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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  17:25:25  11 May 2019
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Capt.Host
Senior Resident
 

 
On forum: 06/25/2014
Messages: 200
Does this game.graph require a new game?
  19:12:53  11 May 2019
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
 

Message edited by:
Bangalore
05/11/2019 19:13:58
Messages: 1148
The all.spawn is new, so it does. I did not try the new game.graph with older all.spawn, probably it would crash with spawn doesn't correspond to the graph : REBUILD spawn! error.
  21:03:42  11 May 2019
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Capt.Host
Senior Resident
 

 
On forum: 06/25/2014
Messages: 200
Damn, you're right. I wanted to test it but I'm not really sure what I'm looking for.
Does the AI behaviour improve, or performance maybe?
  10:37:18  12 May 2019
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
 

Message edited by:
Bangalore
05/12/2019 11:36:40
Messages: 1148
game.graph cleaning supposed to fix some graph related errors, but some of them seems rather an engine error, for example the "there is no specified level in the game graph :"

I found a post by lvg_brest, who makes binary hacks on the engine, and he says that "there is no specified level in the game graph :" error is in relation with artifact activation, and can be fixed with this edit:
https://gsc-game.ru/index.php?t=community&s=forums&s_game_type=xr&thm_page=35&thm_id=13807&sec_id=14&page=4

The C++ code:
XRay\xr_3da\xrGame\game_graph_inline.h
https://xp-dev.com/sc/204486/HEAD/%2Ftrunk%2Fxray%2Fxr_3da%2FxrGame%2Fgame_graph_inline.h

IC const GameGraph::SLevel &GameGraph::CHeader::level(const _LEVEL_ID &id) const
{
  LEVEL_MAP::const_iterator I = levels().find(id);
  R_ASSERT2 (I != levels().end(),make_string("there is no specified level in the game graph : %d",id));
  return ((*I).second);
} 


The binary edit:
Search for these lines in xrGame.dll:
6818BD4510 push SSZ1045BD18_I ____ levels ___ end __
FF15A48D4510 call [xrCore.dll!?fail@xrDebug@@QAEXPBDABV?$basic_string@...]

Replace with this line:
909090909090 call [xrCore.dll!?fail@xrDebug@@QAEXPBDABV?$basic_string@...]

In a hex the editor search for line: 6818BD4510
This line has the code: FF15A48D4510
Replace this code: FF15A48D4510 with 909090909090
  22:15:40  12 May 2019
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Lowpro18
(Novice)
 
On forum: 04/28/2014
Messages: 16
@Bangalore

I noticed on lvg_brest signature section he has a link to a patch for SoC that fixes a lot of bugs, do you know if thats only for the russian version of SoC? or can it be applied to the US version.
  22:53:50  12 May 2019
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
 

Message edited by:
Bangalore
05/12/2019 22:54:03
Messages: 1148

---QUOTATION---
@Bangalore

I noticed on lvg_brest signature section he has a link to a patch for SoC that fixes a lot of bugs, do you know if thats only for the russian version of SoC? or can it be applied to the US version.
---END QUOTATION---



Yep, it's russian only. I unpacked the stk-sfk-r-patch-6-7.exe with inno unpacker, and it stores russian db archive format, and the config\text changes are just in russian, I guess the binaries are for russian version only.

But, there is a lot of 1.0007 c++ source repo out there, and i'm trying to compile at least one succesfully. I know already how to make them ww compatible.
  15:08:22  13 May 2019
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Lowpro18
(Novice)
 
On forum: 04/28/2014
Messages: 16
@Bangalore

Would be cool to see a build with the 1.0007 engine tweaks if its possible for the US version.
  18:28:14  14 May 2019
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
Messages: 1148

---QUOTATION---
@Bangalore

Would be cool to see a build with the 1.0007 engine tweaks if its possible for the US version.
---END QUOTATION---



I just found one 1.0007 rc1 repo, which compiles fine under VS 2013, with ww engine settings.
It runs without problems with ZRP 1.09 XR3a.
  21:50:30  14 May 2019
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Capt.Host
Senior Resident
 

 
On forum: 06/25/2014
 

Message edited by:
Capt.Host
05/15/2019 1:56:48
Messages: 200
@Bangalore

Really good news, nice job
  01:07:14  15 May 2019
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Lowpro18
(Novice)
 
On forum: 04/28/2014
Messages: 16

---QUOTATION---
@Bangalore

Would be cool to see a build with the 1.0007 engine tweaks if its possible for the US version.

I just found one 1.0007 rc1 repo, which compiles fine under VS 2013, with ww engine settings.
It runs without problems with ZRP 1.09 XR3a.
---END QUOTATION---



Awesome man! would be interested to know how it goes
 
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