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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
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Question/AnswerMake Oldest Up Sort by Ascending
  18:37:20  1 November 2007
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silverpower
short-haired anarchist hippy scum
(Resident)

 

 
On forum: 08/26/2007
 

Message edited by:
silverpower
11/01/2007 18:39:17
Messages: 790

---QUOTATION---

Fatrap, that key monitor is clever. It uses a lot of the available idle time just to check for a key-has-been-pressed file, and requires an extra program running in the background at all times to work, but it seems a reasonable workaround for the moment until we can get something better.

---END QUOTATION---



*nods* A large problem with Stalker's Lua implementation is that it lacks anything resembling external I/O support. Also, you pretty much have to end up polling every 100-200ms to make sure you catch a keystroke. If it were just a music player hook, this wouldn't be that big a deal, because you only *need* to poll every 333-1000ms or so to import the status line and issue a tip if relevant, since the keyhook can handle the player control logic on its own just fine. But to execute something like 'use anti-rad', you need it to be more responsive - I think the polling speed is currently around 100ms.

I'm going to have to remember some basic network programming to pull off the music-player control - I could've gotten it working *weeks* ago if it was Linux and I had D-Bus or the XMMS socket control, but Windows lacks messenging APIs that I'm actually familar with, and the control method I'm using requires telnetting into a local foobar2000 session with foo_controlserver.
  17:55:04  1 November 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4263
Welcome to the forum, omero! For modding the ZRP, you should look first at the included ZRP_ModdingNotes.txt file. The "Quest Time Limits and Other Quest Management" section might have helped your search.

Victim, that is very professional-looking, and I'd like to include it in the ZRP. The Modifier program will make file selection to swap between different trade and other screens very easy.

Fatrap, that key monitor is clever. It uses a lot of the available idle time just to check for a key-has-been-pressed file, and requires an extra program running in the background at all times to work, but it seems a reasonable workaround for the moment until we can get something better.

DC-, I've been spawing at the beginning of the levels, using the level_changer parameters. Thanks for the kind offer of the coordinates -- I might need some in a bit.

Folks, I was delayed a bit this week with a sudden flurry of breakdowns in RL,* but the mod modifier program is about half done, and I'll resume the bug fixing later today.

___________
*In the past week I've been sidetracked replacing an outdoor lamp post (pouring concrete, rewiring lights, landscaping), troubleshooting a central air conditioning/heating circuit board (I fixed it! Yay!), and tearing down and rebuilding a pool pump motor (how the heck did strips of copper get behind the impeller?) Hopefully the breakdowns will pause for a bit...
  01:53:20  1 November 2007
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omero
(Novice)
 
On forum: 10/21/2007
 

Message edited by:
omero
11/01/2007 2:13:41
Messages: 47
Hello!

Been lurking a while and still trying to cut through the fog... This and the BFA thread got me immediately. Nice work NatVac et all
Very interested in extending quests and in the 'postpone quest' thing... Was it pulled out of 1.03? Got many more questions but... well, some more digging first Cheers!

Edit:
Ok found it, nevermind. Must have been one of those tricks vimdiff plays at the late hour!
  09:27:25  31 October 2007
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Victim
Senior Resident
 

 
On forum: 05/21/2005
Messages: 1089
I figured that as I'd already made a start on this trade UI, that I might as well finish it. Yes, it's a detour of sorts but rest assured, I'm still hunting for a way to dislocate certain UI rules so that they can be manipulated freely.

http://img138.imageshack.us/my.php?image=sspaul103107214505l01esop3.jpg
  23:15:37  30 October 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
 

Message edited by:
fatrap
10/31/2007 2:35:24
Messages: 2279
Hey DC-.... Most of the time medkits are plentiful..... unless you use a mod like Redux Extreme or my Down & Dirty that limits the supplies available. And I do use bandages... just not as often as I do medkits. It is kinda a toss-up.... but I have never died due to not being able to get to a medkit or bandage quick enough. I have pushed it too close several times with radiation and got to see that big red "Game Over" logo! It would be great if we could have hot-keys for everything... but I have a feeling that they are hard-coded in. Hope I am wrong!

