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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
Posted by/on
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  22:53:45  9 November 2019
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4286
Current Zone Reclamation Project (ZRP) download site:
http://www.metacognix.com/stlkrsoc/
ZRP FAQ: http://www.metacognix.com/stlkrsoc/ZRP_FAQ.html

Please read the documentation in the mod's archive before posting here. And your question might already be answered elsewhere; you can try Google with the search parameter site:gsc-game.com to check this site.

Have a crash? A freeze or lockup? A BSOD? A shutdown? Go here, first:

---QUOTATION---
"Crash To Desktop (CTD): Causes and Treatment":
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=11715&sec_id=12

Crashes still in the game:
http://www.metacognix.com/stlkrsoc/CrashesStillInTheGame.html
---END QUOTATION---


Read the "Find your log file" section. Most "crashes" are fixable, but we need the info from the end of the log file.

Bugs in STALKER-SoC: http://www.metacognix.com/stlkrsoc/BugsInSTALKER.html
Troubleshooting FAQ: http://www.metacognix.com/stlkrsoc/TroubleshootingFAQ.html

Feel free to mention any bugs or crashes you know that are missing from the list.

If you don't start a new game, there may still be some minor problems with your saved games. The saves are modified versions of the all.spawn file present when you started your current game. Saved games based on mods might also include custom items from those mods, and support for them will need to be properly merged to avoid crashes.
__________

peterx, thanks for the suggestion. Since it is a mod that changes the graphics, it hopefully is easy to merge with ZRP, as 100RadsBar said. Rather than include a serious graphics enhancement, ZRP lets others decide on what visual look they want for their game, as everyone's definition of how the game should look is different.
__________

100RadsBar, you added a new entry to a list of level changers for a particular level (l12_stancia) that only had one entry in it before, inside the bigger list of levels. These are comma-separated lists, and there needs to be a comma after each entry except the last. Compare the list with, say, the l08_yantar list or the l03_agroprom list. You'll see the comma after the first entry's last closing brace in each list. Add that to your new entry and you should be "good to go".
  02:00:24  10 November 2019
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1702

---QUOTATION---
Current Zone Reclamation Project (ZRP) download site:
http://www.metacognix.com/stlkrsoc/
ZRP FAQ: http://www.metacognix.com/stlkrsoc/ZRP_FAQ.html

Please read the documentation in the mod's archive before posting here. And your question might already be answered elsewhere; you can try Google with the search parameter site:gsc-game.com to check this site.

Have a crash? A freeze or lockup? A BSOD? A shutdown? Go here, first:
"Crash To Desktop (CTD): Causes and Treatment":
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=11715&sec_id=12

Crashes still in the game:
http://www.metacognix.com/stlkrsoc/CrashesStillInTheGame.html
Read the "Find your log file" section. Most "crashes" are fixable, but we need the info from the end of the log file.

Bugs in STALKER-SoC: http://www.metacognix.com/stlkrsoc/BugsInSTALKER.html
Troubleshooting FAQ: http://www.metacognix.com/stlkrsoc/TroubleshootingFAQ.html

Feel free to mention any bugs or crashes you know that are missing from the list.

If you don't start a new game, there may still be some minor problems with your saved games. The saves are modified versions of the all.spawn file present when you started your current game. Saved games based on mods might also include custom items from those mods, and support for them will need to be properly merged to avoid crashes.
__________

peterx, thanks for the suggestion. Since it is a mod that changes the graphics, it hopefully is easy to merge with ZRP, as 100RadsBar said. Rather than include a serious graphics enhancement, ZRP lets others decide on what visual look they want for their game, as everyone's definition of how the game should look is different.
__________

100RadsBar, you added a new entry to a list of level changers for a particular level (l12_stancia) that only had one entry in it before, inside the bigger list of levels. These are comma-separated lists, and there needs to be a comma after each entry except the last. Compare the list with, say, the l08_yantar list or the l03_agroprom list. You'll see the comma after the first entry's last closing brace in each list. Add that to your new entry and you should be "good to go".
---END QUOTATION---



sacré bleu, and great Caesars ghost, foiled by a comma.

I can't thank you enough for your help

Worked like a charm. you now enter the Sarcophagus level at the top of the stairs, there is a small invisible wall you have to jump over at the bottom of the stairs.
Editing the level to remove the invisible wall, is not something I have the time to do
So lets just say its the Zone doing its thing for now
  21:41:34  17 November 2019
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please55
(Novice)
 
On forum: 11/14/2019
Messages: 2
Item/Inventory Highlights

Vanilla sets up inventory so that when you click on a weapon, its corresponding ammo is highlighted; making it easier to pick out for less experienced players.

