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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
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Question/AnswerMake Oldest Up Sort by Ascending
  15:21:10  16 October 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4263
Well, there is no exolog_outfit; it should be ecolog_outfit -- but there is no ecolog_outfit "in the wild"; you only get it from a secret stash or from Sakharov, not the all.spawn file. It would only be a problem when someone tried to add it to the game via the binary file.

And the other items make sense to me: The names that have hyphens or periods in them are wrapped in quotes to keep them from being incorrectly parsed.

It's a simple edit to fix the exolog_outfit situation. The acdc.pl file is just a text file.

Cool stuff, Fatrap. I still hope you get better soon, but I sure wish I were as productive as you are when sick!
  13:29:23  16 October 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2279
Hey NatVac.... I think I have found a reference to a bug in bardaks 1.0004 BFA, possibly in the all.spawn file??? I will post the message from the Russian forum and let you see what I am talking about. BTW... I have been using my recuperation time reading the Russian forums. There is a wealth of information there... you just have to struggle with the translations. And there are tons of messages to go through. For instance, bardak has 70 pages of messages regarding his BFA mods!

Anyhow, here is the message.... hope it helps!



bardak

Возможно в acdc (21aug) есть ошибка: Perhaps in acdc (21aug) has a problem:

................. ..............
use constant section_to_class => { use constant section_to_class => (
............. .......
exolog_outfit
............. .......


Правильное название брони - ecolog_outfit - только вот влияет это на что-нибудь или нет - не знаю. The correct name of armor-ecolog_outfit only has an impact on something, or is not, I do not know.
А ещё (но это вряд ли относится к ошибкам) есть такие строки к примеру: And yet (but it is unlikely to apply to mistakes), there are lines for example:

............
'ammo_11.43x23_fmj' ............ 'ammo_11.43x23_fmj' ............
'ammo_11.43x23_hydro' .......... 'ammo_11.43x23_hydro' ..........
................ ..............
'ammo_vog-25' .......... 'ammo_vog-25' ..........
.............. ........
'wpn_rg-6' ......... 'wpn_rg-6' .........
............


Хотя и другие предметы не заключаются в апострофы (вроде так называется одинарная кавычка). While other subjects are not apostrophes (like the so-called single quote).
  07:56:01  16 October 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
 

Message edited by:
NatVac
10/17/2007 6:30:57
Messages: 4263

---QUOTATION---

    [i]Otherwise, I'll have a new update in a day or so.  It will not require
    starting a new game if you are already running on 1.02.[/i]


Aww, again? I just partially synced to 1.02 (I have yet to decompile your all.spawn to merge it) and already you've got a new update in the works. *whines*
---END QUOTATION---


The only real change that matters is the news_manager.script fix. Here's the diff for the all.spawn stuff. Edit: Since silverpower got the info, I removed it to reduce clutter; it is available upon request for others, but the newer files will include it.

I'll be including a diff file or two in future releases. Also, the Dark Valley stuff will change; even though no more money is taken, the scene repeats and it shouldn't.
  05:38:14  16 October 2007
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silverpower
short-haired anarchist hippy scum
(Resident)

 

 
On forum: 08/26/2007
Messages: 790

---QUOTATION---

Otherwise, I'll have a new update in a day or so. It will not require starting a new game if you are already running on 1.02.
---END QUOTATION---



Aww, again? I just partially synced to 1.02 (I have yet to decompile your all.spawn to merge it) and already you've got a new update in the works. *whines*
  05:35:05  16 October 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4263
Wow, Fatrap! That's great news! Thanks for going through the trouble to research the find and report the fix. You rock! Even without the alcohol.

That's one more item I can scratch off the list.

If anyone else has something that bugs them or reasonable requests that don't change the gameplay, the sooner you post them, the faster they can be addressed...

Otherwise, I'll have a new update in a day or so. It will not require starting a new game if you are already running on 1.02.
  18:27:07  15 October 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2279
Hey NatVac... here is something I ran across in the Russian forum the other day. It concerns the behavior of the NPC's toward the Tushkano. In the game_relations.ltx file there is a typo in the [monster_relations] section. If you look at the 2nd line (line 198) under the "human" settings, you will see that there is a comma missing after the first entry. (After the 0 )

human = 0 1, 0, -1, etc....

By putting the missing comma back in, the NPC;s will now view the Tuskano as enemies and shoot them on sight instead of just standing there and getting destroyed by them. There is not a lot of interaction between the NPC's and the Tuskano in the vanilla game, but since either the 1.0004 patch or bardaks fixes, they now are back in the Wild Territory and you do have a task to destroy them.
That missing comma throws every relationship off in this line. I have been working on a patch for my mods that allows you to put back in the cut-out mutants and adds in more of the standard ones. It puts a lot of Tuskano back in... and this fix really shows up then. Looks a whole lot more realistic to see the NPC's fight back.

Hope this helps.... I'm going back to bed now.... took me forever just to get this typed!
  07:25:51  15 October 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4263
Decane, open up gamedata\config\misc\script_sound.ltx in a text editor and change the bar_dolg_leader entry's 0 to 1 in the [state_rnd] section at the top of the file. Look at the bar_general and bar_dolg entries as examples of what to do.

