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How to mod Stalker (most questions answered)

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  08:56:37  14 May 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
Try using '\\n'.
On a related matter, anyone know how to get the text to stay within the bounds of a given shape, and wrap around to the next line if it gets too long? Its done with the dialogs, so we should be able to do it as well.
  10:21:26  14 May 2011
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ThunderFreak
Senior Resident
 

 
On forum: 08/07/2009
 

Message edited by:
ThunderFreak
05/14/2011 10:22:10
Messages: 685
Could solve the problem, thanks to Nuor and Lijenstina thru the chat.

The problem was, we found out during the chat, that there must be the properties 'complex_mode="1" vert_align="l"' in the <text> tag of the xml file.
  14:47:45  16 June 2011
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highmega3
(Novice)
 
On forum: 01/03/2011
Messages: 18
Hello, I came here again.

I'm editing all.spawn now.
I want to set items which include story_id on the map.

Bread, drink and other items...
I can set whatever had already been set items.
Then I want to set unique items which I made.

In the all.spawn, I think "section_name" is defining items to set.

I added new "section_name" which hasn't been used.
When I encoded A to B, it happened an problem.
That problem says "section_name which I added is unknown section".

I researched this problem's cause.
As a result, I understood that I must edit acdc.pl which is Perl program.
Like this: bread => 'cse_alife_item',

Then I edited it and tried to compile to .exe with perl2exe.
But it didn't succeed because of unsupported version(?).

I know the information is less than to be needed.
It is because I don't know what a information I should tell.
If you know about this, please help me.
  00:56:45  6 July 2011
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MarkedOne8
(Novice)
 
On forum: 07/04/2010
Messages: 5
The best way to spawn your unique item is to see how others are spawned.First, you have to make sure that your item is properly implemented in mod (gamedata folder).
I don't know which program are you using for spawning, but the best one is xrspawner.Here's the link http://www.4shared.com/file/235344860/829b15d5/xrSpawner.html
Just opet all.spawn file
Most important is to make sure object path is set corectly.If you want to spawn your item, write ,,equipments\<youritemname>".If it's weapon, write "weapons\<weaponname>".Set the coordinates nad click save.That's all.If you still have problems, contact me via pm.
  00:35:45  11 July 2011
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exostalker
Novice fashion designer since 2007
(Resident)

 

 
On forum: 08/10/2009
Messages: 1257

---QUOTATION---
The best way to spawn your unique item is to see how others are spawned.First, you have to make sure that your item is properly implemented in mod (gamedata folder).
I don't know which program are you using for spawning, but the best one is xrspawner.Here's the link http://www.4shared.com/file/235344860/829b15d5/xrSpawner.html
Just opet all.spawn file
Most important is to make sure object path is set corectly.If you want to spawn your item, write ,,equipments\<youritemname>".If it's weapon, write "weapons\<weaponname>".Set the coordinates nad click save.That's all.If you still have problems, contact me via pm.
---END QUOTATION---



Well in my opinion acdc is the best for spawning Easiest and fastest
  16:54:20  12 July 2011
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Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6349

---QUOTATION---
markedone8 wrote If you still have problems, contact me via pm.
---END QUOTATION---



you mean I`ve never noticed the pm feature here? !
  20:04:00  12 July 2011
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ST35AL
(Novice)
 
On forum: 07/05/2011
 

Message edited by:
ST35AL
07/12/2011 20:05:20
Messages: 29
I have suggestion here:
Can somebody put these advices in to one downloadable PDF/TXT file so modders can print this as manual and reference text.

About that .OGG file:
May be it is a OGG Vorbis sound file.
  22:54:46  17 August 2011
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gobs
(Novice)
 
On forum: 08/17/2011
Messages: 2
New to the forums, hi all.

I'm looking to make sure weapons from npcs never drop, nor the ammo they have. I'm trying to restrict the weapons available to the player while letting npcs have the fancy ones. In effect, when an npc is killed, I would like their gear to disappear. I could have instant body removal, but I still want a loot table for the corpse, just not what they're shooting with.

Any help would be much appreciated. Thanks!
  23:49:46  17 August 2011
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Stalkerstein
Senior Resident
 

 
On forum: 04/24/2010
Messages: 1983
Does anyone have any documentation on how to create character dialogs?
  02:07:22  21 August 2011
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gobs
(Novice)
 
On forum: 08/17/2011
Messages: 2

---QUOTATION---
Does anyone have any documentation on how to create character dialogs?
---END QUOTATION---



http://sdk.stalker-game.com/en/index.php?title=Dialogs
 
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