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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
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  18:05:03  17 September 2007
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Senior Resident

On forum: 06/15/2007
Messages: 4297
Well, as the Hawaiian cannibal said to his kid, "One man's meat is another man's poi, son." There are a lot of bugs not fixed in patch 1.0004 -- even some new ones, but the auto-quest stuff is more of an annoyance than a bug to me. I guess that would be a bug if it reduces game enjoyment...

How about d) make the auto-quests have 10X the time-limit, or e) prevent them from being given altogether?

I am currently working on separating the Siamese twins of my mod and my/bardak's patches/fixes. A few of the complaints in those other threads have already been addressed, like the majority of typos, "Shell" instead of "Battery", the ecologist's mutant part quests, the conversation with Bes, Max really gives you a Black Kite (Desert Eagle) when you deal with the crazy guy, along with some workarounds like more grid squares to reduce scrolling in inventory and trades/searches.

Of course, bardak's patch already fixes things like Pripyat crashes, empty stashes, Cordon rookie camp behavior during/after Merc attack, barbecued NPCs, and some additional pathing issues.

What isn't fixed are rendering issues, like grass shadows and graphics quirks, plus the delayed spawning affecting some folks (probably related to dual-core support) and the new statistics screw-up introduced in 1.0004.

The inclusion of an updated all.spawn file in bardak's bfa for 1.0004 has thrown a wrench into the works, though. I might have two versions.
  19:03:32  16 September 2007
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Senior Resident

On forum: 04/04/2007

Message edited by:
Don Reba
11/13/2008 1:20:10
Messages: 1705
How about a joint effort in fixing S.T.A.L.K.E.R...?

I've thought about this for a while now, and finally decided to post about it. Basically, I'd like to see all of the great scripters on this forum get together and make a community-powered Unofficial Patch. Patch v1.0004 got rid of some bugs, but introduced many others. Bardak's bugfix attempt is a great start, but at the end of the day, it's not nearly enough to make S.T.A.L.K.E.R. an enjoyable experience. I'm currently using it, and I've encountered the following mission-related bugs:

* Eliminate the dogs at the Wild Territory: automatically pops up after entering Wild Territory the first time after X-16. Task giver: Barkeep.

* Eliminate the dog camp at the Wild Territory: automatically pops up after entering Wild Territory the first time after X-16. Task giver: Ecologist trader.

* Wipe out the bandit camp at the Garbage: randomly pops up as player enters the Garbage. Task giver: Sidrocovich.

* Kill the zombies at Yantar: automatically pops up after player enters Yantar after X-16. Task giver: Voronin.

All "defend the X at the Y" and "eliminate the Z camp" -style missions should either:

a) only pop up once, and/or
b) have the reward given to the player by an NPC at the area the camp is located / automatically after the player completes mission, or
c) be voluntary such that the player actually needs to accept them manually, rather than having them pop up without the player's consent

... Because it is the most frustrating thing in the world to backtrack all the way back to the Cordon to receive a reward for a defend the camp mission you didn't even voluntarily accept!

What do you think, guys? PS: For more bugs still present in patch v1.0004, see these threads:

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