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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
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Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
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  07:02:32  12 September 2020
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4286
The links to the current Zone Reclamation Project (ZRP) download site are in my first post on the previous page (as of this post).

Recently added: an updated 1.1 version of the alternate all.spawn for those who might want to do a little more exploring. This update makes a very-difficult late-game jumping puzzle a little easier. (If you are currently playing with the 1.0 release, just drop a suit and jump on it to get a little height to make the jump easier, then squat down to pick the suit up after making the jump.) The real benefit to this version is the lag-free stashes, one of two components to lag in the game. This was mentioned in this thread on page 369 in one of my posts, and discussed a bit in following pages. This all.spawn requires a new game with ZRP to work; ZRP 1.09 recommended with this all.spawn for the smoothest-possible game.

It's on the ZRP's Downloads page. Just click on the Minimods entry in the Quick Links table, or use this direct link:

http://www.metacognix.com/files/stlkrsoc/#Minimods
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---QUOTATION---
hello this is a great mod but i have an issue.The thing is AKM-74/2 is too common early game.You bassicaly removed the AKM-74/2U from the game since its almost impossible to find on cordon bandits.I remember when i found my first AKM-74/2 in agroprom it was a big deal but with ZRP you get it at the start of the game.Also Wolf for some reason doesnt have the AKM-74/2U but the AKM-74/2.Is there anyway to fix this?It kinda ruins the early game imo.
---END QUOTATION---


Welcome to the forum, dumbassnoob123.

The Cordon military have AKM-74/2U weapons, but the lack of the AKM-74/2U otherwise in the Cordon is mostly due to the ZRP's [l01_escape] entry for bandits in gamedata\config\misc\smart_terrain_presets.ltx. This is the relevant section in the ZRP version:

[l01_escape]
stalker = novice, experienced
military = novice, experienced, veteran
;bandit = novice, experienced
bandit = experienced

Just remove the semicolon from the first bandit line and put it in front of the second bandit line, so that it looks like this:

[l01_escape]
stalker = novice, experienced
military = novice, experienced, veteran
bandit = novice, experienced
;bandit = experienced

Then save the file. It may take a while to see a rookie with an AKM-74/2U unless you also disable the Respawn Population Manager (RPM) using the Modifier. The vanilla file allows both rookies and experienced bandits, but the vanilla game was always selecting rookies because the respawners were not remembering the last spawn times across saves and all respawners were immediately able to supply requests, but the top of the list was always the rookie bandits, so there was very rarely experienced bandit replacements.

The ZRP change was intended to make subsequent battles there a little more challenging, since the next time you would likely encounter those bandits you would have a scoped, higher-power automatic weapon. I'll likely revert the change and make it a ZRP non-default option.

Wolf was given a AKM-74/2 because once he stopped dying in the Army Warehouses firepit, he would then succumb to the mercenaries with his less accurate, less powerful weapon. To fix that, you can rename gamedata\spawns\all.spawn to something else and start a new game. (This means that there will be all the vanilla bugs in the all.spawn, though.) I plan to swap his weapon dynamically in a future release.
  00:23:35  3 October 2020
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Choooy
(Novice)
 
On forum: 10/03/2020
 

Message edited by:
Choooy
10/03/2020 1:53:41
Messages: 2
This post might be useless, but I've been encountering an issue when using the ZRP in addition to a couple other texture enhancers, namely the Absolute Nature and Structures.

In Garbage, I seem to almost always crash after some time, although I don't have a crash report log I am almost completely sure that some of the Bandits in the rubble circle opposite of Bes' position are the issue. They just chill there and the game crashes, so I decided to rush them after dealing with muggers.

Out of the whole group, a single corpse had what seemed to be a box of 9x18 ammunition with 0 bullets in it, picking it up made it disappear and I didn't have any crashes after that in Garbage. I've installed:

- ZRP 1.07-R5
- AltAllSpawn 1.1
- Rostok Minimap Fix
- SoundFixes 1.0
- ScriptFixes 1.0
- Absolute Nature 1.3
- Absolute Structures 1.0
- SoC Weapon Reposition & Polish V2

Garbage is the only location where I kept getting crashes. (I also forgot to point out that the issue persisted when using AltAllSpawn 1.0 in the past.)

