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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
Posted by/on
Question/AnswerMake Oldest Up Sort by Ascending
  00:24:23  29 October 2007
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DC-
Senior Resident
 

 
On forum: 07/04/2007
Messages: 451
Hey, I have some things to report, haven't seen them anywhere on the forums before.

But first, two different things:

1. The army warehouses fix doesn't work for me. The scene in the beginning still repeats itself. Has the fix been confirmed working and I have just merged it wrong?

2. The same happens at the scientist lab in Yantar. Whenever I come back there, Kruglov gives the measurements to Sakharov again.

And now, what I find real interesting:

I've been playing the army warehouses level and joined Freedom by doing their quests. Since I've never done it before, I went back to the bar level to see if Duty hates me now. They did and opened fire, so I had to clear the whole level of Duty soldiers and some of the loners.

I quicksaved, went down to the bar and had the problem that the one Dutyier down there attacked me, I ran back up and waited for him but he didn't come out. I quickloaded and went down again, and he was gone, also not showing up in the contacts window. Must be a spawn condition or something.

Now the weird thing. I was selling some stuff to the barkeep when I heard gunfire outside. I went out of the bar and to my surprise I heard bandits. They must have spawned there, it hadn't been long since I cleared the place. And the really weird thing was, that they were neutral towards me. I could talk to them and trade.
I found a wounded bandit and tried to talk to him, but the game crashed, because bandits don't seem to have the "gimme a medkit" dialog.

Expression : !phrase_dialog->m_PhraseVector.empty()
Function : CPhraseDialog::SayPhrase
File : E:stalkerpatch_1_0004xr_3daxrGamePhraseDialog.cpp
Line : 140
Description : No available phrase to say, dialog[dm_hello_dialog]

Just as information:

Of course I've been playing with aliVe 1.6 but the whole bar level is completely untouched, bandits don't have any respawns or smart terrains there. The game_relations.ltx is the one from ZRP with, I think, only the tushkano fix in it.

Sorry for the long text, but I thought it was worth to report.
  19:33:14  28 October 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4263
If they worked before, maybe comparing the code between the initial release and the patches might prove useful. Then again, maybe this stuff is controlled by the game engine. That would make it harder to fix.

To skip Sid's opening monologue for testing:

Edit gamedata\config\scripts\esc_trader.ltx. Change the line after [logic] from this:

active = {+esc_trader_hello_played} mob_trader@new_idle1, mob_trader@new_start_wait


to this:

;active = {+esc_trader_hello_played} mob_trader@new_idle1, mob_trader@new_start_wait
active = mob_trader@new_idle1



You do not need to build a new all.spawn file. You'll still get the blackout, but you can talk to Sid directly.

Edited to fix plus signs, formatting.
  17:33:47  28 October 2007
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
Messages: 3803
anyone tried to add back the bios for the characters? i guess it should appear in the contacts panel if i click on the character... but nothing happens. any idea?
  01:52:08  28 October 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2279
Boy! I just about didn't survive this mod! Was tweaking the settings for the trade / inventory / stash windows and was using a save point where I came back from the Red Forest to the Freedom outpost where Cap is.... anyhow, this always triggers a mutant explosion when you go thru that level changer. After doing that for many times, I had the settings where I liked them and I decided to go outside for a smoke break.... it is pitch black outside right now. Crap! There was over 8 deer in my front yard! They jumped everywhere, I jumped everywhere.... no Snork Sweeper handy! Talk about stalker flashback syndrome!!! Heart is still racing!

Anyhow, I tweaked the settings on Victims new trade window and on the other stash / inventory windows and I really like how they turned out! I used the setting from the olmod for the carbody_new.xml.
Here they are... might save you some tweaking time:


Carbody_new.xml

cell_width = "30.75" cell_height="30.75" rows_num="13" cols_num="8"

Inventory_new.xml

cell_width = "29" cell_height="35" rows_num="18" cols_num="10"

Trade.xml

cell_width = "35" cell_height="40" rows_num="12" cols_num="10"
  00:26:55  28 October 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2279
Victim is our hero of the day!
  00:16:52  28 October 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4263

---QUOTATION---
Here you are:

[link]http://files.filefront.com/ui+bottom+backgroundrar/;8904358;/fileinfo.html[/link]

It's only set at the required size with a simple gray alpha channel - it'll give you something to play with.
---END QUOTATION---


In eight bleeping minutes! Uploaded and everything! Man, that was fast!

