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S.T.A.L.K.E.R. Clear Sky FACTIONS

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Question Which faction would you like to be part of?
Answers
Duty
Freedom
Military
Mercenaries
Bandits
Scientists
Merchants
Monolith
Stalkers
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  20:49:35  14 July 2007
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pureevil29
(Senior)
 
On forum: 07/09/2007
 

Message edited by:
pureevil29
07/15/2007 15:38:10
Messages: 61
S.T.A.L.K.E.R. Clear Sky FACTIONS

According to GSC's statement, players will be able to ally themselves with 8 factions.

Great feature if you ask me, specially compared to the "enemies trow grenades" thing, but I was thinking that adding a bit more depth to it would be great... things like:

Depending on what factions players ally themselves with they get certain benefits.... like...:

Unique skills: i.e: Players who join the Bandits faction get a "Steal" skill, a stealth skill like "run silent" or "hide in the shadows", and perhaps a skill to make their "weapons more silent or a "lock pick" skill. etc.

Other example could be joining the Scientists faction, where players get an "Inspection" skill, which allows them to find items other factions cannot (easily). They can also "mix artifacts" to make them more powerful, heal other players etc.

Merchants can buy items for less, also sell their stuff for more, and have skills that allow them to Repair weapons and armor etc.

Stalkers (players who decide not join any faction) get a "resistance bonus" for being more in touch with the wilderness, "temporally increased stamina" skill, and "anomaly detection" skill...

Military can call up an air strikes or perhaps helicopter support, they also get to upgrade their weapons and get them for free (from their base).

Mercenaries get a "increased weight resistance skill that allows them to carry more ammo and bigger weapons"... and so on...

New skills are unlocked and the current ones are increased as the players progresses in their faction's rank ladder...

That seems to me like a decent solution to the "lack of depth" problems and it will also make the game much more re playable and very different for each faction.

PS: THOSE SKILLS ARE JUST EXAMPLES, I could come up with many skills possibilities for the different factions but I would like to hear that the community and the devs think about it... and their ideas!

In a more simplified way, you could just get stats gains (like the ones from artifacts and armor) depending of which faction you join... but that just wouldn't be as fun as skills...
  22:15:41  14 July 2007
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Siro
Local Law-Enforcement
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On forum: 03/02/2005
 

Message edited by:
Siro
07/14/2007 23:48:35
Messages: 7378
I don't think STALKER has RPG elements that are that extensive. Some of it sounds interesting, but some of it, to me, is pretty ludicrous.

Still, it is a good idea, but I doubt that it will be featured or implemented into the game.

EDIT: I would like to join the Mercs or the Military. Freedom I really like, but I've already joined them. Well, if they're in Clear Sky, I'm joining them on my second playthrough.
  22:48:08  14 July 2007
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pureevil29
(Senior)
 
On forum: 07/09/2007
Messages: 61

---QUOTATION---
I don't think STALKER has RPG elements that are that extensive. Some of it sounds interesting, but some of it, to me, is pretty ludicrous.

Still, it is a good idea, but I doubt that it will be featured or implemented into the game.
---END QUOTATION---



Well, Stalker is a hybrid between the two genres after all, and I think it is in the RPG aspect where stalker lacks the most. (in contrast to the FPS side of it).

Besides many FPShooters that don't have RPG elements contain that feature... enemy territory being one of them for example...

I also doubt that it will be featured or implemented into the game but it is a long way before 2008 and at this point anything, or almost anything can happen, specially those little things that will make the game more interesting.
  23:45:39  14 July 2007
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Sgt.Ciof
lketishcovic <-WTF does that mean?
(Resident)

 

 
On forum: 04/08/2005
Messages: 787
I'd join freedom becasue I like what they represent. The only reason I didn't join them in SoC was becasue you lost access to the bar after with the duty being hostile towards you.
  23:48:52  14 July 2007
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nekulor
(Senior)
 
On forum: 04/08/2007
Messages: 107

---QUOTATION---
I don't think STALKER has RPG elements that are that extensive. Some of it sounds interesting, but some of it, to me, is pretty ludicrous.

