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S.T.A.L.K.E.R. Priboi Story discussion

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  11:00:44  22 May 2020
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
 

Message edited by:
100RadsBar
05/22/2020 11:10:17
Messages: 1667

---QUOTATION---
PSO 3.3

Been testing, and tweaking the last bits.

I am going to make the telepathic damage of the blowout a bit less. With the current settings it will kill you instantly.

Keep in mind that this version is very different from the Original Priboi Story, and somewhat different from PSO 3.2.5.

It is more harsher, and the Zone is more unforgiving, firefights are harder, resources are more limited.


The Cordon will not be easy, and you will not be able to leave right away.

I have not heard from anyone playing the test version. So either it is working for them, or no one is playing it

Save games from PSO3.3 Test-version will not work in the final version, since I modify the all.spawn in this final tweak/test.


I guess you didnt see my post on the downloads page, probably should have posted here... Anyway, I edited the script file so I could at least finish the quest. Made no difference, still no open paths out of the cordon.
What now?
---END QUOTATION---



Thanks for the feedback, it makes the last tweaking, a bit easier when I get some feedback on how the choices I made in the mod, affects players .

Once you complete the task, and deliver the 20 bottles, you will have to save, and reload the last save, then the level changers appear.
I am looking into how to get the script executed once you deliver the 20 bottles.

Edit: I saw your question on the download page

You should be able to scrounge up 20 bottles, it will just take some time I did it in my testing. I could add some more bottles to some boxes, and stashes around Cordon. Nimble the trader always has one in stock. The traders always restock, when you get out of range (when they go offline, and online again), or if you reload a save.
  02:31:12  22 May 2020
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kdragon
(Novice)
 
On forum: 05/03/2013
Messages: 31

---QUOTATION---
PSO 3.3

Been testing, and tweaking the last bits.

I am going to make the telepathic damage of the blowout a bit less. With the current settings it will kill you instantly.

Keep in mind that this version is very different from the Original Priboi Story, and somewhat different from PSO 3.2.5.

It is more harsher, and the Zone is more unforgiving, firefights are harder, resources are more limited.


The Cordon will not be easy, and you will not be able to leave right away.

I have not heard from anyone playing the test version. So either it is working for them, or no one is playing it

Save games from PSO3.3 Test-version will not work in the final version, since I modify the all.spawn in this final tweak/test.
---END QUOTATION---




I guess you didnt see my post on the downloads page, probably should have posted here... Anyway, I edited the script file so I could at least finish the quest. Made no difference, still no open paths out of the cordon.
What now?
  00:41:21  22 May 2020
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1667
PSO 3.3

Been testing, and tweaking the last bits.

I am going to make the telepathic damage of the blowout a bit less. With the current settings it will kill you instantly.

Keep in mind that this version is very different from the Original Priboi Story, and somewhat different from PSO 3.2.5.

It is more harsher, and the Zone is more unforgiving, firefights are harder, resources are more limited.

The Cordon will not be easy, and you will not be able to leave right away.

I have not heard from anyone playing the test version. So either it is working for them, or no one is playing it

Save games from PSO3.3 Test-version will not work in the final version, since I modify the all.spawn in this final tweak/test.
  22:45:11  12 May 2020
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1667

---QUOTATION---
I see another download in my future! Thanks for continuing to improve your contribution to this mod.
---END QUOTATION---



It is quite fun to play it again

I can see that I have to use another Shader mod. The one I am using in the uploaded test version crashes the game when you get to Agroprom. It is the Pixel Shader 1.1 error

I have found another version that seems to work better. In the meantime people should just delete the shaders folder.

The heal enemies mini mod I made, works fine. But sometimes neutrals do not get the option in the dialogue. A scientist in Yantar was wounded but I did not get the option to give him a medkit. Saving and reloading did not solve it. I had a mercenary in Cordon who I wounded in a firefight. I have him a medkit, and he changed faction to loner, and was friendly.

I may have to tweak the script for the level changers in Cordon. After completing the vodka quest, the game has to be saved, and reloaded for the LC's to become active.
  05:55:40  11 May 2020
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4281
I see another download in my future! Thanks for continuing to improve your contribution to this mod.
  23:11:29  7 May 2020
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
 

Message edited by:
100RadsBar
05/08/2020 10:05:49
Messages: 1667

---QUOTATION---
I am producing a mod too and many ideas I based on Priboi Story 3.2.5. Not only because I'm giving all my anticipation to the mod instead of games it doesn't mean that I won't be able to take 2 hours out of my day to test this beauty.

Thank 100RadsBar
---END QUOTATION---



I hope you like it

It has been a long journey, very long. Tinkering on & off on this mod.
The newest version is different from the older versions.

There is one thing I would like to add to the 3.3 version, and that is to add a free-play option after the final cut-scene.

But that requires some script skills that are beyond me, I could probably hack something together, stealing what I can from ZRP.

But for now I will dive into Priboi Story Overhaul 3.3 and actually see how it plays out. And if it works from start to finish

There are probably some changes that people do not like, but they are free to change them as they see fit.
But I can't offer much, if any, support if they tinker around to much
  21:27:51  7 May 2020
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AIxStream
(Novice)
 
On forum: 03/02/2020
Messages: 16
I am producing a mod too and many ideas I based on Priboi Story 3.2.5. Not only because I'm giving all my anticipation to the mod instead of games it doesn't mean that I won't be able to take 2 hours out of my day to test this beauty.

Thank 100RadsBar
  20:26:29  7 May 2020
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1667
Priboi Story Overhaul Version 3.3 Test Version

So without much ado. I have decided to upload the test version of Priboi Story 3.3

It is not quite finished, but more or less all is in place

The ReadMe has the info you need.

Depending if there is some feedback, if people still wish to play this old mod

The mod can be found here: https://semak.dk/
  00:12:32  31 December 2019
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1667
Long time no update.
But I decided I would not bother with replacing the weapons models at the moment. That could be released as a patch later on.

Got caught up in playing Anomaly mod, that delayed work on this

I am wrapping up some things before letting it out in the wild

A few things have changed in the 3.3 version compared to 3.2.5

I have an odd bug, when using the binoculars and releasing the mouse button to lower the binoculars the overlay stays in place for about ½ to 1 second. A little annoying, Not sure what is causing though
  13:40:17  25 November 2019
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1667

---QUOTATION---
S.T.A.L.K.E.R. Priboi Story discussion

Priboi Story was a lot of fun for me and one of my first major mods. A lot of people don't know I was modding Stalker before I ever showed up here.

The only thing bad I remember about Priboi Story ( that may be fixed by now ) were the stash chests that would eventually float to the ceiling and some buildings ( like houses ) would become detached from the ground and roll around or flip.

TS
---END QUOTATION---



That still happens sometimes.

The stash boxes tend to remain in place. The one in the house in the Cordon village can sometimes float. It was added to the game by Dezowave, the boxes from the original game tend to stay in place.

The houses added by the mod can still get detached. Securing them would require editing the levels and the models, which is beyond me. .

If someone has the time, and talent, they are welcome to give it a shot.
 
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