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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
Posted by/on
Question/AnswerMake Oldest Up Sort by Ascending
  16:28:39  26 October 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4259
DC-, I have a couple of suspects. As mentioned in the AliVe thread, my primary one is that something is marked for destruction via alife():release() in death_manager.script, but due to the object destruction occurring in a separate thread, other NPCs see it and consider it ... just before it goes away. So if they want it... boom.

A minor suspect is that the dropped item sometimes falls through the floor of the level and might then be destroyed by the game.

I'd look for what the NPCs have as inventory that they might drop.

It may be that the only cure for this is rolling back to 1.0003. Maybe a later patch from GSC? --What's so funny? Why is everyone laughing?

Thanks for the laugh, silverpower. I hope I can keep being useful.
  13:47:38  26 October 2007
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DC-
Senior Resident
 

 
On forum: 07/04/2007
Messages: 451
Hey, I'm getting the entity not found bug a lot lately and since NatVac believed that it's a vanilla problem, I thought I'd post it here, hoping that someone will come up with a fix.

Expression : e_entity
Function : xrServer: rocess_event_reject
File : E:stalkerpatch_1_0004xr_3daxrGamexrServer_process_event_reject.cpp
Line : 12
Description : entity not found. id_parent=393 id_entity=395 frame=131354

It's almost always linked to killing an NPC, only had it once in X18 when entering the command center.
  12:16:17  26 October 2007
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Victim
Senior Resident
 

 
On forum: 05/21/2005
Messages: 1089
Sure, that'll work fine. It'll look odd but 20x20 will get you your 10 columns. I'll have to start over though so it'll take a while longer...and this time I won't create it on top of Redux.

Yes, that was a major "Doh!" moment.

I'll see if I can get all of the relevant screens done for you during the next few days.
  09:52:09  26 October 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2279
Victim... it looks pretty good to me! I wonder if you could get the extra room for the 10 columns on the outside inventory fields if you used 20 X 20 grids for the center field where it shows the items you are trading. It would be tiny icons but it isn't very important to see that particular field.
Just a suggestion.... might not work at all!
  08:41:57  26 October 2007
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Victim
Senior Resident
 

 
On forum: 05/21/2005
Messages: 1089
Let me know if you're happy with this example Fatrap. 35x35 grid size @ 1024x768.

http://img134.imageshack.us/my.php?image=sspaul102607204912l01esom1.jpg

Unfortunately, I can't seem to find a way to get more than 8 columns onto the screen without things getting very messy. Yes, I feel a bit silly for promising you 10 columns at a reasonable grid size. I still need to make room for the scroll bars inside the middle frames too but I'll find a way. I might just be able to squeeze one more row in at the bottom if I stretch the textures out. This is for you so don't be shy about giving the orders if you'd like some changes made. Once you're happy with the trade screen, I'll get to work on distributing the changes throughout the other inventory files.
  06:41:01  26 October 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2279
Looks pretty good to me Victim! There is a lot more room to tweak things a bit. That will really help a lot. I will really be looking forward to trying it out!
  06:13:45  26 October 2007
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Victim
Senior Resident
 

 
On forum: 05/21/2005
Messages: 1089
Here's an early sample Fatrap. As you can see, I've only managed to get 8 columns, even when using 35x35 @ 1024x768 and there's not a whole lot of room to move. The empty space on the right side of each inventory needs to be left there so that the scroll bar doesn't cut anything out. I removed the top and bottom background bars and replaced the middle trade frames with slimmer versions and reduced the width of them considerably. There are 7 columns in those screens - if you know how much width (grid spacings) that the longest weapon in the game requires, I may be able to reduce the size further. I'm not certain but I think that some of the rifles use 7 columns if they are equipped with a silencer...and it looks nasty if it hangs over the edge of the inventory.

NB: Please dismiss all of the alignment errors in the picture. I'm just trying to find some balance within the grid system for you first.

http://img152.imageshack.us/my.php?image=sspaul102607181919l01esmf8.jpg
  06:05:21  26 October 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2279
Hey Victim.... 35 X 35 would probably work fine if 40 X 40 won't fit! I appreciate you trying to do this.... sounds like it would be a real pain!
  04:41:17  26 October 2007
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silverpower
short-haired anarchist hippy scum
(Resident)

 

 
On forum: 08/26/2007
Messages: 790
Well, as you've learned, it *is* pretty easy to add level_changers. It's harder to find a good place for them, clear out any obstacles (like radiation fields) and then there's the hours of testing to make sure everything's solid. That's what I'm doing. Don't worry, I won't strangle you, I still need you alive... for now.

@ Victim: The only XML-related things I spent much if any time on is the stash description rewrites, and even those need updating to reflect their new contents.
  03:00:47  26 October 2007
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Victim
Senior Resident
 

 
On forum: 05/21/2005
 

Message edited by:
Victim
10/26/2007 4:26:35
Messages: 1089

---QUOTATION---
But I stand by my statement that the text is already in the archive, in ui_st_other.xml. I just re-downloaded the archive and checked; the string ID for "ui_mm_save_level_game" is definitely in gamedataconfigtextengui_st_other.xml. So if you use the patch as is, you'll see the proper text.
---END QUOTATION---



Firstly, there's no need at all for an apology, it takes two to miscommunicate. Ask anyone; I've mastered that art. Secondly, I hadn't realized that it does indeed work correctly if the 'default' mod is installed. That's the important thing. Therefore, you can simply ignore my previous ramblings.

@ Fatrap: I think I'll just make something up that attempts to match your desires. If I'm lucky, it'll also work for other resolutions but I'm not counting on it.

EDIT/ Are you sure you want a 40x40 grid? That makes for some quite colossal icons, not to mention that it forces extreme limitations on what can be done with the rest of the screen. Each persons inventory width is 400 pixels, that leaves a very measly 224 (minus 70-100 for frames and spacings) for the actual trade interface. May I suggest 35x35? I think that I can do 40x40x10 but it won't be pretty.
 
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