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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
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  23:22:49  6 March 2019
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easy peasy
On forum: 08/26/2018
Messages: 18
Hi there,
NatVac, thanks for the guide on translation, it really helped!
Made a translate to rus, quite accurately ( as far as I could), maybe later there will be changes, but in fact everything is done as in ZRP eng. Only for Example I did not really understand about Ziphty Corporation. If anyone is need, link here:
  14:16:52  7 March 2019
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easy peasy
On forum: 08/26/2018

Message edited by:
easy peasy
03/07/2019 14:23:54
Messages: 18
I again met the bug with hovering npc after Stripping of ATP from bandits, where they keep Nimble\Shustry in captivity. If Petruha dies, but the other survives from the team, He gets a walkie-talkie, reports to the Wolf, and hangs up in this state even after loading the save. 1.0006 + zrp 1.07r5 also at 1.0006 + zrp 1.09xr3. Strange, in the original of this did not meet on the patch 1.0006. Is it possible to fix it? saves:
  07:23:24  18 March 2019
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Senior Resident

On forum: 06/15/2007
Messages: 4245
Thanks for the translation, easy peasy! I'll post it on the ZRP website for download soon. Don't worry about the Ziphty Corporation text; it is only used if the Artifact Swap mini-mod is enabled.

Re Petruha companion hang-up: It is possible that the fix used to keep a survivor from repeating his report in 1.07 R3 is hanging up. See the change notes on page 268 in this thread:


I'll look at it more closely when I get some time. Thanks for reporting it.

Note to all: There is a minor fix in the next release to make the bunker door open before Kruglov/Semenov gets there. It is now possible with 1.09 for the scientist to follow you too quickly -- he is triggered to do so as soon as you step out of the bunker, and in 1.09 he can respond quickly enough to get there and interfere with the door opening.

If the scientist gets stuck in your 1.09 (or even 1.07) game, install the ZRP Support Utility to fix broken doors via the Modifier > SupportUtilities.cfg > Fix Broken Doors/Switches, then in game while near the bunker door press Esc then Z to bring up the ZSU dialog and select the "Remove/Restore Nearest Door(s)" utility and click "Go". Both doors will disappear, freeing Kruglov/Semenov to leave the bunker.

You can restore the doors by executing the same utility again. Then go protect your scientist.
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