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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
Posted by/on
Question/AnswerMake Oldest Up Sort by Ascending
  21:35:53  27 May 2020
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4281
A lot of players seem to be playing the free-play part of a ZRP-modified game recently!

Welcome to the forum, JadeShadow! I just addressed that very problem here, where I go by NatVak:

---QUOTATION---
Can someone please help? This is the error that happens when I get near the border of the army warehouses to the red forest.
https://www.reddit.com/r/stalker/comments/gqbplh/can_someone_please_help_this_is_the_error_that/
---END QUOTATION---


(It even suggests what you suggested, 100RadsBar! That was some good troubleshooting.)

So the tip for ZRP 1.07 is to get the z_fix_doggie.script file from ZRP 1.09 and put it in your game's gamedata\scripts folder, edit it and change line 16 so that it has db.actor instead of just actor, then install and use the ZRP Support Utilities per the instructions, and finally start the game, load a save in Army Warehouses that works, press Esc and then press Z, select "Remove Dog_Normal" and click in the edit box and type dog_normal, then click Apply. Make a save and try to see if the crash fix worked. If it did, use saves based on that save to continue playing (the autosave when you go to Red Forest is fine).

If it didn't work, and the suggestions made at the Reddit thread didn't help, post again and we'll see what we can do.
  00:01:21  27 May 2020
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1679

---QUOTATION---
Game crashes randomly near borders to other areas

Okay so I'm in free play mode, ZRP, and I've been trying to get to The Red Forest but it always crashes when I get close to the border in the Army Warehouses. I checked the log file and it doesn't say there's an error.
Somebody please help

Here is the pastebin link for the log
https://pastebin.com/Mb2XkFhi
---END QUOTATION---



Do you have anything else than ZRP added? Any other mods?
Or did you change any of the files?

It could be that something spawns in, or comes online which causes the game to crash.

You can try to edit the alife.ltx in \gamedata\config\

You can edit this line

switch_distance = 150

And change change it to 10, or 5, this will reduce the distance from your position to 10, or 5 meters in the game this could perhaps let you get closer to what is causing the crash. If it something, or some NPC that comes online when you get close to it.

I had the same issue in Priboi Story Overhaul, after killing Freedom/UHSF leader the game would crash when I got to the Bar. I found out that the Duty trader caused the crash. I set it to 5 or lower I think, and when he spawned in the game would crash. It was an error in the files for what he sold that caused the crash.
  21:41:58  26 May 2020
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JadeShadow
(Novice)
 
On forum: 05/26/2020
Messages: 1
Game crashes randomly near borders to other areas

Okay so I'm in free play mode, ZRP, and I've been trying to get to The Red Forest but it always crashes when I get close to the border in the Army Warehouses. I checked the log file and it doesn't say there's an error.
Somebody please help

Here is the pastebin link for the log
https://pastebin.com/Mb2XkFhi
  19:00:52  12 May 2020
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
Messages: 433
New ZRP addon for 1.07.

https://www.mediafire.com/file/jbpybepa7oewtn0/Disable_Widescreen_Inventory_for_ZRP107.rar/file

This addon ads an option to retrun inventory, treade and search grid sizes in widescreen resolution to vanilla sizes. You'll still get a couple of extra rows and columns due to repositioning of the grids on the screen.

I made this file for DennyFrontier and it's pre-configured to his requisite, so if you use it, you'll have to use the modifier to return inventory, trade and search screen options to your own preferences.
  05:50:03  11 May 2020
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4281
Just an update to the "empty camp stash" problem:

---QUOTATION---
I did a bit of playing with the stashes-always-online all.spawn, and it did indeed make for very smooth play, even when the level was full of populated secret stashes. Two things of note, though: There was an expected but barely-perceptible increase in level load times, and the "empty camp stash" problem when the player is within switch distance of the camp as a new NPC arrives to begin a job there is now level-wide, so certain stashes will only be intermittently populated when you are not on the level.
---END QUOTATION---


It turns out that it was my own fault that the stashes have issues. I was working on a version of the patch-mod that would eliminate all the cruft in the original game that was supported if the player chose to use an existing vanilla game. (The intent was to support a version where you had to start a new game.) One of the changes was the limit of 127 spawns for a smart terrain instead of the original 255 max. Eliminating that caused this problem because the game actually calls STATE_Read() for the games before STATE_Write when creating a new game, so this meant garbage was read, usually inserting a value that exceeded max_count for the gulag.