Still, it is a good idea, but I doubt that it will be featured or implemented into the game.
---END QUOTATION---



Don't be so sure Siro, I think a lot of it could work. Make each faction have skill/trait perks a la Fallout 2. With those perks for ranks come special abilities. Now, I'll give you like "artifact alchemy" like was a suggested scientist skill above doesn't make much sense, but maybe being able to squeeze more power out of an artifact, due to your knowledge of its inner workings as you advance. These make sense, can be easily implemented, and will make for a more enjoyable FP/RPG game. STALKER clear sky could be the start of a wonderful new RPG style franchise if they did something like this.

Just my 2 cents on the matter. I'm also a hardcore AD&Der, as well as a big time fan of World of Darkness and the Call of Cthulhu RPGs for PnP players. I'm a young guy with old school taste, so this is me bringing that knowledge to the table. Sometimes, mass market appeal makes a game less innovative, less fun, and more like work. Anyway. I totally agree with pureevil. For clear skies, add more RPG, keep the FPS side mostly the same (a better hud would be nice though).
  23:50:26  14 July 2007
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Siro
Local Law-Enforcement
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On forum: 03/02/2005
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I personally don't like the idea, albeit it has some good things in it, but in real life, would you magically gain a "Radiation Resistance" skill by not being a member of a group?

Or any other such skill for that matter with no actual teaching or special gear?

For that, there are the different faction's suits.
  01:14:20  15 July 2007
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pureevil29
(Senior)
 
On forum: 07/09/2007
 

Message edited by:
pureevil29
07/15/2007 1:15:56
Messages: 61

---QUOTATION---
I personally don't like the idea, albeit it has some good things in it, but in real life, would you magically gain a "Radiation Resistance" skill by not being a member of a group?

Or any other such skill for that matter with no actual teaching or special gear?

For that, there are the different faction's suits.
---END QUOTATION---



A Radiation resistance skill won't give stalkers 100% radiation resistance, only 5 to 10% additional resistance, depending on his rank. Stalker SoC ranks loners as well as faction members... so they can go up in the ladder as well... I thought about that since stalkers spend more time in the wilderness than faction members, therefore gaining some natural resistance due to their exposure to radiation... it is totally understandable I think... for most people...

You also forgot that those are just quick suggestions... of course it would require balance and not all of those suggestions really fit the whole theme... I am no game maker after all, but at least I am trying to help the devs get ideas to make the game better, rather than just complaining or being negative...

It is so funny when you say: "but in real life, would you magically gain a "Radiation Resistance" skill" like anomalies and artifacts or many other things from Stalker exist in real life.... come on, it is a fictional game, not a "real life simulator!".

Forgive me... I forgot that snorks, teleporters and genies for that matter exist in real life... so my suggestion is totally off... I am really sorry!

I guess that the "in game" radiation can affect real people as well.... hahahaha
  01:25:14  15 July 2007
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Siro
Local Law-Enforcement
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On forum: 03/02/2005
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Reality exists in the game to a point. Artifacts enhance your ability in the game world.

However, magically getting powers from being a member of a group would be totally out of place no matter how much you use the "lol, anomalies, snorks, mutants anomalies and u want reality???????rofl" argument.
  01:28:20  15 July 2007
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pureevil29
(Senior)
 
On forum: 07/09/2007
Messages: 61

---QUOTATION---
I'd join freedom becasue I like what they represent. The only reason I didn't join them in SoC was becasue you lost access to the bar after with the duty being hostile towards you.
---END QUOTATION---



I also haven't joined freedom, but I think they have their own merchant and quest like the ones you get from the Duty bar... can someone please confirm this?
  01:42:50  15 July 2007
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Siro
Local Law-Enforcement
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On forum: 03/02/2005
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Yes, it's true. And I think this is the wrong thread to be asking this.

Also, factions in the first STALKER game (the one currrently out) cannot (or with great difficulty) be joined. There are mods that allow you to join them, though. There's also a join mercs mod in addition to Join Freedom and Join Duty. The Mercs mod is pretty buggy, though and doesn't really give you anything beneficial.
  01:42:59  15 July 2007
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pureevil29
(Senior)
 
On forum: 07/09/2007
 

Message edited by:
pureevil29
07/15/2007 2:06:07
Messages: 61

---QUOTATION---
Reality exists in the game to a point. Artifacts enhance your ability in the game world.

