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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
Posted by/on
Question/AnswerMake Oldest Up Sort by Ascending
  02:35:16  27 October 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4263
Victim, that does look great! I wonder how it maps to 1280x1024.

How did you do this? I would like to use that same background rectangle that shows the rubles on the upper left, for the inventory and search grids. Right now, red, yellow, even white text is not that legible on the current background.

No, I'm not asking you to do this (although I'd like to include that trade layout in the ZRP), I want to see if I can do it myself with GIMP and plugins...

Fatrap, that talking-dog story is funny in two ways, ha, ha! and sheesh! I've heard casual Russian comments from stalkers killed in anomalies, something of a eerie disembodied voice. It might be a prank, a mod, or a bug in the game...
  00:57:28  27 October 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2279
Beat you my arse, Victim!! If you were here I would shake your hand and buy you a beer! That is absolutely perfect. I can't wait to try it out! As far as I am concerned, the center "trade item" field has always taken up too much room.... and it was the least important of the fields! I realize that the folks that did the original artwork for the game made all these fields so that they would look nice and balanced... but in real use, the left field for your inventory gets used the most and usually has the most items in it. So I think you have a winner there, Victim!
  23:05:53  26 October 2007
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Victim
Senior Resident
 

 
On forum: 05/21/2005
Messages: 1089
Please don't beat me master.

http://img250.imageshack.us/my.php?image=sspaul102707021441l01essf6.jpg

Technically I'm absolved of responsibility as that is what you asked for.
  20:32:37  26 October 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2279
NatVac, this is way off-topic, but it is too funny to not post! Anyhow, I was cruising thru the Russian forums this morning and reading about single-player bugs in hopes that I could find something we could use in the ZRP. And I found a post that reported a bug with the 1.0004 patch. It seems that the poster was encountering wounded blind dogs that were speaking to him in Russian.... and they were asking him for medkits!! I sure hope that this was some kinda prank!!!!
  16:28:39  26 October 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4263
DC-, I have a couple of suspects. As mentioned in the AliVe thread, my primary one is that something is marked for destruction via alife():release() in death_manager.script, but due to the object destruction occurring in a separate thread, other NPCs see it and consider it ... just before it goes away. So if they want it... boom.

A minor suspect is that the dropped item sometimes falls through the floor of the level and might then be destroyed by the game.

I'd look for what the NPCs have as inventory that they might drop.

It may be that the only cure for this is rolling back to 1.0003. Maybe a later patch from GSC? --What's so funny? Why is everyone laughing?

Thanks for the laugh, silverpower. I hope I can keep being useful.
  13:47:38  26 October 2007
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DC-
Senior Resident
 

 
On forum: 07/04/2007
Messages: 451
Hey, I'm getting the entity not found bug a lot lately and since NatVac believed that it's a vanilla problem, I thought I'd post it here, hoping that someone will come up with a fix.

Expression : e_entity
Function : xrServer: rocess_event_reject
File : E:stalkerpatch_1_0004xr_3daxrGamexrServer_process_event_reject.cpp
Line : 12
Description : entity not found. id_parent=393 id_entity=395 frame=131354

It's almost always linked to killing an NPC, only had it once in X18 when entering the command center.
  12:16:17  26 October 2007
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Victim
Senior Resident
 

 
On forum: 05/21/2005
Messages: 1089
Sure, that'll work fine. It'll look odd but 20x20 will get you your 10 columns. I'll have to start over though so it'll take a while longer...and this time I won't create it on top of Redux.

Yes, that was a major "Doh!" moment.

I'll see if I can get all of the relevant screens done for you during the next few days.
  09:52:09  26 October 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2279
Victim... it looks pretty good to me! I wonder if you could get the extra room for the 10 columns on the outside inventory fields if you used 20 X 20 grids for the center field where it shows the items you are trading. It would be tiny icons but it isn't very important to see that particular field.
Just a suggestion.... might not work at all!
  08:41:57  26 October 2007
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Victim
Senior Resident
 

 
On forum: 05/21/2005
Messages: 1089
Let me know if you're happy with this example Fatrap. 35x35 grid size @ 1024x768.

http://img134.imageshack.us/my.php?image=sspaul102607204912l01esom1.jpg

Unfortunately, I can't seem to find a way to get more than 8 columns onto the screen without things getting very messy. Yes, I feel a bit silly for promising you 10 columns at a reasonable grid size. I still need to make room for the scroll bars inside the middle frames too but I'll find a way. I might just be able to squeeze one more row in at the bottom if I stretch the textures out. This is for you so don't be shy about giving the orders if you'd like some changes made. Once you're happy with the trade screen, I'll get to work on distributing the changes throughout the other inventory files.
  06:41:01  26 October 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2279
Looks pretty good to me Victim! There is a lot more room to tweak things a bit. That will really help a lot. I will really be looking forward to trying it out!
 
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