| 19:09:21 30 August 2007
On forum: 03/31/2007
Message edited by:
REMOTE ADMIN in a patch 1.0004|
Patch 1.0004 to game S.T.A.L.K.E.R.: Shadow of Chernobyl brings additional opportunities in a control system of servers of game. With the purpose of increase of efficiency of work of servers in game the command(team) of the removed management by a server – Remote Admin is added.
Program Remote Admin is created for full management of a server from the remote computer.
– How to adjust(set up) the removed management of a server?
For adjustment(option) it is necessary on a server which you wish to operate, in a folder appdata to create a file radmins.ltx in which the account of the manager and its(his) password will be registered. For example, so:
killer = 123456
lamer = 654321
Where killer, lamer – accounts of the manager, and 123456, 654321 – corresponding(meeting) passwords.
After creation of a file radmins.ltx, it is enough to manager to come into game and, having lowered(omitted) the console to write:
ra login killer 123456
And to press key Enter. Now full management of the given server is accessible to you.
– How there is a management of the removed server?
Management of the removed server is accessible by introduction of the certain commands(teams) in the game console. All commands(teams) should begin with ra, for example:
ra sv_timelimit 100
The full list of accessible commands(teams):
– What commands(teams) use more often?
The list of most often used commands(teams):
get_server_address - (without parameters) to show the address of a server
sv_listplayers - (without parameters) to show the list of players
sv_listplayers_banned - (without parameters) to show the list баненных addresses
sv_listmaps - (without parameters) to show the list of cards(maps) in rotation
sv_remove_weapon - (-1,0,1) to clean(remove) from a level a rolling weapon (-1 – never, 0 – at once, 1 – on time in configs)
sv_remove_corpse - (-1,0,1) to clean(remove) from a level corpses (-1 – never, 0 – at once, 1 – on time in configs)
sv_startteammoney - starting money
sv_hail_to_winner_time - (0,60 сек) time for a greeting of the winner
sv_client_reconnect_time - (0,60 mines) to keep a structure of the player if it(he) was disconnected
sv_vote_enabled - (0,255) to include voting on a server (8 those for voting, a bit field on everyone, 255 to resolve all)
sv_spectr_freefly - (0,1) observer - the free chamber
sv_spectr_firsteye - (0,1) observer - the chamber from the first person
sv_spectr_lookat - (0,1) observer - the chamber adhered
sv_spectr_freelook - (0,1) observer - the chamber from the third party
sv_spectr_teamcamera - (0,1) observer - the chamber only for «»
sv_vote_participants - (0,1) to consider at definition of a quota of result of voting of voted or all players
sv_vote_quota - (0.0,1.0 factor) a quota on voting
sv_vote_time - (0.5,10.0 mines) a limit of time for voting
sv_forcerespawn - (0,3600 сек) compulsorily to give rise to the dead player through time
sv_fraglimit - (0,100) limit фрагов
sv_timelimit - (0,180 mines) a limit of time
sv_artefacts_count - (1,100 pieces) quantity(amount) of artefacts for a victory over game
sv_dmgblockindicator - (0,1) to show the indicator of invulnerability of the player
sv_dmgblocktime - (0,600 сек) time of invulnerability after a birth
sv_anomalies_enabled - (0,1) вкл-выкл anomalies
sv_anomalies_length - (0,180 mines) duration of activity of anomalies
sv_pda_hunt - (0,1) to give bonuses for the picked up backpack
sv_warm_up - (0,3600 сек) a warming up before a match
sv_max_ping_limit - (1,2000 мсек) restriction on пингу (if at the client it(he) more, shows 5 times the prevention(warning) and then throws out from game)
sv_auto_team_balance - (0,1) automatically to balance кол-in players in a command(team)
sv_auto_team_swap - (0,1) to vary commands(teams) in each round
sv_friendly_indicators - (0,1) to show the indicator (a tag above the player) in the command(team)
sv_friendly_names - (0,1) to show names in the command(team) (CAPS-LOCK)
sv_friendlyfire - (0,2.0 factor) factor of friendly fire
sv_teamkill_limit - (0,1 times) a limit of murders of players of the command(team)
sv_teamkill_punish - (0,1) to throw out the client if it(he) has killed the player from the command(team) (more <sv_teamkill_limit> time)
sv_artefact_respawn_delta - (0,600 сек) a break before occurrence of a following artefact
sv_artefact_stay_time - (0,180 mines) time of existence of an artefact
sv_reinforcement_time - (-1, 3600 сек) a reinforcement
sv_bearercantsprint - (0,1) player who bears(carries) an artefact, can run
sv_shieldedbases - (0,1) immortality on the basis of
sv_returnplayers - (0,1) to return players on base when they have brought an artefact
– How it is possible to disconnect(switch-off) the removed management of a server?
To disconnect(switch-off) access of the manager, not leaving(abandoning) game, it is possible by means of a command(team):
^^ Thats using an online translator from the post on the russian forums.
Basically you stuff a file name radmins.ltx in the same folder you have server.ltx, the file needs the [radmins] at the top and you put admins in the following form at user = password , with each user on a different line.
Multiplay servers are now set up with rcon.
Multiplay UK S.T.A.L.K.E.R Community Liaison
#mpukstalker on Quakenet
| 08:34:47 31 August 2007
On forum: 07/05/2007
in playing with the 'ra sv_banplayer_ip' console command, the server requests a time reference. any digits that are input are read in|
'seconds' of time. if you easily just enter a '-1' for this input, the server
quite effectively bans the player for 136 years.
| 09:06:07 31 August 2007
On forum: 04/17/2007
What about dynamic ip? Does it ban like 220.127.116.11? or the actully ip he was using on that time?|
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