However, magically getting powers from being a member of a group would be totally out of place no matter how much you use the "lol, anomalies, snorks, mutants anomalies and u want reality???????rofl" argument.
---END QUOTATION---



You say: "magically getting powers from being a member of a group would be totally out of place"...

Well... if having a 5% additional resistance to radiation is a POWER then I guess that all those real guys who gain poison resistance from being bitten by snakes many times also get the "POWER"... and again, the skill is out of place, we don't want stalkers with that kind of "SUPER POWERS" now do we?

Hahahahaha... so funny... keep it coming Siro

PS: it is not a bird, it is not a plane, it is the Super Stalker with 5% radiation resistance!!! Watch out snorks! So I got this artifact that gave me 130 resistance, I guess I am a super hero now!! wooooohooo!!

Now seriously... having the ability to steal, to carry one more weapon, to find items or to resist something by your natural endurance ARE REAL LIFE abilities, THAT REAL PEOPLE HAVE!!!!! I mean, just an example, who can carry more... a big, strong mercenary, or a small scientists? IT TOTALLY MAKES SENSE OK!?

Why don't you ask the monolith to give you another mission rather than "kill pureevil" please, hahahahahhaha.... I won't die from big laughs you know?
  02:06:37  15 July 2007
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Siro
Local Law-Enforcement
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On forum: 03/02/2005
Messages: 7378
Haha, why get so defensive all of a sudden? You're making yourself look stupid. I was simply stating my opinion, which I have the right to have, as well as you.

And I do respect your stance on this even if I do not agree with it, you on the other hand do not.
  02:18:20  15 July 2007
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Akiada
Senior Resident
 

 
On forum: 04/02/2007
Messages: 235

---QUOTATION---

It is so funny when you say: "but in real life, would you magically gain a "Radiation Resistance" skill" like anomalies and artifacts or many other things from Stalker exist in real life.... come on, it is a fictional game, not a "real life simulator!".

Forgive me... I forgot that snorks, teleporters and genies for that matter exist in real life... so my suggestion is totally off... I am really sorry!

I guess that the "in game" radiation can affect real people as well.... hahahaha
---END QUOTATION---



Verisimilitude, ever heard of it? It is the sense of reality in a story, within that story's world. Stalker's world operates mostly on real-world principles with Science Fiction thrown in. Snorks, Teleporters, Anomlaies, etc. are the result of the *spoiler* and not radiation, which in Stalker's world - acts like real radiation and kills you instead of turniong you into a giant, or giving you an extra limb or toe or something.

Gaining SKILLS for a faction makes sense, suddenly developing immunities or bodily traits doesn't. Things like weight carrying and rad resistance can be reserved for suits - a merc's suit might better carry things due to it's pockets, belts, etc. while a bandit's leather jacket and backpack might not carry so much, etc.
  02:23:57  15 July 2007
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pureevil29
(Senior)
 
On forum: 07/09/2007
Messages: 61

---QUOTATION---
Haha, why get so defensive all of a sudden? You're making yourself look stupid. I was simply stating my opinion, which I have the right to have, as well as you.

And I do respect your stance on this even if I do not agree with it, you on the other hand do not.
---END QUOTATION---



I guess that a lot of people look kinda stupid when they are laughing out loud... Just kidding...

I respect your opinion too, I just hope that the devs (if they think like you) find some other ways to make the game deeper and more interesting, other than npcs trowing grenades that is...

We both want the same thing, a better, greater and improved game that is everything it was meant to be! You too see its potential... I just happen to have different ideas on how to make that happen...

I still want to hear how would you like the prequel to be... or what features would you like it to have... I am looking forward to that!
  02:28:50  15 July 2007
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pureevil29
(Senior)
 
On forum: 07/09/2007
Messages: 61

---QUOTATION---

Verisimilitude, ever heard of it? It is the sense of reality in a story, within that story's world. Stalker's world operates mostly on real-world principles with Science Fiction thrown in. Snorks, Teleporters, Anomlaies, etc. are the result of the *spoiler* and not radiation, which in Stalker's world - acts like real radiation and kills you instead of turniong you into a giant, or giving you an extra limb or toe or something.