I can't test this right now (thunderstorms in the area make for power glitches and outages, and I don't have a UPS on the game PC), but I'm pretty sure this is all you need to do to silence General Voronin.

You can see from that section that you can also quiet Petrenko, and you can look through the rest of the file for other sound sources you find irritating, and silence them the same way.
  00:35:08  15 October 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4263
Decane! "Still alive? That's great." Thanks for looking at the mod.

>> Assumptions: I have used all files in ZRP except for the text files - their absence may constitute some of the bugs I have found below. If that is the case, ignore them.

Yes, the enhanced functionality has new text entries to support it.

>> * The green "Get inside Lab X16" marker is still present after completing the corresponding mission.

The ZRP_readme.txt says this: "New: Fewer location markers remain after quest completion. This may require loading a game, saving, then loading the saved game. Let me know on others." That one should go away, after you complete the X16 task.

Eventually I'll fix it in the right place instead of using a workaround. There are probably still others, so please keep reporting these.

>> * The "Find the entrance to the control bunker" message box is bound to two icons in the Red Forest, even though it should only be bound to the one to the right of the other one. The left one should read "Reach the antennae" or something similar.

I didn't consider that one to be wrong; I thought that maybe the game was saying "this is uncharted territory". I may have been giving the game more credit that it deserves...

>> * There is some misalignment going on in the PDA - you'd better see the screenie attached:

Ah, that is by design. I moved the bar with the links on purpose, to reduce mouse movement; it is so stupid to a) force the user to click low on the screen, then click high, and b) make the mouse move so slowly. We may need a graphics artist to fix it. (Ceano?)

>> * Uuh, this is one of the bugs I figured is probably due to the absence of those text files, but I better report it anyway, in case it's not. "tm_seek_job_never"...

That's one of the added entries. It supports the ability to say that you want to skip that task (for a day, anyway), in order to get to a task that you want to do. If you move the associated text entry over after a file compare, you'll be okay.

>> * General Voronin constantly repears "What are you here?" at the Duty base - it's at least as annoying as the bouncer's "Come in!" -line.

Not to me. I mentioned the ones I had done and asked for feedback, but didn't get any, so that wasn't changed. You can edit the associated text file to disable Voronin's chatter; I'll track it down for you.

Ideally, he should say it once, or say it maybe 20% of the time. I'm still working on some of this...

>> * The inventory grid is smaller, but the stash grid remains the same size, meaning that scrolling has not been inhibited.

That was a choice I made based on my experience. Stashes with a lot of stuff in them cause lag when you come within switch distance, so I'd sell stuff or use a permabody. I'll make the right-hand grid smaller, too.

>> * In the main menu... Well, maybe you should just take a look at the screenie. Again, this bug is probably due to the absence of a text file.

Another added feature, requiring another text entry in the XML files. "Put the spark plug wires back on, and it will run better."

>> Beyond all of that - great work!

Thanks! And thanks for the feedback. I've already mentioned in this thread that we probably need to discuss merging our work.
  20:31:44  14 October 2007
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Decane
Senior Resident
 

 
On forum: 04/04/2007
 

Message edited by:
Decane
10/14/2007 20:32:45
Messages: 1690
Bug/observation report

Assumptions: I have used all files in ZRP except for the text files - their absence may constitute some of the bugs I have found below. If that is the case, ignore them.

* The green "Get inside Lab X16" marker is still present after completing the corresponding mission.

http://img87.imageshack.us/img87/8273/labx16lp8.jpg

* The "Find the entrance to the control bunker" message box is bound to two icons in the Red Forest, even though it should only be bound to the one to the right of the other one. The left one should read "Reach the antennae" or something similar.

http://img87.imageshack.us/img87/938/ctrlbunkerdy3.jpg
http://img155.imageshack.us/img155/9613/ctrlbunker2mc1.jpg

* There is some misalignment going on in the PDA - you'd better see the screenie attached:

http://img155.imageshack.us/img155/763/misalignmentvn4.jpg

* Uuh, this is one of the bugs I figured is probably due to the absence of those text files, but I better report it anyway, in case it's not. "tm_seek_job_never"...

http://img150.imageshack.us/img150/5774/huhfv6.jpg

* General Voronin constantly repears "What are you here?" at the Duty base - it's at least as annoying as the bouncer's "Come in!" -line.

http://img87.imageshack.us/img87/7025/whatareyouherenb7.jpg

* The inventory grid is smaller, but the stash grid remains the same size, meaning that scrolling has not been inhibited.

http://img153.imageshack.us/img153/9977/doesnothelpscrollingstazc8.jpg

* In the main menu... Well, maybe you should just take a look at the screenie. Again, this bug is probably due to the absence of a text file.

http://img155.imageshack.us/img155/6416/huh2qu0.jpg


Beyond all of that - great work!
  19:28:43  14 October 2007
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1690
Yo NatVac!

Nice work, man!

This is the kind of stuff I was hoping to see as a result of conceiving this thread. I'm going to be testing this shortly, but I won't be using any of the XML text files associated with it because I like my own fixes more. Maybe we can merge our text files at some point in time?
 
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