EDIT: Found something that might work better than my idea. This is a little beyond my scope of experience, so I need one of you good scripters to look at it:

http://stalker.filefront.com/file/HeEr0s_STALKER_Keys_MOD;82900
  22:16:31  30 October 2007
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DC-
Senior Resident
 

 
On forum: 07/04/2007
Messages: 451
Hmm, I use bandages a lot more than medkits, because when I'm at 2/3 health, I don't wanna waste a medkit.
You're right though, antirads should have a hotkey too, as well as energy drinks.
  18:42:24  30 October 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2279
Hey everyone! I just had an idea... got it from giving some advise in another thread. OK.. here goes..don't laugh too hard!

I think the bandages are pretty worthless in the game and I seldom use them. BUT... they have a hot-key tied to them for instant access! OK.. how about switching the attributes of the anti-rads and the bandages and switching the icons for them. That way you would have instant access to the new anti-rads via hot keys. And it would still look authentic! You would have to edit a few enc. files to make the descriptions work and a few other files to keep the availability of the new anti-rads balanced in the game... but the end result would be a much more usable hot key. Nothing worse than dying from radiation when you have 20 anti-rads and can't get to them fast enough because they are buried in your inventory!
  07:06:25  30 October 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2279
Thanks for the clarification on the xml files Victim! I'm really not surprised at the "dead weight" being left in the game files. I spent hours today just listening to a bunch of the different sound files.... there is a lot of stuff that is not used in the game. Like the Russian rap song and the sound file of someone imitating a motor scooter!
Oh... about the potential for a big trade inventory from some of the traders. I really did not think about it either. Most of the time I keep the traders inventory slimmed down in my FPS mods.... however the Stalker mod with the most downloads at FileFront is the Trader Mod... with over 45000 downloads. That is a lot of folks that like big trade inventories!
  05:28:06  30 October 2007
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Victim
Senior Resident
 

 
On forum: 05/21/2005
Messages: 1089

---QUOTATION---
I do have a question for you about these inventory / trade / carbody screens.... why is there a standard file and a "new" file for each and why do we change settings on the standard trade file and not the "new" one? The other inventory files we change are the "new" ones! Or perhaps both of the files need to be changed???
---END QUOTATION---



Fatrap: There are many redundant files in the game. Many of these are made especially apparent when roaming through the UI (XML & DDS) files. If you look closely, you can see there have been at least 4 different attempts at creating the Stalker UI and what makes the final result worse is that there really is no file consistency (which is seen by the use of a 'new' file used for 'x' while another 'new' file is ignored for 'y') and several files are accessed for only parts of their contents; the rest being dead weight. I use that term because much of it cannot be used at all, due to the restrictions in place via game.dll.


---QUOTATION---
The other traders tend to have a lot of stuff in inventory, but the trade screen has sticky transfers which don't reset the grid to the top, so I don't mind scrolling their grid if I have to.
---END QUOTATION---



NatVac: Actually, I hadn't even thought of the potential for numerous items to be available from any of the traders...I've become so accustomed to the item scarcity in Redux that I completely overlooked the possibility.
  20:43:50  29 October 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
 

Message edited by:
fatrap
10/29/2007 20:47:15
Messages: 2279
NatVac... about the louder sounds.... I tried setting the gain up on them with a mp3 gain tool but most of them crapped out after 6 to 8 db increase. Wasn't pretty. What I am thinking about trying is to physically re-record them. I have a X-Fi sound card and Klipsch 5.1 Ultra sound system so I can crank the stock ones up and hopefully record them at a higher volume. I think that this will work... awfully time consuming though...

BTW... I love this sound system... I can crank it up and literally see pictures on the wall shake! What is even better is when my teen-age kids go running to their Mom..... "Dad's playing his computer too loud!" Talk about sweet revenge!!!

EDIT: I like your idea on the configuration tool NatVac! I hadn't thought of anything like that. Sure would simplify things.
 
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