Gaining SKILLS for a faction makes sense, suddenly developing immunities or bodily traits doesn't. Things like weight carrying and rad resistance can be reserved for suits - a merc's suit might better carry things due to it's pockets, belts, etc. while a bandit's leather jacket and backpack might not carry so much, etc.
---END QUOTATION---



"Suddenly developing immunities or bodily traits doesn't"

Nobody said anything about immunities.... but I agree with you, Skills have be very well balanced and tweaked in order to be applicable into the game...
  06:36:44  15 July 2007
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Akiada
Senior Resident
 

 
On forum: 04/02/2007
Messages: 235

---QUOTATION---

Verisimilitude, ever heard of it? It is the sense of reality in a story, within that story's world. Stalker's world operates mostly on real-world principles with Science Fiction thrown in. Snorks, Teleporters, Anomlaies, etc. are the result of the *spoiler* and not radiation, which in Stalker's world - acts like real radiation and kills you instead of turniong you into a giant, or giving you an extra limb or toe or something.

Gaining SKILLS for a faction makes sense, suddenly developing immunities or bodily traits doesn't. Things like weight carrying and rad resistance can be reserved for suits - a merc's suit might better carry things due to it's pockets, belts, etc. while a bandit's leather jacket and backpack might not carry so much, etc.

"Suddenly developing immunities or bodily traits doesn't"

Nobody said anything about immunities.... but I agree with you, Skills have be very well balanced and tweaked in order to be applicable into the game...
---END QUOTATION---



Yeah, immunities was the wrong word, resistances would've been more accurate. But, yeah, joining different factions should decide a bit more than who likes you and who would like nothing more than see you take a short walk into a Vortex.

Even though being able to fight for eight factions DOES already increase replay ability significantly.
  14:47:28  15 July 2007
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pureevil29
(Senior)
 
On forum: 07/09/2007
Messages: 61

---QUOTATION---

Yeah, immunities was the wrong word, resistances would've been more accurate. But, yeah, joining different factions should decide a bit more than who likes you and who would like nothing more than see you take a short walk into a Vortex.

Even though being able to fight for eight factions DOES already increase replay ability significantly.
---END QUOTATION---



No so much if all the factions feel the same... of course I hope each faction has different quests and missions related to their interests... But the more things that set them apart... the more replay ability the game will have!
  17:02:41  15 July 2007
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Ceano
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On forum: 03/02/2006
Messages: 4820
I agree with Siro...I rather think it would be sweet if you could train in different skills to get better and better.
  17:43:10  15 July 2007
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Kanyhalos
Level ?? Demon (Boss)
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On forum: 01/26/2007
Messages: 6527
I want to Join Mutants! Guys, it will possible in the Clear Sky game?
I really like to be a Controller and make crazy the stalkers to attack each other. Or a bloodsucker to hunt the Duty Leader invisible.

Anyone think it's possible, or only join mutants and trade with them?

May there are factions between mutants, like animals, controllers, dwarves, and human-like creatures.
  16:31:34  16 July 2007
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pureevil29
(Senior)
 
On forum: 07/09/2007
Messages: 61

---QUOTATION---
I want to Join Mutants! Guys, it will possible in the Clear Sky game?
I really like to be a Controller and make crazy the stalkers to attack each other. Or a bloodsucker to hunt the Duty Leader invisible.

Anyone think it's possible, or only join mutants and trade with them?

May there are factions between mutants, like animals, controllers, dwarves, and human-like creatures.
---END QUOTATION---



Like I said before, at this point anything is possible, but I see that coming more from a mod rather than the vanilla clear sky...
  03:28:13  18 July 2007
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Laszlo1
(Senior)
 
On forum: 05/13/2007
Messages: 63
Rather than seeing special abilities, powers, and skills gained by joining a faction, I would much prefer differing game experiences depending on your faction.

Freedom: a very popular faction, with many interesting and deep NPCs. Maybe they could barter or have auctions rather than a trader. They should be more chaotic, maybe a fight or two could even break out (you stole my weed Dima!). With that chaos in mind, maybe it would be a more slowly moving plot line, and you might have to do some convincing to get your fellow anarchists off their vodka soaked floor and back into the zone.

Duty: Another popular faction. Strict heirarchy leads to mostly stiff NPCs, with a few exceptions. Duty could be fast and efficient, but require more commitment from it's stalkers (standing watch, patrolling, etc).

