ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
S.T.A.L.K.E.R. Priboi Story discussion

« Previous 10 events | 1 ... 564 565 566 567 568 569 570 | Next 10 events »
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  15:19:45  3 August 2020
profilee-mailreply Message URLTo the Top
100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1701

---QUOTATION---
I'm shooting from the hip here:

Both "No more data is available" and "Can't open section 'ac├┐'" errors are usually evidence of corruption due to some item having a load() function reading a different amount of data than the corresponding save() function actually writes. The same applies to STATE_Read()/STATE_Write() when the amounts of data likewise differ.

You can also see these errors reported with games that have blowouts, but the 'ac' followed by some garbage character is a common problem with the aforementioned data storage/retrieval mismatch.

You can also the first error if you run out of memory; it can happen when the game memory usage hits the upper limit (normally 2 GB in 32-bit OS), as the game requests data that crosses the boundary but the amount requested cannot be satisfied. I don't think that's the case here.

So the first thing I'd check would be the scripts associated with the objects involved in the tasks you mention. The problem object might be something in the inventory of a task participant or a reward. It is also possible that the item itself is not properly defined.

I hope to download the mod soon; I can look at the issue if you haven't resolved it by that time.
---END QUOTATION---



Thanks for the reply

I think that the game chokes, because it has to spawn in the 2 groups of bandits at the same time. It could be that they have already been spawned by the game, and that it tries to spawn them again.

I have played Priboi Story more than the vanilla game, and can as far as I remember never had the 2 tasks available at the same time. So it can be that the game can't handle the combination of these 2 tasks.

It is not something I think I can fix, but I have to my knowledge not had any reports in regards to this error.
Given the, at times, somewhat erratic behavior of the game engine, it might just be a fluke in my current game.

I have had some error in regards to the texture of some of the NPC models, in the Army Warehouse (vanilla textures).
But that is related to the Shaders I have added as far as I can tell.
If there is an update, I will either remove the folder, or try some other shaders that work better
  11:44:44  19 August 2020
profilee-mailreply Message URLTo the Top
100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
 

Message edited by:
100RadsBar
08/20/2020 9:49:18
Messages: 1701
I hope the few people who play this are enjoying it.

If you experience CTD's in regards to a NPC model, just delete the Shaders folder.
I think the shaders mess up some of the vanilla textures.
I had no CTD's after removing the shaders folder

I can't remember seeing this in the vanilla game, but the Bandits are more active in my game at least.
They have started to invade the factory building where you save Mole in the original game.
They spawn in their regular place but move into the building.
I haven't seen any Loners there yet, I guess the Bandit presence keeps them away.

Being in Wild Territory when a blowout happens can be quite an adventure, I exited the level to go to Yantar after a blowout, running from the mutants that spawned. They were still there when I came back to the level, having finished my tasks at Yantar.
Almost ran out of ammo trying to kill all the mutants that converged on my location, a safe place where they could not reach me, except the ranged attacks of Burers, and Controllers
So almost out of ammo, another Blowout comes rolling along, that did me in.

Reloaded the last save, got lucky to get to a shelter from the blowout, somehow outrunning the mutants.
Had to drop some of my loot to be able to run like hell to escape the mutant horde that had accumulated. Made it back to the Bar with just a handful of ammo and weapons and armor that were in need of repairs.
Fun times

Yesterday I got killed by a Burer in the Red Forest, there were a couple of Zombies there also.
I let the death cam on, and the bastards walked over to my body and started feasting on it.
I could hear the Burer talk, between the sounds of him munching on my dead body, and the zombie also dug in ,between his moaning....
  14:44:22  20 August 2020
profilee-mailreply Message URLTo the Top
Capt.Host
Senior Resident
 

 
On forum: 06/25/2014
Messages: 199
Finally started the mod

So I actually finally started Priboi Story and so far so good.

The zone is super pretty and there are some new things here and there to make it interesting to re-explore.

