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  14:00:40  13 July 2013
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1641

---QUOTATION---
I like this overhaul very much, except for walk/run speed. My granny can sprint faster than that. Any idea how i can restore the default values?
I tried doing with it a tool but it caused the game to crash whenever i talked to someone...
Thanks.
---END QUOTATION---



Using anything else than manual editing will most likely crash the game.
The original running speed can be restored, the original values are after the ; in the actor.ltx file.

But yes, as Steelyglint says, the speed was reduced to make it harder to outrun mutants. You can just stay ahead of a pack of dogs when you sprint, and are not over encumbered. Having artifacts that give increased stamina will let you outrun them eventually
  15:22:47  13 July 2013
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Kocayine
Senior Resident
 

 
On forum: 07/15/2010
 

Message edited by:
Kocayine
07/13/2013 15:23:09
Messages: 918
Why not just tell him he can open actor.ltx with notepad and change run_coef and sprint_koef?

Personally I'm using run_coef = 2.0 and sprint_koef = 2.5, they're pretty balanced.
  15:51:29  11 October 2013
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1641
Working on Overhaul Ver. 3.3

During play-testing of version 3.3.
I got this weird CTD in the Wild Territory, it happens just after entering the level, when I am near the first tree, around 10 meters in.
I have removed some stuff lying around the level in the all.spawn, and added a new version of the Artifact Activation. Cordon Garbage, and the Bar do not seems to have the problem...
Any ideas?

FATAL ERROR

[error]Expression : fatal error
[error]Function : CResourceManager::_GetBlender
[error]File : E:\stalker\sources\trunk\xr_3da\ResourceManager.cpp
[error]Line : 49
[error]Description : <no expression>
[error]Arguments : Shader 'effects\shadow_world' not found in library.


stack trace:
  16:12:39  11 October 2013
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bamah
Senior Resident
 

 
On forum: 02/10/2008
 

Message edited by:
bamah
10/11/2013 16:14:19
Messages: 911
shadow world

Look for the fix I did for Olivous. Your using the artifact mod by coldsnake?

edit r check the new meshes and rename the shadow world shader to something else
  16:46:52  11 October 2013
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1641

---QUOTATION---
shadow world

Look for the fix I did for Olivous. Your using the artifact mod by coldsnake?

edit r check the new meshes and rename the shadow world shader to something else
---END QUOTATION---



Yes it is, I found the thread.
Thank you very much for the quick help

I just have to find this Coldsnake guy and ask his permission to use it for the Overhaul.
  20:23:36  14 October 2013
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1641

---QUOTATION---
shadow world

Look for the fix I did for Olivous. Your using the artifact mod by coldsnake?

edit r check the new meshes and rename the shadow world shader to something else
---END QUOTATION---



I did solve it by renaming the wpn_artefact_hud.ogf to wpn_artefact_fireball_hud.ogf, and use that one instead.

I could not find the SWTC silver edition
The mediafire link below is also dead.
The Fireball in 1st person, is the blue ball with holes, but that will have to do for now
Thanks again for the help

**************************
af_fireball missing effect

Olivius,

To use the mod's fireball hud you need three shaders from SWTC silver edition
effects_glow.s
effects_glow.vs
effects_glow_p.ps

Do this in shader\r2 create a new folder called effects.
In this folder place the shader file effects_glow.s
Change the name of the file to shadow_world.s
Now add 2 more files to r2 folder effects_glow.vs and effects_glow_p.ps
The renamed effects_glow.s file will ask to blend these files
It looks good in game...If u don't get it let me know.

edit; never mind here are the shaders take what u need. These are from my 41 level mod
http://www.mediafire.com/?z5icb19mrq2ddl6
u may need to add shadow_world.s to the r2 shaders as well if ctd...didn't check!

edit2: one or more of the activation mod huds may call another effects "sun" been a while just remember what I did to fix for me with the fireball.
  21:29:05  14 October 2013
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1973
I remember the Artefact Activation topic.

I sincerely want to help you,unfortunately this summer I lost many data and I can't find the files which send us Bamah ...
(I don't remenber even the name,a shame because I always make some copies of important files at many places but in this case without name...I can't find the gamedata I made with a great compas ... sorry.

