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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
Posted by/on
Question/AnswerMake Oldest Up Sort by Ascending
  17:48:30  18 November 2019
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please55
(Novice)
 
On forum: 11/14/2019
Messages: 2

---QUOTATION---
Item/Inventory Highlights

Vanilla sets up inventory so that when you click on a weapon, its corresponding ammo is highlighted; making it easier to pick out for less experienced players.

Is it possible to restore this with ZRP installed?

Not a vanilla feature unfortunately, and requires a modified engine, which is way beyond the scope of the ZRP.
---END QUOTATION---



Ah, you're quite right. Sorry about the mix up.
  09:14:50  18 November 2019
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
Messages: 427

---QUOTATION---
Item/Inventory Highlights

Vanilla sets up inventory so that when you click on a weapon, its corresponding ammo is highlighted; making it easier to pick out for less experienced players.

Is it possible to restore this with ZRP installed?
---END QUOTATION---



Not a vanilla feature unfortunately, and requires a modified engine, which is way beyond the scope of the ZRP.
  21:41:34  17 November 2019
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please55
(Novice)
 
On forum: 11/14/2019
Messages: 2
Item/Inventory Highlights

Vanilla sets up inventory so that when you click on a weapon, its corresponding ammo is highlighted; making it easier to pick out for less experienced players.

Is it possible to restore this with ZRP installed?
  02:00:24  10 November 2019
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1650

---QUOTATION---
Current Zone Reclamation Project (ZRP) download site:
http://www.metacognix.com/stlkrsoc/
ZRP FAQ: http://www.metacognix.com/stlkrsoc/ZRP_FAQ.html

Please read the documentation in the mod's archive before posting here. And your question might already be answered elsewhere; you can try Google with the search parameter site:gsc-game.com to check this site.

Have a crash? A freeze or lockup? A BSOD? A shutdown? Go here, first:
"Crash To Desktop (CTD): Causes and Treatment":
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=11715&sec_id=12

Crashes still in the game:
http://www.metacognix.com/stlkrsoc/CrashesStillInTheGame.html
Read the "Find your log file" section. Most "crashes" are fixable, but we need the info from the end of the log file.

Bugs in STALKER-SoC: http://www.metacognix.com/stlkrsoc/BugsInSTALKER.html
Troubleshooting FAQ: http://www.metacognix.com/stlkrsoc/TroubleshootingFAQ.html

Feel free to mention any bugs or crashes you know that are missing from the list.

If you don't start a new game, there may still be some minor problems with your saved games. The saves are modified versions of the all.spawn file present when you started your current game. Saved games based on mods might also include custom items from those mods, and support for them will need to be properly merged to avoid crashes.
__________

peterx, thanks for the suggestion. Since it is a mod that changes the graphics, it hopefully is easy to merge with ZRP, as 100RadsBar said. Rather than include a serious graphics enhancement, ZRP lets others decide on what visual look they want for their game, as everyone's definition of how the game should look is different.
__________

100RadsBar, you added a new entry to a list of level changers for a particular level (l12_stancia) that only had one entry in it before, inside the bigger list of levels. These are comma-separated lists, and there needs to be a comma after each entry except the last. Compare the list with, say, the l08_yantar list or the l03_agroprom list. You'll see the comma after the first entry's last closing brace in each list. Add that to your new entry and you should be "good to go".
---END QUOTATION---



sacré bleu, and great Caesars ghost, foiled by a comma.

I can't thank you enough for your help

Worked like a charm. you now enter the Sarcophagus level at the top of the stairs, there is a small invisible wall you have to jump over at the bottom of the stairs.
Editing the level to remove the invisible wall, is not something I have the time to do
So lets just say its the Zone doing its thing for now
  22:53:45  9 November 2019
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4263
Current Zone Reclamation Project (ZRP) download site:
http://www.metacognix.com/stlkrsoc/
ZRP FAQ: http://www.metacognix.com/stlkrsoc/ZRP_FAQ.html

Please read the documentation in the mod's archive before posting here. And your question might already be answered elsewhere; you can try Google with the search parameter site:gsc-game.com to check this site.

Have a crash? A freeze or lockup? A BSOD? A shutdown? Go here, first:

---QUOTATION---
"Crash To Desktop (CTD): Causes and Treatment":
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=11715&sec_id=12

Crashes still in the game:
http://www.metacognix.com/stlkrsoc/CrashesStillInTheGame.html
---END QUOTATION---


Read the "Find your log file" section. Most "crashes" are fixable, but we need the info from the end of the log file.

Bugs in STALKER-SoC: http://www.metacognix.com/stlkrsoc/BugsInSTALKER.html
Troubleshooting FAQ: http://www.metacognix.com/stlkrsoc/TroubleshootingFAQ.html

Feel free to mention any bugs or crashes you know that are missing from the list.

If you don't start a new game, there may still be some minor problems with your saved games. The saves are modified versions of the all.spawn file present when you started your current game. Saved games based on mods might also include custom items from those mods, and support for them will need to be properly merged to avoid crashes.
__________

peterx, thanks for the suggestion. Since it is a mod that changes the graphics, it hopefully is easy to merge with ZRP, as 100RadsBar said. Rather than include a serious graphics enhancement, ZRP lets others decide on what visual look they want for their game, as everyone's definition of how the game should look is different.
__________

100RadsBar, you added a new entry to a list of level changers for a particular level (l12_stancia) that only had one entry in it before, inside the bigger list of levels. These are comma-separated lists, and there needs to be a comma after each entry except the last. Compare the list with, say, the l08_yantar list or the l03_agroprom list. You'll see the comma after the first entry's last closing brace in each list. Add that to your new entry and you should be "good to go".
  14:21:20  9 November 2019
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1650

---QUOTATION---
just a suggestion

Hi Everybody!