Military: A truly different take on the game. Rather than hunt artifacts, you hunt stalkers. You would have access to the best equipment, and could get quick transportation to any part of the zone. You would face moral dilemmas, (Should I follow quarantine procedure and kill the rookie who is only here to cure his sick sister?). Joining the military would also limit your interaction with other NPCs, unless you went crooked .

the list goes on and on.... bandits are sneaky and liars... Monolith religious nuts... mercs are shameless money-lovers etc....

Upon re-reading my post, It seems more like a mod than an expansion, but I prefer subtle changes in theme to establishing the skill and feat system that plagues rpg gameplay. (Not a call to arms to flamers, just my opinion!)
  07:33:43  18 July 2007
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Stierlitz
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On forum: 05/25/2007
Messages: 6862
I would join GSC. The Gay Stalker Clan.

Roaming the zone in leather pants, wielding rainbow flags... All these tough men around... Guns, sweat, chillin' round the campfire...

We would cut the stupid chatter on the loudspeaker in the Bar and play The Village People, Diana Ross and The Pet Shop Boys.

Imagine a rookie camp in cordon where young GSC members would be trained by Big Daddy Wolf... Sid, the chubby bear...

I'm sure the GSC would make the zone a happy place.
  09:36:24  18 July 2007
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flibble
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On forum: 03/25/2007
Messages: 340

---QUOTATION---


Now seriously... having the ability to steal, to carry one more weapon, to find items or to resist something by your natural endurance ARE REAL LIFE abilities, THAT REAL PEOPLE HAVE!!!!! I mean, just an example, who can carry more... a big, strong mercenary, or a small scientists? IT TOTALLY MAKES SENSE OK!?


---END QUOTATION---


maybe scientists can get 5% radiation resistance by some new type of rare antiradiation drug that takes time to slowy of a few week work up that is given to the scientists,Spetsnaz and Military Stalkers because thay are most likey to need to add the help agnist radiation but its not all up as mercs and bandits are hired to get your artifacts and dater from your experiments.
of couse the main ways for scientist to make money is to A) work on the tests that you came to done( set of missions i.e. get x artifacts and lab equipment to a set area then you get the dater(some artifacts mabe made or trun rocks or diffent artifacts.) that you can sead back then you get payed.
B) sell artifacts to uther scientist.
as a scientist more stalkers will try to sell you artifacts and body parts.
if you need x artifact you can pay bar keep to get you one.

the scientist have probley train for years so that can go to the zone so most of them do some test's for money after thay have done ther own.
  13:00:15  18 July 2007
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Xoffus
one of the original Monolith Brothers
(Resident)

 

 
On forum: 04/13/2007
Messages: 1131

---QUOTATION---
I would join GSC. The Gay Stalker Clan.

Roaming the zone in leather pants, wielding rainbow flags... All these tough men around... Guns, sweat, chillin' round the campfire...

We would cut the stupid chatter on the loudspeaker in the Bar and play The Village People, Diana Ross and The Pet Shop Boys.

Imagine a rookie camp in cordon where young GSC members would be trained by Big Daddy Wolf... Sid, the chubby bear...

I'm sure the GSC would make the zone a happy place.
---END QUOTATION---


rofl

Maybe there even could be a Gay Stalker Parade!
  17:11:04  18 July 2007
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Kanyhalos
Level ?? Demon (Boss)
(Resident)

 

 
On forum: 01/26/2007
Messages: 6527
LOL
  20:07:17  18 July 2007
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Siro
Local Law-Enforcement
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On forum: 03/02/2005
Messages: 7378
Ugh, I would not be able to take walking into the only bar in the Zone bar and hearing "Macho macho maaaaan! I wanna be, a macho maaaan!"

I would flip out.

Also, most factions in the Zone are Russian stereotypes. Like the Bandits are your typical trash criminals that hang out in the city, Military are your gung-ho typical bored Russian army guys, Duty are the old Red Army style Soviet guys, Freedom are the "new" Russians a bit like the students just out of college that are hippy-ish but retain their toughness, and lastly, possibly my favorite faction, the Mercs. These guys are Ukrainian/Russian assassins/private contractors that do their job, and love good wine and women. Cultured, yet cutthroat.
  20:31:22  18 July 2007
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Stierlitz
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On forum: 05/25/2007
Messages: 6862

---QUOTATION---
Ugh, I would not be able to take walking into the only bar in the Zone bar and hearing "Macho macho maaaaan! I wanna be, a macho maaaan!"