One side-effect of the changes was that the CNPP guys actually fired on the helicopters! Previously all the NPCs were assigned the heli_hunter scheme in xr_logic.script, but then I found out that (perhaps to handle this) the game was adding a precondition that required no helicopter hunters in xr_motivator.script for each NPC!

Anyway, I'll probably insert a check word that is unlikely to be matched, or something to address this problem.

Meanwhile, anyone using the fixed stashes in the all.spawn should not need to worry with the current versions of the ZRP.
  06:33:11  9 May 2020
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4281
Current Zone Reclamation Project (ZRP) download site:
http://www.metacognix.com/stlkrsoc/
ZRP FAQ: http://www.metacognix.com/stlkrsoc/ZRP_FAQ.html

Please read the documentation in the mod's archive before posting here. And your question might already be answered elsewhere; you can try Google with the search parameter site:gsc-game.com to check this site.

Have a crash? A freeze or lockup? A BSOD? A shutdown? Go here, first:

---QUOTATION---
"Crash To Desktop (CTD): Causes and Treatment":
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=11715&sec_id=12

Crashes still in the game:
http://www.metacognix.com/stlkrsoc/CrashesStillInTheGame.html
---END QUOTATION---


Read the "Find your log file" section. Most "crashes" are fixable, but we need the info from the end of the log file.

Bugs in STALKER-SoC: http://www.metacognix.com/stlkrsoc/BugsInSTALKER.html
Troubleshooting FAQ: http://www.metacognix.com/stlkrsoc/TroubleshootingFAQ.html

Feel free to mention any bugs or crashes you know that are missing from the list.

If you don't start a new game, there may still be some minor problems with your saved games. The saves are modified versions of the all.spawn file present when you started your current game. Saved games based on mods might also include custom items from those mods, and support for them will need to be properly merged to avoid crashes.
__________

AIxStream, the vast majority of crashes due to e_parent-related errors are due to the destruction of a child object by Lua script before the scheduled destruction of the object by the C++ engine. I fixed this for ZRP-based vanilla in the 1.09 releases, by managing the ammo (child) used by the e_parent NPC's weapons. More details on this thread's page 327.*

Related to that: I now think this is the reason that AMK tested for a nil object in their death_manager.script's keep_item() function. The AMK code was notable for its obfuscation tactics, including dynamically loading a script for parsing just before executing code in it. This made the script engine very slow, slow enough that the engine managed to delete the ammo before death_manager.script did.

The problem with the Rulix weapon manager is different: the children are weapons and the parent is the storage chest for those weapons assigned to each NPC, and I have not yet finished looking at the Rulix code to determine a workable solution to it. With that said, MrSeyker linked a reported fix by Kamikazze on page 325 of this thread.

These are all workarounds, and the real solution is to keep the engine from barfing if something is missing. I mean, hey, the engine was going to delete it anyway. I was investigating a binary-patch solution myself until the announcement of a Steam beta version of an updated set of binaries, but that beta work is slow right now.

*There is an exception in the code for 1.09: The arena weapons are not part of the [item_dependence] section, so you will see NOTFOUND/SV:ge_destroy() error lines in 1.0006 and there is a risk of an e_parent-related crash if you kill an arena combatant while he is reloading. This is fixed by adding them to the aforementioned section. I don't know why there are special arena weapons at all. Not all of the combatants use them anyway, and a better solution is to just assign regular weapons to those NPCs here.

There is also a crash risk if you are searching a dead body after winning the match when you are transferred back, so don't do that. You can't keep anything, anyway, except through an exploit that will corrupt your game.
__________

Thanks for your contribution, exostalker!
  15:03:25  8 May 2020
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AIxStream
(Novice)
 
On forum: 03/02/2020
Messages: 16

---QUOTATION---


Thank you friend.

