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S.T.A.L.K.E.R. Priboi Story discussion

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Question/AnswerMake Oldest Up Sort by Ascending
  22:42:47  24 April 2019
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1641
Working on moving a few levelchangers. The LC from Cordon to Garbage is throwing a stone in my way

I have moved it to the desired location, there is however, an invisible wall in the door that leads out behind the house.

Any ideas, anyone? do I have to edit the map with a leveleditor/SDK to remove the wall? or is there another solution?
  17:51:09  17 April 2019
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1641
Well better late than never.

But since I started getting into testing some stuff for NatVac on ZRP, I decided to start looking at the last installment of Priboi Story Overhaul (Ver. 3.3).

There are approx. 5 things still on the to-do list.
And approx. 11 items that need to be tested, before they can be signed off.

I do not know if people still are interested in the mod, but most of all, I want to finish it once and for all.

I will not make any promises on when I deem this mod done, but I will post my progress. And if I need some assistance.
It as been a couple of years since I did some serious modding, and some things I will have to re-learn
  15:38:55  17 December 2015
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1641

---QUOTATION---
S.T.A.L.K.E.R. Priboi Story discussion

Because people on Facebook were asking about Priboi Story and can't
find their way past page 1 like most people do who don't hang out here.

Why do you care what other people do if you offer nothing on the subject either?

TS
---END QUOTATION---



If anything, it can spark my bad conscience, about not getting done with the version 3.3 of the Overhaul......As always not enough free time.... ....and Fallout3 which I stumbled upon while cleaning out some drawers
  22:25:39  13 December 2015
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
12/13/2015 22:27:54
Messages: 25950
S.T.A.L.K.E.R. Priboi Story discussion

Because people on Facebook were asking about Priboi Story and can't
find their way past page 1 like most people do who don't hang out here.

Why do you care what other people do if you offer nothing on the subject either?

TS
  21:41:47  13 December 2015
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
 

Message edited by:
LoNer1
12/13/2015 21:42:23
Messages: 1890
Why do you bump a thread from February this year without posting content?
  20:08:41  13 December 2015
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 25950
S.T.A.L.K.E.R. Priboi Story discussion

Bump.

TS
  02:06:05  11 February 2015
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1641
Hi all, I have been busy in real life, so I have been absent from the forums for a while.

Feel free to post the fixes in the mod downloads thread for the overhaul.
(sort of a community bugfix)

I really should get version 3.3 finalized and released
There are still some things that need to be done, before release. 'some of the ideas will probably have to be binned in the end due to lacking time, but lets see how it goes

The game/mod can be funky some times. Make manual saves, do nor rely to much on quick-saves.
Should the game act up, try to delete the gamedata folder, and extract it again to the gamedata folder.
  16:01:41  6 February 2015
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Nikolai Gunman
(Novice)
 
On forum: 05/05/2014
 

Message edited by:
Nikolai Gunman
02/06/2015 16:18:06
Messages: 8
Cool, thanks for explaining all that.

I felt confident in changing things from semicolons to commas, but not so confident in knowing what the argument was for completing the Brain Scorcher quest. Now that I know that, it will be a quick fix.

I really appreciate all the feedback you've been giving. This mod is excellent, so it's cool there's someone around to maintain it.
  13:51:07  6 February 2015
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
There isn't really that much to alter. The stash 'Scout's Backpack' in Yantar has a semi-colon between the items given instead of a comma. That is in treasure_manager.ltx as X16 secret 0001.

Any stashes in Pripyat that still have the '+Bun Antenna off' on the 'conditions' line need it removing, eg.....

[pri_secret_0001]
target = 5252
name = pri_secret_0001_name
description = pri_secret_0001_description
items = af_fuzz_kolobok, 1
condlist = {=npc_rank(master)} 4
community = stalker, bandit, dolg, freedom, zombied

The 'Fang's Goodies' stash in Pripyat also has a semi-colon instead of a comma, but on the communities line between dolg and stalker.

A couple of stashes in Yantar also still have the '+bun antenna off' bit in them and it needs to go.

That's it really: about 5 minutes editing, if that.

.
  07:08:50  6 February 2015
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Nikolai Gunman
(Novice)
 
On forum: 05/05/2014
Messages: 8
Could you send me the edited files? Alternatively, do you know if it's bad form to post the corrected files into the Mod Download thread that 100RadsBar started?
 
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