But here the link of SWTC I used.

http://www.unibytes.com/MS07AjoZAXcLqw-Us4P3UgBB?drgn=1

I will try do make this awesome mod functional again ...
Hope you can do the work you want,I'm sure your future version of your mod will be fantastic!
  22:26:23  14 October 2013
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cOldSnake
modeler
(Resident)

 

 
On forum: 07/11/2011
Messages: 197

---QUOTATION---
shadow world

Look for the fix I did for Olivous. Your using the artifact mod by coldsnake?

edit r check the new meshes and rename the shadow world shader to something else

I did solve it by renaming the wpn_artefact_hud.ogf to wpn_artefact_fireball_hud.ogf, and use that one instead.

I could not find the SWTC silver edition
The mediafire link below is also dead.
The Fireball in 1st person, is the blue ball with holes, but that will have to do for now
Thanks again for the help

**************************
af_fireball missing effect

Olivius,

To use the mod's fireball hud you need three shaders from SWTC silver edition
effects_glow.s
effects_glow.vs
effects_glow_p.ps

Do this in shader\r2 create a new folder called effects.
In this folder place the shader file effects_glow.s
Change the name of the file to shadow_world.s
Now add 2 more files to r2 folder effects_glow.vs and effects_glow_p.ps
The renamed effects_glow.s file will ask to blend these files
It looks good in game...If u don't get it let me know.

edit; never mind here are the shaders take what u need. These are from my 41 level mod
http://www.mediafire.com/?z5icb19mrq2ddl6
u may need to add shadow_world.s to the r2 shaders as well if ctd...didn't check!

edit2: one or more of the activation mod huds may call another effects "sun" been a while just remember what I did to fix for me with the fireball.
---END QUOTATION---



Hey man,i made a fix for wpn_artefact_fireball_hud that is crashing the game,im sending it to you by email.
Btw,shadow_world shader is not missing from library,it is valid in r1 mode
  23:14:49  14 October 2013
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1641

---QUOTATION---
shadow world

Look for the fix I did for Olivous. Your using the artifact mod by coldsnake?

edit r check the new meshes and rename the shadow world shader to something else

I did solve it by renaming the wpn_artefact_hud.ogf to wpn_artefact_fireball_hud.ogf, and use that one instead.

I could not find the SWTC silver edition
The mediafire link below is also dead.
The Fireball in 1st person, is the blue ball with holes, but that will have to do for now
Thanks again for the help

**************************
af_fireball missing effect

Olivius,

To use the mod's fireball hud you need three shaders from SWTC silver edition
effects_glow.s
effects_glow.vs
effects_glow_p.ps

Do this in shader\r2 create a new folder called effects.
In this folder place the shader file effects_glow.s
Change the name of the file to shadow_world.s
Now add 2 more files to r2 folder effects_glow.vs and effects_glow_p.ps
The renamed effects_glow.s file will ask to blend these files
It looks good in game...If u don't get it let me know.

edit; never mind here are the shaders take what u need. These are from my 41 level mod
http://www.mediafire.com/?z5icb19mrq2ddl6
u may need to add shadow_world.s to the r2 shaders as well if ctd...didn't check!

edit2: one or more of the activation mod huds may call another effects "sun" been a while just remember what I did to fix for me with the fireball.

Hey man,i made a fix for wpn_artefact_fireball_hud that is crashing the game,im sending it to you by email.
Btw,shadow_world shader is not missing from library,it is valid in r1 mode
---END QUOTATION---



Thank you very much
I guess it is OK for me to use it in the next version of the overhaul? You will of course be credited for your work

R1 is static lighting (DX8), is that correct?
I am using Meltac's shaders (version 1.1 Beta) So having it work with dynamic lightning would be nice.
  23:32:44  14 October 2013
profilee-mailreply Message URLTo the Top
100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1641

---QUOTATION---
I remember the Artefact Activation topic.

I sincerely want to help you,unfortunately this summer I lost many data and I can't find the files which send us Bamah ...
(I don't remenber even the name,a shame because I always make some copies of important files at many places but in this case without name...I can't find the gamedata I made with a great compas ... sorry.

But here the link of SWTC I used.

http://www.unibytes.com/MS07AjoZAXcLqw-Us4P3UgBB?drgn=1

I will try do make this awesome mod functional again ...
Hope you can do the work you want,I'm sure your future version of your mod will be fantastic!
---END QUOTATION---



Thanks for the help.
The link requires me to send an SMS to get a key to unlock the download?
I will see if I can find it somewhere else

The next version will be quite different, and I think it will be more challenging. I plan to remove the mini-map on the screen, and have removed some of the stuff lying around the countryside
 
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