So far I have two gripes:

- the starting tips have very little screentime, it would be nice to have stay on the screen an extra 15-20 seconds; I find my english pretty okay, but as it is not my first language I guess I take some extra time to read texts

- second gripe is with the minimalistic HUD, it looks good, but it really misses a stamina bar, or icon like in Oblivion Lost Remake; you could make it an optional

I should also disclose that I haven't played the original Priboi Story, so I don't really know if these are things that you had an hand on. Anyway, I thought I'd share.
  17:45:59  20 August 2020
profilee-mailreply Message URLTo the Top
100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1701

---QUOTATION---
Finally started the mod

So I actually finally started Priboi Story and so far so good.

The zone is super pretty and there are some new things here and there to make it interesting to re-explore.

So far I have two gripes:

- the starting tips have very little screentime, it would be nice to have stay on the screen an extra 15-20 seconds; I find my english pretty okay, but as it is not my first language I guess I take some extra time to read texts

- second gripe is with the minimalistic HUD, it looks good, but it really misses a stamina bar, or icon like in Oblivion Lost Remake; you could make it an optional

I should also disclose that I haven't played the original Priboi Story, so I don't really know if these are things that you had an hand on. Anyway, I thought I'd share.
---END QUOTATION---



Thanks for sharing, it is much appreciated.

If you compare the Readme from the original Priboi Story, and my version, you can see what changed.

The Stamina bar was removed in the original Priboi Story, can't remember how to reinstate it, or make it optional. But to keep a minimalistic UI, I kept it as it was

The on-screen text in the beginning is also found in your PDA, so you can re-read them there.

If you find some errors feel free to share them.
  19:13:10  20 August 2020
profilee-mailreply Message URLTo the Top
Capt.Host
Senior Resident
 

 
On forum: 06/25/2014
 

Message edited by:
Capt.Host
08/20/2020 19:17:16
Messages: 199

---QUOTATION---
The on-screen text in the beginning is also found in your PDA, so you can re-read them there.
---END QUOTATION---


Cool, makes total sense. I actually, took screenshots and then read calmly

I'll try and mess with the mod to restore the stamina bar.
  20:27:56  20 August 2020
profilee-mailreply Message URLTo the Top
100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1701

---QUOTATION---
The on-screen text in the beginning is also found in your PDA, so you can re-read them there.
Cool, makes total sense. I actually, took screenshots and then read calmly

I'll try and mess with the mod to restore the stamina bar.
---END QUOTATION---



Yes that is the beauty, you can always tweak it a bit yourself.

Combat is meant to be hard in this game. Also I have tried to make the economy hard, but not unfair.

I ran around with a bandit jacket until I did a task for one of the Bar patrons that yielded a better armor as a reward.

I can only say beware of the bandits armed with a Mosin, if they get the drop on you, you are a as good as dead, it is quite potent in the game.

I have been shot more than a couple of times by bandits with Mosins, where I did not get to cover.
  18:32:33  30 August 2020
profilee-mailreply Message URLTo the Top
100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
 

Message edited by:
100RadsBar
08/30/2020 22:22:25
Messages: 1701
small update....again

Small update coming soon

Not much, small changes, nothing groundbreaking, just some small oversights

Edit> Update, and full version published on the usual site
  18:19:30  6 September 2020
profilee-mailreply Message URLTo the Top
Capt.Host
Senior Resident
 

 
On forum: 06/25/2014
Messages: 199
Does it need a new game?
  11:42:50  7 September 2020
profilee-mailreply Message URLTo the Top
100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
 

Message edited by:
100RadsBar
09/07/2020 11:44:58
Messages: 1701

---QUOTATION---
Does it need a new game?
---END QUOTATION---



Depends on when you downloaded the mod first

If you downloaded the 11th of July version, or later a new game is not required.

You can just install the update as described in the ReadMe.
  19:18:32  9 September 2020
profilee-mailreply Message URLTo the Top
Capt.Host
Senior Resident
 

 
On forum: 06/25/2014
Messages: 199
Nice
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2020 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.