_server_entity_version = 5
Patch 1.0001-1.0004 - current_server_entity_version = 6
Patch 1.0005 and 1.0006 - current_server_entity_version = 7

Patch 1.0006 is not cumulative; it requires a game prepatched to version 1.0005.

Note that patch 1.0006 has a multiplayer vulnerability and has been (sort of, somewhat) recalled by the developer for that reason. My only observations as a third party: it has a lot of new log spam, and it might be useful for addressing some wide-screen font issues.
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hi ,

include at least two russian pre release patches also , ... and one us / world pre release , ....

wide screen problems ? check your graphics drivers and soft , all works fine on nvid , samsung , sony , fujitsu and fujitsu siemens wide screens will adapt themselfs and work great ! on all three games

have a nice day
  09:06:16  22 July 2010
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4286
{imperialreign} had this to say about patch 1.0006 (minor edits by me):

¯¯¯¯¯¯¯¯¯¯
"Well, [there are] 3 versions, actually - the North American v1.006 release (2.825 MB), the Russian v1.006 release (13.202 MB), and the World Wide v1.006 release (7.869 MB).

The patch adds database gamedata.dbd - which seems consistent across all versions (at 99KB). The only changes to actual game files are:

gamedata\config\mp\weapons_mp\weapons_mp.ltx
gamedata\config\ui\ui_mm_mp_tabclient.xml
gamedata\config\ui\ui_mm_mp_taboptions.xml
gamedata\scripts\ui_mm_mp_join.script
gamedata\scripts\ui_mm_mp_options.script
gamedata\scripts\ui_mp_main.script

The other changes are all engine library and core files. The RUS and WW version also include updates to the disk-check app, whereas the NA version cut's the disk-check entirely. Updated per RUS version:

BattlEye\
bugtrap.dll
ode.dll
openAL32.dll
Protect.dll
Protect.drv
Protect.exe
XR_3DA.exe
xrCDB.dll
xrCore.dll
xrCPU_pipe.dll
xrD3D9-Null.dll
xrgame.dll
xrgamespy.dll
xrLUA.dll
xrNetServer.dll
xrParticles.dll
xrRender_R1.dll
xrRender_R2.dll
xrSound.dll
xrSMLParser.dll


North America version updates exactly the same, except for the protect_xx.xxx. World Wide version updates exactly the same, except for updates to the check_disk application."

¯¯¯¯¯¯¯¯¯¯
This indicates that there's no new system.ltx, which means that you don't have to change the current_server_entity_version from the value of 7 for patch 1.0006; you can treat it the same as patch 1.0005 for script processing. Single-player mods that work with 1.0005 will work with 1.0006.

Unpatched - current_server_entity_version = 5
Patch 1.0001-1.0004 - current_server_entity_version = 6
Patch 1.0005 and 1.0006 - current_server_entity_version = 7

Patch 1.0006 is not cumulative; it requires a game prepatched to version 1.0005.

Note that patch 1.0006 has a multiplayer vulnerability and has been (sort of, somewhat) recalled by the developer for that reason. My only observations as a third party: it has a lot of new log spam, and it might be useful for addressing some wide-screen font issues.
  09:34:24  8 January 2008
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Kaine
Senior Resident
 

 
On forum: 04/05/2007
Messages: 354

---QUOTATION---
Excuse me please if I sound like a moron... but this thread seems entirely without context.

Is the info above relevant to the 1.0005 patch or does it detail the changes in the 1.0004 patch? I want to convert some mods from 1.0004 to 1.0005 so I'd like to know if this is what I need or whether there were more changes between 1.0004 and 1.0005...

This thread is about differences between 1.0004 and 1.0005 patches, i.e. exactly what you need to know if you want to make 1.0004 mods compatible with 1.0005
---END QUOTATION---



hot thanks.
  13:17:37  6 January 2008
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barin
scripter
(Resident)

 

 
On forum: 09/12/2007
Messages: 702

---QUOTATION---
Excuse me please if I sound like a moron... but this thread seems entirely without context.

Is the info above relevant to the 1.0005 patch or does it detail the changes in the 1.0004 patch? I want to convert some mods from 1.0004 to 1.0005 so I'd like to know if this is what I need or whether there were more changes between 1.0004 and 1.0005...
---END QUOTATION---



This thread is about differences between 1.0004 and 1.0005 patches, i.e. exactly what you need to know if you want to make 1.0004 mods compatible with 1.0005
  12:42:26  6 January 2008
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Kaine
Senior Resident
 

 
On forum: 04/05/2007
Messages: 354
Excuse me please if I sound like a moron... but this thread seems entirely without context.

Is the info above relevant to the 1.0005 patch or does it detail the changes in the 1.0004 patch? I want to convert some mods from 1.0004 to 1.0005 so I'd like to know if this is what I need or whether there were more changes between 1.0004 and 1.0005...
  00:28:41  17 November 2007
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vokac
(Senior)
 
On forum: 04/20/2007
Messages: 92
Edit the file with a text editor. Look for this line:

current_server_entity_version = 6

Change the 6 to a 7. Save and try again.


the above worked and allowed me to open new save games after I made the changes, saves before the change but after the update still will not open, but not biggie. I just get to somethings over.

Thank you very much for your quick and correct answer
  19:25:06  16 November 2007
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vokac
(Senior)
 
On forum: 04/20/2007
Messages: 92
will do, and will post the results when I get home from work.

Thank You.
  19:03:02  16 November 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4286
One or both of the mods might not be directly compatible. You may have to contact the mod developer for an update.

Here's something you can try, first:

Do you have a <STALKER_install_dir>\gamedata\config\system.ltx file? If so, it might need to be updated; it is overriding the one in the 1.0005 patch. The saves you made previously while using 1.0005 with the older 1.0004 system.ltx file are not valid.

Edit the file with a text editor. Look for this line:

current_server_entity_version = 6

Change the 6 to a 7. Save and try again.

There may other problems, but start with this.
 
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