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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
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  09:26:57  6 October 2018
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easy peasy
(Novice)
 
On forum: 08/26/2018
Messages: 16
I can be mistaken, but visually on Val, when aiming at the finger, you can see that there is no smoothing, and when sig550 is aimed, at part of the rear sight there are no polygons, L85 on the finger, you can see the torn polygons. If you can please check it out.
  09:55:39  6 October 2018
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
Messages: 414

---QUOTATION---
I can be mistaken, but visually on Val, when aiming at the finger, you can see that there is no smoothing, and when sig550 is aimed, at part of the rear sight there are no polygons, L85 on the finger, you can see the torn polygons. If you can please check it out.
---END QUOTATION---



I can try and smooth all the hands again, but I can't do anything about weird polys during animations.

Sometimes, my animations come out good, sometimes fingers move unnaturally or disappear, despite never even touching those bones while animating.

I'm currently trying to fix the HPSA, but for whatever reason, whenever I change the silencer model, the whole weapon gets tilted slightly forward, missaligning the sights.

I can't for the life of me understand why stuff like this happens.
  10:25:14  6 October 2018
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easy peasy
(Novice)
 
On forum: 08/26/2018
Messages: 16
MrSeyker, And what sdk you use and 3D editor for this? I saw that for them there are various plug-ins and fixes, can they help you? I believe that you will succeed, good luck!
  00:17:27  7 October 2018
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
Messages: 414
Ok, the smoothing on the Val and the Vintorez has been reworked.

I corrected the missing polys in the SG550 by taking the sight from the COP model.

The arms on the L85 have been smoothed, and the broken finger fixed.

It's a rather crude fix, I imported a finger from the G36 mesh, and the vertex weighting is really basic, completely removing articulation from the finger, but since the only time that finger moves is when shooting, and the animation is applied to the base of the finger, it makes no difference visually.

http://www.mediafire.com/file/s7w30l8qg087gwd/MrSeykerWeaponFixesV2.rar/file
  21:42:56  7 October 2018
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
 

Message edited by:
100RadsBar
10/07/2018 21:44:37
Messages: 1613
Just did a quickrun through XR3.

As in the XR2 playthrough I had OWR, and Photo Realistic Zone installed.

The only thing that struck me as odd, is that some of the audio gets cut off at the end. This is both in Cutscenes with Doc, and radio transmissions (Ghost for example). Also the dialogue with C-Con gets the end cut off.

This did not happen in XR2.

Any idea what might be causing this?

Other than that no problems, or crashes.
  19:22:47  9 October 2018
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easy peasy
(Novice)
 
On forum: 08/26/2018
 

Message edited by:
easy peasy
10/09/2018 19:24:11
Messages: 16
Good job! I'd love to use your fixed models, they're really good. It is a pity that few people generally use vanilla models of weapons, they look good in this game, even despite some shortcomings, sometimes strange animations and hands. Many replace them with other models and they sometimes do not fit this game.
It's not really related to guns, is it possible to correct the flight of the bolt? I saw some model with similar correction, but that bolt could break boxes, i.e. probably because of the wrong weight.
  06:23:33  10 October 2018
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easy peasy
(Novice)
 
On forum: 08/26/2018
Messages: 16
Here it is: http://rgho.st/8YbL6lxH6
  11:26:47  12 October 2018
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poaa
(Novice)
 
On forum: 10/12/2018
Messages: 11
Have some questions about this mod.
Do this mod disable artifacts spawn on wild after i've pick them up?
I remember after i take all artifacts in a map, leave it and get back later i can see some new ones to collect, but after i use zrp there's none to spawn. Maybe i remember it wrong?

Or what should i do (edit some documents) to enable them spawning?
  11:36:33  16 October 2018
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williamcll
(Novice)
 
On forum: 10/16/2018
 

Message edited by:
williamcll
10/16/2018 11:37:12
Messages: 1
Hi, I've recently installed this mod on a fresh installation of the game and followed the readme and quick start guide. However, when I get into the game and try to interact with some NPCs like Wolf and Tolik the F key does not appear and no talk prompt appears and now I'm stuck on the start mission. Any solutions?
https://media.discordapp.net/attachments/298886428459401236/501661613825458185/ss_user_10-16-18_15-43-40_l01_escape.jpg
  17:34:15  18 October 2018
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
Messages: 414
NatVac, I know the modifier is not a priority, but I was wondering if an update could be made to its function so that it doesn't make backup files if specified (maybe a global setting, or something called via config entires).

When I expanded on the PRP, I included a weather tweak, but because of the way COPs engine loads weather files, it will read the backups and CTD. You can fix it easily by removing the backup files, but the end user of a mod/patch really shouldn't have to hassle with that.
 
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