has abondened XRay and uses Unity3D now
On forum: 05/02/2007
Message edited by:
I think the companion related db (database) table entry would be controlled by se_stalker.script which sets it as a save/load boolean value into the packets which will be written for this npc. Like a updated boolean in db.storage table which is set in se_stalker.script.|
At least it should be done like this, since otherwise you will loose your companion after reloading (since db storage is cleared and reset).
I echo vintars thoughs about getting the feature from the allready written companion AI scheme! To get it done via scheme is much better to handle like a logic section for one npc.
And with the first info given vintar is correct about a not initialized table you try to read from db.storage.
and my beloved ones:::
"Why do They call it friendly fire? It's stupid fire, and The ones who do it are not your friends!"
--From "Misremembering STALKER: The Conversations" by NatVac
">> I'm not a LUA programmer but I have notions in POO (I don't know how to say it in english, so I mean "object language"
It's OOP (object-oriented programming), crucifist, but it can be poo in English, too. It depends on the programmer."