ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
S.T.A.L.K.E.R. Priboi Story discussion

« Previous 10 events | 1 2 3 4 5 6 7 8 9 ... 564 | Next 10 events »
Posted by/on
Question/AnswerMake Oldest Up Sort by Ascending
  02:15:50  10 June 2014
profilee-mailreply Message URLTo the Top
bobinou
(Novice)
 
On forum: 07/19/2010
 

Message edited by:
bobinou
06/10/2014 2:28:34
Messages: 21

---QUOTATION---
I'm having a problem in X 18 where the clock that's supposed to give me 4 minutes to find the anti-virus is actually running faster than it should and only giving me 25 seconds of real time to do this. Is there any way I can edit a file to fix this ? (Overhaul 3.2.5)
---END QUOTATION---



Well I'm glad to see I'm not the only one.

Have you found a solution to this ?


ok found the solution : checked with fraps and it's indeed linked to the number of FPS : i was around 500-600.
Locked it to 30 and the timer is ok afterwards
  05:40:23  3 June 2014
profilee-mailreply Message URLTo the Top
Seeker_of_Strelok
Senior Resident
 

 
On forum: 05/02/2011
Messages: 279

---QUOTATION---
I think you need to find an antidote before you go in - there's no way you can get to the one in there inside 25 seconds.

Unless it was removed, there is usually an antidote to be found somewhere in the bandit base. I seem to recall it was outside near one of the basement windows.

.
---END QUOTATION---



There is one there, in the room with a wire / rebar door. There's a few blue chests, and a crate or two full of bottled vodka along with some explosive cans or bottled items.
  06:46:33  2 June 2014
profilee-mailreply Message URLTo the Top
Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
I think you need to find an antidote before you go in - there's no way you can get to the one in there inside 25 seconds.

Unless it was removed, there is usually an antidote to be found somewhere in the bandit base. I seem to recall it was outside near one of the basement windows.

.
  06:33:18  2 June 2014
profilee-mailreply Message URLTo the Top
Celice
Senior Resident
 

 
On forum: 08/10/2011
Messages: 284

---QUOTATION---
I'm having a problem in X 18 where the clock that's supposed to give me 4 minutes to find the anti-virus is actually running faster than it should and only giving me 25 seconds of real time to do this. Is there any way I can edit a file to fix this ? (Overhaul 3.2.5)
---END QUOTATION---


Is it maybe too fast because your FPS is really high? I've heard of a similar issue in Lost Alpha regarding in-game timing being related directly to FPS of gameplay.

Just a random suggestion :x
  00:21:57  2 June 2014
profilee-mailreply Message URLTo the Top
Lhotse5
(Novice)
 
On forum: 09/30/2010
 

Message edited by:
Lhotse5
06/02/2014 0:22:52
Messages: 41
I'm having a problem in X 18 where the clock that's supposed to give me 4 minutes to find the anti-virus is actually running faster than it should and only giving me 25 seconds of real time to do this. Is there any way I can edit a file to fix this ? (Overhaul 3.2.5)
  20:32:52  30 December 2013
profilee-mailreply Message URLTo the Top
100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1641

---QUOTATION---
The GGTool is that available as a stand-alone tool, or is it part of the SDK? I read the article on ModDB you wrote, very good artivle I must say

Thanks, but as angrydog said too, you don't need the sdk level editor or ggtool for this.
Ggtool is a 3rd party tool, and as i remember, it doesn't recover graph point names from game.graph, just the numbers and positions of game and level vertices.

You can grab GGtool from Bardak's asset tools:

http://www.stalkerin.gameru.net/modules.php?name=Downloads&d_op=getit&lid=288

http://www.stalkerin.gameru.net/modules.php?name=Downloads&d_op=getit&lid=348

You can find in this pack the aiwrapper tool too, which can output graph point coordinates, actor start points and map link points (both with exact graph point name) from game.graph with aiwrapper -dump_gp command.
---END QUOTATION---



Thanks again, I will give it a shot
  17:04:20  30 December 2013
profilee-mailreply Message URLTo the Top
Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
 

Message edited by:
Bangalore
12/30/2013 17:31:18
Messages: 1148

---QUOTATION---
The GGTool is that available as a stand-alone tool, or is it part of the SDK? I read the article on ModDB you wrote, very good artivle I must say
---END QUOTATION---



Thanks, but as angrydog said too, you don't need the sdk level editor or ggtool for this.
Ggtool is a 3rd party tool, and as i remember, it doesn't recover graph point names from game.graph, just the numbers and positions of game and level vertices.

You can grab GGtool from Bardak's asset tools:

http://www.stalkerin.gameru.net/modules.php?name=Downloads&d_op=getit&lid=288

http://www.stalkerin.gameru.net/modules.php?name=Downloads&d_op=getit&lid=348

You can find in this pack the aiwrapper tool too, which can output graph point coordinates, actor start points and map link points (both with exact graph point name) from game.graph with aiwrapper -dump_gp command.
  15:26:49  30 December 2013
profilee-mailreply Message URLTo the Top
angrydog
Senior Resident
 

 
On forum: 09/01/2009
Messages: 3341

---QUOTATION---
spawn points?

So, I am mucking about in the all.spawn, I am moving/changing a couple of the level-changers.
One thing that I can't find is where the coordinates are stored, when you enter a level/are spawned into the level when the level loads.

How and where is it defined, where you start a level?

Any help is greatly appreciated
---END QUOTATION---



destination coordinates are contained in the LC properties:

; cse_alife_level_changer properties
dest_game_vertex_id = 813
dest_level_vertex_id = 1321
dest_position = -188.877655029297,3.94756889343262,-193.695678710938
dest_direction = 0,-1.12671363353729,0

just change those coordinates and you change where the LC drops you. you can ignore the level_name & graph_point
  20:26:12  29 December 2013
profilee-mailreply Message URLTo the Top
100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1641

---QUOTATION---
spawn points?

So, I am mucking about in the all.spawn, I am moving/changing a couple of the level-changers.
One thing that I can't find is where the coordinates are stored, when you enter a level/are spawned into the level when the level loads.

How and where is it defined, where you start a level?

Any help is greatly appreciated

Actor is spawned on the destination graph point of target map, you have just to look at the level changer dest_graph_point part.
The name of the graph point can be seen only in level editor, but afaik level changers work without correct graph point names, just the proper coordinates/vertex values are important.
---END QUOTATION---



Thanks for the reply
The GGTool is that available as a stand-alone tool, or is it part of the SDK? I read the article on ModDB you wrote, very good artivle I must say
  01:19:38  29 December 2013
profilee-mailreply Message URLTo the Top
Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
Messages: 1148

---QUOTATION---
spawn points?

So, I am mucking about in the all.spawn, I am moving/changing a couple of the level-changers.
One thing that I can't find is where the coordinates are stored, when you enter a level/are spawned into the level when the level loads.

How and where is it defined, where you start a level?

Any help is greatly appreciated
---END QUOTATION---



Actor is spawned on the destination graph point of target map, you have just to look at the level changer dest_graph_point part.
The name of the graph point can be seen only in level editor, but afaik level changers work without correct graph point names, just the proper coordinates/vertex values are important.
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2019 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.