I can't love enough of this great mod of yours with all the fixed bugs! Thank You so much for it!

Btw. I've come accross a new mod for Stalker SOC with gives its graphics a BIG boost of 4K, 8K textures etc. just look at their Moddb page there is a great comparison video. [link]https://www.moddb.com/mods/stalker-soc-remaster[/link]

They also want to give a vanilla experience with their mod just like yours with the ZRP!

So I just tought why don't you team up for this thing where one can give that all needed vanilla fixes (just the fixes) the other gives the graphics boost!
It would gave birth to the mod of the Century for SOC!

Please give some consideration to it!

Thank You
---END QUOTATION---



Looks good.
If it only adds graphics to the game, merging it into ZRP should be fairly easy. I think I will follow this
  20:32:41  8 November 2019
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
 

Message edited by:
100RadsBar
11/08/2019 20:38:27
Messages: 1650
I suck

Man I suck at this

I want to replace the levelchanger from AES to the sarcofag level.
Since i cant edit it the all.spawn directly.

The entrance is the same, but the spawn point in the Sarcofag should be on the top of the stairs. Which I can control through the ZLC script.

in the section l12_stancia starting at line 61 i added another levelchanger to_sarcofag, but something is messed up, since I get the following error in the log when starting a new game:

\gamedata\scripts\bind_stalker.script:396: attempt to index global 'zlc' (a nil value)


l12_stancia = {
		["to_pripyat"] = {req_info="rad_task_aes",
			sid=10245,pos=vector():set(910.793213,4.9,-406.717102),
			dir=vector():set(0,0,0),lid=405348,gid=2400,
			dest_lname="l11_pripyat",dest_pos=vector():set(39.957031,1.568914,426.135071),
			dest_dir=vector():set(0,2.612595,0),dest_lid=151254,dest_gid=2270}
	        ["to_sarcofag"] = {req_info="rad_task_aes",
			sid=99999999,pos=vector():set(367.9016,0.4436283,37.06314),
			dir=vector():set(0,0,0),lid=405348,gid=2400,
			dest_lname="l12u_sarcofag",dest_pos=vector():set(-28.228687,19.209623,46.756950),
			dest_dir=vector():set(0.129037,0.006001,0.991622),dest_lid=114,dest_gid=2466}



In the level_tasks.script, I added the following line in the -- dynamic levelchanger assignments section of the script:


obj = sim:story_object(99999999)
		if obj then
			level.map_add_object_spot(obj.id, "level_changer", "to_sarcofag")



If I remove the added section there is not a problem, when a new game is started.
  17:49:43  6 November 2019
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peterx
(Novice)
 
On forum: 05/13/2010
 

Message edited by:
peterx
11/06/2019 17:51:39
Messages: 6
just a suggestion

Hi Everybody!

I can't love enough of this great mod of yours with all the fixed bugs! Thank You so much for it!

Btw. I've come accross a new mod for Stalker SOC with gives its graphics a BIG boost of 4K, 8K textures etc. just look at their Moddb page there is a great comparison video. [link]https://www.moddb.com/mods/stalker-soc-remaster[/link]

They also want to give a vanilla experience with their mod just like yours with the ZRP!

So I just tought why don't you team up for this thing where one can give that all needed vanilla fixes (just the fixes) the other gives the graphics boost!
It would gave birth to the mod of the Century for SOC!

Please give some consideration to it!

Thank You
  17:04:35  2 November 2019
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1650

---QUOTATION---
100RadsBar, dbglog is the way that ZRP outputs debug info to the console and subsequently to the log file. You can either comment out the lines that are not already commented out in zlc.script (three are not commented out at the moment), or you can copy the dbglog() function from ZRP's _g.script and paste it either in a similar place in PS's _g.script or in zlc.script at the top after the commented-out list of changes.

Putting it in _g.script would let it be used elsewhere without having to say the name of the script where it is found. Putting it in zlc.script means it can be used in zlc.script functions as is, but if you wanted to use it elsewhere, you would need to call it by using a 'zlc.' prefix. For example: zlc.dbglog("Debug function call not found")

The dbglog() call in zlc.script's line 97 was attempting to report that a level changer had been successfully added.
---END QUOTATION---



Thank you again, your helped is very much appreciated

Commenting out the dblog's helped.
Onward to add the levelchangers I need
  04:49:10  25 October 2019
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4263
100RadsBar, dbglog is the way that ZRP outputs debug info to the console and subsequently to the log file. You can either comment out the lines that are not already commented out in zlc.script (three are not commented out at the moment), or you can copy the dbglog() function from ZRP's _g.script and paste it either in a similar place in PS's _g.script or in zlc.script at the top after the commented-out list of changes.

Putting it in _g.script would let it be used elsewhere without having to say the name of the script where it is found. Putting it in zlc.script means it can be used in zlc.script functions as is, but if you wanted to use it elsewhere, you would need to call it by using a 'zlc.' prefix. For example: zlc.dbglog("Debug function call not found")

The dbglog() call in zlc.script's line 97 was attempting to report that a level changer had been successfully added.
 
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