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ZRP - A joint effort in fixing S.T.A.L.K.E.R. |
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« Previous 10 events | 1 ... 367 368 369 370 371 372 373 374 375 ... 377 | Next 10 events » |
 Question |
Do YOU want an unofficial patch? |
Answers |
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06:04:14 18 October 2007 |
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NatVac
Senior Resident
On forum: 06/15/2007
Messages: 4297
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In ZRP 1.03 there's a test file in gamedata\scripts\ called xr_gulag.script.test. Rename or copy the file to xr_gulag.script in the same directory. If there is another file by that name already there, they may need to be compared and merged...
This file was included to help resolve a problem someone was having in the Single-player bugs section, so it may be a problem not related to either of these mods.
The "fix" simply keeps the bogus job from being added to the list. There may be no jobs available for the particular gulag (camp).
I think this is only going to move the problem, but we need to find out what is going on. On what level (map) is this problem occurring, MiNoSwe? |
00:26:54 18 October 2007 |
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MiNoSwe
(Senior) On forum: 09/26/2007
Messages: 137
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---QUOTATION--- The problem is in the merge. In both mods, look in the file gamedataconfigcreaturesstalkers.ltx. Compare them with the merged version. There should be only one [stalkers_common] section, and it should have just two lines after it.
Either file will work by itself in the merge. If you are already playing the game, you should use Fatrap's version, as the body removal times should not increase for a game in progress.
I'm not sure that file change even works. I'm wondering if the times set by the [monsters_common] section in monsters.ltx override the settings in stalkers.ltx.
There will likely be other merge issues. You can compare the originals of each file that has problems. Use Fatrap's unique_items.ltx file; the one I include just makes the hunting shotgun have a unique name and keeps you from accidentally trading it or stashing it. Don't use the weapon files (like wpn_toz34.ltx file) from the ZRP mod unless they are not used in D&D; Fatrap has tuned these items for his mod.
In some cases, it is just a text choice. In other cases, we might need to discuss it...
As soon as I can get the Alternities 1 mod updated to support 1.0004, I'll be more help in merging this mod with other mods. ---END QUOTATION---
Thanks, that removed first problem butnext error says
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:stalkerpatch_1_0004xr_3daxrGamescript_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...shadow of chernobylgamedatascriptsxr_gulag.script:174: attempt to index local 'job' (a nil value)
stack trace:
Any thoughts on the above... |
22:49:33 17 October 2007 |
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NatVac
Senior Resident
On forum: 06/15/2007
Messages: 4297
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---QUOTATION--- Thanks to everyone involved for all these great fixes.
But when i try to merge the latest ZRP with FatRap's D&D i get InstaCrash. D&D is imho the best mod i've tried so i really would like it if someone could find a fix.
I know that FatRap is ill and the problem is likely due to something in his mod, but maybe someone knows how to merge them together?
I'm using SMM and i get this error
FATAL ERROR
[error]Expression : fatal error
[error]Function : CInifile::Load
[error]File : E:stalkerpatch_1_0004xrCoreXr_ini.cpp
[error]Line : 236
[error]Description : <no expression>
[error]Arguments : Duplicate section 'stalkers_common' found.
stack trace: ---END QUOTATION---
The problem is in the merge. In both mods, look in the file gamedata\config\creatures\stalkers.ltx. Compare them with the merged version. There should be only one [stalkers_common] section, and it should have just two lines after it.
Either file will work by itself in the merge. If you are already playing the game, you should use Fatrap's version, as the body removal times should not increase for a game in progress.
I'm not sure that file change even works. I'm wondering if the times set by the [monsters_common] section in monsters.ltx override the settings in stalkers.ltx.
There will likely be other merge issues. You can compare the originals of each file that has problems. Use Fatrap's unique_items.ltx file; the one I include just makes the hunting shotgun have a unique name and keeps you from accidentally trading it or stashing it. Don't use the weapon files (like wpn_toz34.ltx file) from the ZRP mod unless they are not used in D&D; Fatrap has tuned these items for his mod.
In some cases, it is just a text choice. In other cases, we might need to discuss it...
As soon as I can get the Alternities 1 mod updated to support 1.0004, I'll be more help in merging this mod with other mods. |
19:28:41 17 October 2007 |
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MiNoSwe
(Senior) On forum: 09/26/2007
Messages: 137
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Thanks to everyone involved for all these great fixes.
But when i try to merge the latest ZRP with FatRap's D&D i get InstaCrash. D&D is imho the best mod i've tried so i really would like it if someone could find a fix.
I know that FatRap is ill and the problem is likely due to something in his mod, but maybe someone knows how to merge them together?
I'm using SMM and i get this error
FATAL ERROR
[error]Expression : fatal error
[error]Function : CInifile::Load
[error]File : E:stalkerpatch_1_0004xrCoreXr_ini.cpp
[error]Line : 236
[error]Description : <no expression>
[error]Arguments : Duplicate section 'stalkers_common' found.
stack trace: |
17:42:11 17 October 2007 |
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NatVac
Senior Resident
On forum: 06/15/2007
Messages: 4297
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Okay, version 1.03 of the Zone Reclamation Project mod is up, almost 1.8 MB:
[link]http://www.metacognix.com/files/stlkrsoc/ZoneReclamationProject.zip[/link]
Upgrading from 1.02 to 1.03 does not require a restart.
Changes in the 1.03 ZRP release:
Tuskanos are now considered enemies by human NPCs. A missing comma was added to game_relations.ltx based on info found by Fatrap on the Russian forum. It's cool to see them defend themselves now.
The right-hand grid on searches now has more squares.
The hint on the Red Forest antennae location marker has been corrected.
Reduced the alertness range of most of the Cordon factory bandits to stop them from being more interested in the bridge soldiers than the attackers amongst them. This may need tweaking, and other situations will likely arise needing similar attention.
More info in a smaller, cleaner format on the optional debug display.
Diff files for modders. Well, at least for silverpower -- how about "unified"? 'Twas a setting in WinMerge 2.6.8...
Special thanks to Fatrap, Decane and silverpower for input to this update. |
23:12:47 16 October 2007 |
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DC-
Senior Resident
On forum: 07/04/2007
Messages: 451
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You can keep the award anyway, just for letting us know. |
19:53:37 16 October 2007 |
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DC-
Senior Resident
On forum: 07/04/2007
 Message edited by: DC- 10/16/2007 21:17:50
Messages: 451
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Oops, didn't look in here for quite some time, nice job NatVac!
I'll make sure to merge it with aliVe, after the next version of this fix is out.
Also Fatrap should be given an award for finding the tushkano - NPC bug, funny thing is, I've been looking for the bug reason in the game_relations.ltx myself about 20 minutes ago.
Keep it up! |
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