EDIT: Okay so that was a false alarm, the issue still persists, and I get stuff such as this:

XR_3DA.exe caused BREAKPOINT in module "S.T.A.L.K.E.R. Shadow of Chernobyl\BIN\xrCore.dll" at 0023:0075CC85, xrDebug::backend()+165 byte(s)
  09:16:00  3 October 2020
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
 

Message edited by:
Bangalore
10/03/2020 9:16:15
Messages: 1158

---QUOTATION---

In Garbage, I seem to almost always crash after some time, although I don't have a crash report log I am almost completely sure that some of the Bandits in the rubble circle opposite of Bes' position are the issue. They just chill there and the game crashes, so I decided to rush them after dealing with muggers.

Garbage is the only location where I kept getting crashes. (I also forgot to point out that the issue persisted when using AltAllSpawn 1.0 in the past.)

EDIT: Okay so that was a false alarm, the issue still persists, and I get stuff such as this:

XR_3DA.exe caused BREAKPOINT in module "S.T.A.L.K.E.R. Shadow of Chernobyl\BIN\xrCore.dll" at 0023:0075CC85, xrDebug::backend()+165 byte(s)
---END QUOTATION---



If you use cracked exe, that is the reason:
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=175&thm_id=21163&sec_id=16&page=9
"if npc have broken logic, on original exe is just stuck with error message passed in log. On NoDVD game is crashing on desktop immediately without any log, which leads to "broken" saves (in fact they are working - they just contains a npc with broken logic in Alife radius) in many mods."

Especially the 1.0005 nodvd crack is infected with this problem.
  14:55:19  3 October 2020
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Choooy
(Novice)
 
On forum: 10/03/2020
 

Message edited by:
Choooy
10/03/2020 15:18:26
Messages: 2

---QUOTATION---

In Garbage, I seem to almost always crash after some time, although I don't have a crash report log I am almost completely sure that some of the Bandits in the rubble circle opposite of Bes' position are the issue. They just chill there and the game crashes, so I decided to rush them after dealing with muggers.

Garbage is the only location where I kept getting crashes. (I also forgot to point out that the issue persisted when using AltAllSpawn 1.0 in the past.)

EDIT: Okay so that was a false alarm, the issue still persists, and I get stuff such as this:

XR_3DA.exe caused BREAKPOINT in module "S.T.A.L.K.E.R. Shadow of Chernobyl\BIN\xrCore.dll" at 0023:0075CC85, xrDebug::backend()+165 byte(s)

If you use cracked exe, that is the reason:
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=175&thm_id=21163&sec_id=16&page=9
"if npc have broken logic, on original exe is just stuck with error message passed in log. On NoDVD game is crashing on desktop immediately without any log, which leads to "broken" saves (in fact they are working - they just contains a npc with broken logic in Alife radius) in many mods."

Especially the 1.0005 nodvd crack is infected with this problem.
---END QUOTATION---



Well then that's odd, because I am using the GOG 1.0006 English version of Shadow of Chernobyl. If it's GOG at fault, I might be forced to buy the game on Steam, because my physical copy is long gone.

Unless I have to install 1.0006 patch over the pre-existing installation?
  04:37:28  4 October 2020
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4286
Welcome to the forum, Choooy!

Here's some info that might be of use to you, stalker:

As you noted, GOG's version is currently 1.0006 already (as is that of Steam), so there's no need to install the 1.0006 patch.

ZRP 1.07 R5 already has the Rostok Minimap Fix incorporated.

We need to know what the problem is, and the technical info you posted is unfortunately not that useful. First crash your game, then use ctrl-V to paste the contents of the clipboard into a browser edit box (as when replying to posts here) or into Notepad. Then go here to interpret the info:

http://www.metacognix.com/stlkrsoc/CrashesStillInTheGame.html

That link provides the explanations and treatments of many crash causes in the patched game. You can use the page's info to find your log file to get more details about your crash -- usually; sometimes a crash doesn't let the engine flush the log data and close the log file.

Also, any time the all.spawn is changed, a new game is required to see the changes provided by the newer all.spawn, so if you applied ZRP 1.07 R5 to an existing game, you were still playing with the vanilla all.spawn, and the same goes for AltAllSpawn 1.0 and then AltAllSpawn 1.1. Each such change requires a new game to fully utilize the fixes/changes in the associated all.spawn.

If the CSitG page isn't enough to help you solve the problem, post the last ten lines of your log file, or the ctrl-V clipboard info if the log info isn't available, into your follow-up reply here.
__________

Thanks for helping, Bangalore!
 
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