---END QUOTATION---




Bet my ass, after a week you would be stalking in a rainbow coloured exo...
  20:50:45  18 July 2007
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Siro
Local Law-Enforcement
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On forum: 03/02/2005
Messages: 7378
Speaking of which...I can make said skin for you.
  22:34:03  18 July 2007
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Akiada
Senior Resident
 

 
On forum: 04/02/2007
Messages: 235

---QUOTATION---
Ugh, I would not be able to take walking into the only bar in the Zone bar and hearing "Macho macho maaaaan! I wanna be, a macho maaaan!"

I would flip out.

Also, most factions in the Zone are Russian stereotypes. Like the Bandits are your typical trash criminals that hang out in the city, Military are your gung-ho typical bored Russian army guys, Duty are the old Red Army style Soviet guys, Freedom are the "new" Russians a bit like the students just out of college that are hippy-ish but retain their toughness, and lastly, possibly my favorite faction, the Mercs. These guys are Ukrainian/Russian assassins/private contractors that do their job, and love good wine and women. Cultured, yet cutthroat.
---END QUOTATION---




Interesting, that does make sense. So who are the scientists? The nerdy students?

Also, I thought Freedom was your favorite? Or do you just favor them opposed to Duty?
  06:57:03  19 July 2007
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Stierlitz
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On forum: 05/25/2007
Messages: 6862

---QUOTATION---
Speaking of which...I can make said skin for you.
---END QUOTATION---




Now you're talking!

If you do this, I'll make you vice president of the GSC!
And don't be shy, honey. We'll treat you like the princess you are.

No rough stuff.
  14:42:53  19 July 2007
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Siro
Local Law-Enforcement
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On forum: 03/02/2005
Messages: 7378
I prefer Freedom to Duty.

I like Mercs and Military alot, as well.

And sure, just let me finish the other skins and I'll try to make one rainbow exo for you. Can you give me a list of the colors for the flag in the right order so I know how to make it?
  17:47:34  19 July 2007
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Stierlitz
Senior Resident
 

 
On forum: 05/25/2007
Messages: 6862

---QUOTATION---
I prefer Freedom to Duty.

I like Mercs and Military alot, as well.

And sure, just let me finish the other skins and I'll try to make one rainbow exo for you. Can you give me a list of the colors for the flag in the right order so I know how to make it?
---END QUOTATION---




Heh, sure.

Take a look at this one:

[link]http://www.gettysburgflag.com/images/OrigRainbow.jpg[/link]
  17:51:58  19 July 2007
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anton_es
the STALKER who leapt through time
(Resident)

 

 
On forum: 04/12/2007
Messages: 296
did anyone play Sam and Max ?
because there's a character's name in it which stands for a reminder in which order the colors of the rainbow are:

Roy G. Biv
  21:14:04  19 August 2021
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PCDania
The Dane
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On forum: 09/22/2007
Messages: 2061

---QUOTATION---
Police Brand Memorabilia and Collectibles support law enforcement, firefighters, correctional officers, dispatchers, and armed forces members. Our goal is to provide unique quality items for those brave men and women.
https://policebrand.net/collections/military-flags-1
---END QUOTATION---


Why do you select a 14 year old thread for spamming?
  00:30:03  21 August 2021
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
Messages: 29394
S.T.A.L.K.E.R. Clear Sky FACTIONS

PCDania

I think they do this since creating a new thread with an obvious spam title and no hits, really stands out before even reading it. This way an older well established on-topic thread tricks us into clicking on it.

TS
  00:39:50  21 August 2021
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
Messages: 2061

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S.T.A.L.K.E.R. Clear Sky FACTIONS

PCDania

I think they do this since creating a new thread with an obvious spam title and no hits, really stands out before even reading it. This way an older well established on-topic thread tricks us into clicking on it.

TS
---END QUOTATION---


I know why most spammers prefer posting in existing threads, I just wonder why some prefer posting in very old threads.
  07:22:04  21 August 2021
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Tejas Stalker
Veteran of the Psychic Wars
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On forum: 05/12/2007
Messages: 29394
S.T.A.L.K.E.R. Clear Sky FACTIONS

I guess they know there's a better chance people will click on a really old one as compared to just jumping on one that is relatively new but has little traffic.

TS
 
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