Is it possible to restore this with ZRP installed?
  09:14:50  18 November 2019
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
Messages: 433

---QUOTATION---
Item/Inventory Highlights

Vanilla sets up inventory so that when you click on a weapon, its corresponding ammo is highlighted; making it easier to pick out for less experienced players.

Is it possible to restore this with ZRP installed?
---END QUOTATION---



Not a vanilla feature unfortunately, and requires a modified engine, which is way beyond the scope of the ZRP.
  17:48:30  18 November 2019
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please55
(Novice)
 
On forum: 11/14/2019
Messages: 2

---QUOTATION---
Item/Inventory Highlights

Vanilla sets up inventory so that when you click on a weapon, its corresponding ammo is highlighted; making it easier to pick out for less experienced players.

Is it possible to restore this with ZRP installed?

Not a vanilla feature unfortunately, and requires a modified engine, which is way beyond the scope of the ZRP.
---END QUOTATION---



Ah, you're quite right. Sorry about the mix up.
  05:03:04  25 December 2019
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LeadHead
(Novice)
 
On forum: 12/25/2019
Messages: 3
Howdy-ho!

Hi, new face on the GSC forums here. My modding experience with STALKER is extremely limited (played SoC vanilla only about 3 times, downloaded COMPLETE for CS, Misery for CoP after beating it vanilla twice and that's about it).

First, I would like to say I really like what ZRP has been doing. I have been stalking the forum and ZRP's website for quite a long time, but never downloaded the mod.

I am sure most of this has been answered beforehand somewhere on the previous 368 pages, but...
Have a few questions:

1) How compatible is ZRP 1.09 XR3 with Steam copies of SoC?

2) Is it worth downloading ZRP 1.09 XR3 right now, or is it safer to just go for 1.07?

3) I really love these kinds of tiny but important tweak mods. Is there any way one can assist with development?

4) I noticed there's a lot of additional tweaks you can do with the ZRP modifier program. Is it compatible with 1.09 XR3?


5) (slightly off-topic) What is the SoC 1.0007 beta version available via Steam?
  09:30:15  25 December 2019
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
 

Message edited by:
NatVac
12/25/2019 9:39:00
Messages: 4286
Merry Christmas, Happy Hanukkah and any other season's greetings, everyone! I wish you all well in the year ahead.

There's a commented-out section in the Perl code for the universal ACDC program that provides a way to dynamically force inventory_box items to remain online. I highly recommend an all.spawn built with this code block restored for use with the ZRP. It completely eliminates the secret-stash-based component of lag. This lag can be demonstrated by helping Fox and talking to him after dealing with the dogs. Just head north after getting the stash info from him, and you will notice a pause or hitch when you pass the last building. This does not happen with a inventory-boxes-always-online modified all.spawn.
__________

I'm glad you got it working, 100RadsBar. Thanks for letting me know.
__________

Welcome to the forum, please55! I am glad you were answered in a timely fashion by MrSeyker, for whose help I am grateful + .
__________

Hi, LeadHead. Welcome to the forum!

> 1) How compatible is ZRP 1.09 XR3 with Steam copies of SoC?

It is as compatible with Steam as 1.07 R5 RC is, although I don't have enough data on how well it is working on the various system configurations out there.

> 2) Is it worth downloading ZRP 1.09 XR3 right now, or is it safer to just go for 1.07?

If you haven't played the game, I'd suggest 1.07; it is a known quantity although some of the difficulty tweaks in the Modifier really don't do much (see below).

If you are seeking some improvements over 1.07, then I suggest trying 1.09. It is leaner and has faster loading and lower CPU burden than 1.07, enough that your GPU might actually get a decent workout. It also has the latest documentation updates and modified configuration files for the Modifier program that incorporate all the knowledge gained since 2015 (which is more than you might think).

> 3) I really love these kinds of tiny but important tweak mods. Is there any way one can assist with development?

What are you interested in doing? I'd like feedback on 1.09 releases, for one thing. We can also use translation support for ZRP. Suggestions for improvement (and maybe direct participation in implementing them) are welcome.

> 4) I noticed there's a lot of additional tweaks you can do with the ZRP modifier program. Is it compatible with 1.09 XR3?

Yes, although you should use the configuration files that have been updated for 1.09 XR3 (included, along with the Modifier, in the release). For each config file of interest to you, please read the accompanying Config Notes, available by selecting a configuration file from the dropdown on the upper left of the Modifier window, then clicking the Config Notes button.