I'll do some tests and see if it's stable.

Cool, could you also give me an update once you tried it out? I don't think I ever got a chance to test these engine fixes on save files where this keeps occurring, so would be great to know if it's completely fixed by that.
---END QUOTATION---



I am making some edits in Hexadecimals in the binary files. This is killing me but I have already developed a plan for the proper e_parent error and it can also be functional for the correct error after consuming food, medicines, etc... in the inventory of some dead npc.

I'm actually waiting for a response from another programmer. I'm having trouble with Strelok's Diary when it comes to changing values ​​within the files in the bin folder. If I cannot get in touch with this programmer I will turn my attention to these two bugs. But it may be something to digress, I am still reissuing SoC maps in the LA SDK and only Escape I finished after my satisfaction. Producing Strelok's Diary alone is a little stressful, I never used X-ray only Source and I see a lot of difference between the two Engines. My time is also short now and that makes it very difficult for me, sometimes I have 2 hours a day, sometimes 3 hours a day, weekends when I am not in other family affairs I focus especially on Mod.

But yes, any updates inside the Engine or another bug not yet resolved in ZRP will leave my log here for all contributors to the Zone Reclamation Project.
  07:54:58  8 May 2020
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exostalker
Novice fashion designer since 2008
(Resident)

 

 
On forum: 08/10/2009
Messages: 1267

---QUOTATION---


Thank you friend.

I'll do some tests and see if it's stable.
---END QUOTATION---



Cool, could you also give me an update once you tried it out? I don't think I ever got a chance to test these engine fixes on save files where this keeps occurring, so would be great to know if it's completely fixed by that.
  21:21:21  7 May 2020
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AIxStream
(Novice)
 
On forum: 03/02/2020
Messages: 16

---QUOTATION---
Bug e_parent Steam Version 1.0006

Hello people.

I am recently producing a mod called Strelok's Diary by AixStream. I'm using the ZRP 1.07RC5 mod as the major bug fixer, but I'm running into a very annoying bug. I just compiled the Escape map all reworked but I'm noticing that for about 20 minutes of gameplay the game closes and in the final line of the log is the message: e_parent, something from inventory. I've been reading it seems that it is caused by the option of Rilux Weapon Manager.

Is there any way to fix this e_parent.

NOTE:

I'm back 1, 2 up to 3 saves and nothing works.

Since from looking around this crash can happen with vanilla in rare situations too, you could use x-ray extensions to simply patch the exe file, according to the list there's a fix in there for that:


; затычка на вылет "по xrServer::Process_event_reject ... e_parent && e_entity"
0x10356433 5 ; jmp xrServer__Process_event_reject_fix



SVN_portable_r232 has this included
---END QUOTATION---



Thank you friend.

I'll do some tests and see if it's stable.
  18:03:30  7 May 2020
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exostalker
Novice fashion designer since 2008
(Resident)

 

 
On forum: 08/10/2009
 

Message edited by:
exostalker
05/07/2020 18:05:08
Messages: 1267

---QUOTATION---
Bug e_parent Steam Version 1.0006

Hello people.

I am recently producing a mod called Strelok's Diary by AixStream. I'm using the ZRP 1.07RC5 mod as the major bug fixer, but I'm running into a very annoying bug. I just compiled the Escape map all reworked but I'm noticing that for about 20 minutes of gameplay the game closes and in the final line of the log is the message: e_parent, something from inventory. I've been reading it seems that it is caused by the option of Rilux Weapon Manager.

Is there any way to fix this e_parent.

NOTE:

I'm back 1, 2 up to 3 saves and nothing works.
---END QUOTATION---



Since from looking around this crash can happen with vanilla in rare situations too, you could use x-ray extensions to simply patch the exe file, according to the list there's a fix in there for that:


; затычка на вылет "по xrServer::Process_event_reject ... e_parent && e_entity"
0x10356433 5 ; jmp xrServer__Process_event_reject_fix



SVN_portable_r232 has this included
 
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