Thanks. I'll be looking at it shortly.
  00:08:17  28 October 2007
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Victim
Senior Resident
 

 
On forum: 05/21/2005
Messages: 1089
Here you are:

http://files.filefront.com/ui+bottom+backgroundrar/;8904358;/fileinfo.html

It's only set at the required size with a simple gray alpha channel - it'll give you something to play with.
  23:49:55  27 October 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4263
Victim, I appreciate your doing this. (I use + to get the plus symbol [+] in the posts. Wow, it's a lot of work to post on this forum!)

I was thinking of including multiple choices of XML files for configuring STALKER to the user's preference. One thing I was considering was a broad dark gray background, just like the background for the grids -- but over the entire screen. Then we could adjust the grids without the boundaries.

Okay, just a thought.

Thanks again for your generous offer.

And thanks again, Fatrap, for finding the scroll button problem.
  23:40:56  27 October 2007
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Victim
Senior Resident
 

 
On forum: 05/21/2005
 

Message edited by:
Victim
10/28/2007 0:00:04
Messages: 1089
Here's the Trade UI. Keep in mind that it's a work-in-progress, I'll tidy a few things up once I've got a handle on the description problem that I'm having in the other 2 UI screens.

http://files.filefront.com/trade+user+interfacerar/;8904191;/fileinfo.html

If you're using any existing visual and/or HUD mods, it may be beneficial to extract these files to a place where you can compare them with your existing mod files first.

2nd EDIT/ Link fixed - cheers NatVac.

Oh and the Gray background thing - do you mean that you'd like it to remove transparency from the UI screens? That's something that can be done quite easily:

1) Create a new .dds file of size 1280x1024 @ 72 pixels/cm.
2) Color it to your preference and then save it as ui_top_background.DDS.
  04:41:56  27 October 2007
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Victim
Senior Resident
 

 
On forum: 05/21/2005
 

Message edited by:
Victim
10/27/2007 4:48:43
Messages: 1089
@ Fatrap: I'm glad you're happy with it. I've since moved on to the stash inventory, where I've been struck down by an old enemy..."game.dll". I've rearranged the description field so that it sits above the 2 inventory fields. That let me get 35x35x12 columns in both the player inventory and the stash inventory. The problem is that without some heavy modifying of game.dll, I don't seem to be able to make the actual description fit the new dimensions of the new description field. I'll keep trying though because the stash inventory is a change that'd I'd probably use myself.


---QUOTATION---
Victim, that does look great! I wonder how it maps to 1280x1024.

How did you do this? I would like to use that same background rectangle that shows the rubles on the upper left, for the inventory and search grids. Right now, red, yellow, even white text is not that legible on the current background.

No, I'm not asking you to do this (although I'd like to include that trade layout in the ZRP), I want to see if I can do it myself with GIMP and plugins...
---END QUOTATION---



It looks better at 1280x1024 than it does in the 1024x768 shot that I've posted, though 1280x1024 is my native resolution so that probably helps.

The NPC field was actually just a 'mirror' of the PC field. It wasn't a flipped mirror though, simply an offset one. I first setup the existing texture (ui_dg_inventory_exchange_trade) to Fatraps' liking, then I duplicated it, gave it a new name (ui_dg_inventory_exchange_trade_npc) and then used photoshop to flip the entire image horizontally. Then I changed the appropirate line in trade.XML:
<others_bag_static x="595" y="250" width="420" height="490">
<texture>uiui_dg_inventory_exchange_trade_npc</texture>
</others_bag_static>


I'm more than happy to host the required files if you'd like them.

EDIT/ Sorry, forgot to answer one of your questions: I had to (very carefully) stretch the top of the middle trade fields and then shift the text around so that it stayed within the 'corrugated iron' of the frame. Again, it'll probably be easiest if I just hook you up with the necessary files. You can take a look and I'll try and answer any questions that you might have.
 
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