> 5) (slightly off-topic) What is the SoC 1.0007 beta version available via Steam?

I can't tell you about the beta itself; although I have used Steam in the past, at the moment I don't have the Steam launcher installed on any of my currently-functional PCs. From what is posted here:

https://steamcommunity.com/app/4500/discussions/0/1639790664938977963/

An official GSC developer has provided a work-in-progress beta of an upcoming 1.0007 release. One can infer that GSC is actually fixing issues with the game (yay!). I don't know if it requires a new game or if there is a complete set of game files that need to be downloaded. There might be some notes accompanying it.

For anyone reading: If you try it, I would really like to know if either the "stable" or the "experimental" version of the ZRP (whichever one you use, if you do so) runs with the beta.
  06:53:32  27 December 2019
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LeadHead
(Novice)
 
On forum: 12/25/2019
Messages: 3
Hey, NatVac! Hope you are enjoying the holidays!

Currently finishing my "not-quite-annual" STALKER SoC playthrough. I'm quite amazed actually how well the game runs vanilla on my current computer, having experienced only 1 CTD so far all the way until the CNPP.

> I don't have enough data on how well it is working on the various system configurations out there.

Well, I am sure I can help out here with at least 1 computer sample. After I finish my current playthrough, will install ZRP 1.09.

> What are you interested in doing? I'd like feedback on 1.09 releases, for one thing.

Interested I am in largely everything!
What I actually can do is definitely provide feedback, implementing scripts/editing gamedata is something I can probably learn, but have never actually gone far enough to investigate STALKER's guts, albeit it seems relatively simple.
I have limited audio and image editing experience, as well as have done some 3D models for very small game projects, however as I understand, such changes are outside the scope of this project.

> I would really like to know if either the "stable" or the "experimental" version of the ZRP (whichever one you use, if you do so) runs with the beta.

Tempted to get 2 birds with one stone and install ZRP 1.09 and 1.0007 beta at the same time, however this would make troubleshooting harder (if any will even be required), as I have no prior experience with either. Let's see, will make a quick playthrough with just ZRP soon, then will try ZRP 1.09 + 1.0007 beta and let you know how it goes.
  05:06:37  2 January 2020
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LeadHead
(Novice)
 
On forum: 12/25/2019
Messages: 3
Happy New Year everyone, and reporting in!

Game plays very nicely with some of the tweaks applied. Trying to keep it as vanilla as possible.

Playing 1.09 XR3 with 1.0006 Steam version. General performance feels about the same. No particular additional mods applied - just very minor stuff like the Rostok minimap and SoC sound fix, MrSeyker's original crow model and such.

Adding the ZRP flashlight tweak feels off - NPCs close to walls have a tendency to have their flashlights leak through walls. Especially noticeable in underground levels. With the ZRP tweak, this almost illuminates entire corridors with glitchy NPC flashlights. Unfortunately had to revert it back to vanilla due to that reason. Still happens with vanilla flashlights, but it's not as obvious and creates a fake global illumination effect with some imagination.

Similarly, the compressed inventory icons just don't feel right, ended up reverting on that change as well.

Loading times do not feel particularly shorter, but I am running off an SSD, maybe the difference is there, but not great enough to notice any change just by feel. Probably should run a timer and see how they compare.

Game performance feels slightly improved. Haven't done any benchmarking, but I am not experiencing any stuttering or any notable framedrops at all, even when large groups of stalkers are turned in their online state.

A bug I thought was fixed, but apparently is not is the PDA diary. As soon as you close it, all entries show up as unread. Is it a manual tweak found in the modifier application that I forgot to enable?

Have to mention that the "points of interest" on the PDA map (shown with large transparent blue circles) are absolutely tiny in the minimap. Is this intentional, an engine limitation or a clash between modifiers?

So far enjoying my playthrough very much, even though I finished one play through very recently and I have not even touched the gameplay changing tweaks.
  14:00:53  4 January 2020
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1430
NatVac, still alive, that's great. Happy new years buddy.

There's a commented-out section in the Perl code for the universal ACDC program that provides a way to dynamically force inventory_box items to remain online. I highly recommend an all.spawn built with this code block restored for use with the ZRP. It completely eliminates the secret-stash-based component of lag. This lag can be demonstrated by helping Fox and talking to him after dealing with the dogs. Just head north after getting the stash info from him, and you will notice a pause or hitch when you pass the last building. This does not happen with a inventory-boxes-always-online modified all.spawn.

Really, wow, that's an awesome find. What section are you referring to exactly?

Cheers mate,
 
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