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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
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  08:00:14  24 November 2007
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BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
Messages: 3336

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Sorry about the grief integrating ZRP with other mods, BobBQ. The integration should be less difficult in future releases. The text files are not that critical.
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Actually, the merging process itself was pretty easy. The problem was that I kept getting crashes I'd never seen before, but that seems to have resolved itself now: I've managed to get all the way to the Bar with only a single Lua-related CTD in the Agroprom map.

At this point, I think my problems were due more to sloppy merging than to any bugs that ZRP might have.
  22:11:59  23 November 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2286
Welcome to the forums motiv-8! Glad to have fresh input.... it really helps at times. We can get so wrapped up in things that we forget what it is like to see things from a fresh viewpoint!
  19:58:24  23 November 2007
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motiv-8
(Senior)
 
On forum: 11/23/2007
Messages: 120
Hey there guys,

I've been stalking the forum since about April, and I've been following this effort all the way through. It may not mean much to someone who can't contribute much in way of modding (scripts? eh?), but I wanted to say great job! Your efforts are making the game a much more enjoyable experience, and I wanted to come out of hiding to tell you guys that it's much appreciated, and that just because not a lot of people are making input doesn't mean it's not useful and gratious work.

And hey, if you are ever in need of additional testers...
  15:50:10  23 November 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2286

---QUOTATION---
If you really want the "Shadow of NatVac", maybe you can find it in dezodor's Priboi Story. Apparently I reprise the role of Snitch, the annoying know-it-all.
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Oh Nooooo!!! Does this mean that we will have to start paying you for information???? Not that you don't deserve it..... but Fatrap will have to get another job to be able to afford this 'cause of all his questions!!! Man... I knew I should have taken that job offer from the Dallas Cowboys cheerleader squad to be their towel boy / locker room assistant! It only paid $150,000 a year so I tossed it...... hmmm... camera pans to a frantic Fatrap in his pajamas outside his house dumpster diving for tossed job offer....
  05:59:41  23 November 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4280
The email DC- mentions contained the dialog_manager.script file I've been discussing that is compatible with both 1.0004 and 1.0005. It was tested enough to permit me to send it to a few modding folks who discovered their dialogs didn't work with 1.0005. A couple of others who don't really need it also got it. It will be included in a future release of the ZRP for modders. (It is not needed for the ZRP itself.)

>> GS who? I thought this was STALKER - Shadow of NatVac...

Hmmm. Is "NatVac" worse than "Chernobyl"?

If you really want the "Shadow of NatVac", maybe you can find it in dezodor's Priboi Story. Apparently I reprise the role of Snitch, the annoying know-it-all. Sounds like perfect casting, even down to the crash-to-desktop you experience when you talk to me in the test version. Sounds like barin will save the day...

Sorry about the grief integrating ZRP with other mods, BobBQ. The integration should be less difficult in future releases. The text files are not that critical.
  22:55:55  22 November 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2286
Thanks silverpower... I think you are right about the PSI thingie now that you mention it! And that makes sense about the detectors being MP items. Anyhow, it is really pretty easy to put them back into the game... but what I did not like is that they took up one of my belt slots and I didn't want to give one up! Anyhow... this little project I am working on will probably not be released... it is just something I am doing for the fun of it. So instead of stressing out over the detector issue, I just cheated and gave the simple detector the attributes of the elite detector! Sweet! It really is too powerful for the game... because with it you can run full speed thru just about any anomaly field. Again... this was just something I was goofing around with and got curious if these things were even available in the vanilla game. Kinda glad they are not because they really do spoil the immersion. (Unless you are like me and like to get from point A to point B in the shortest amount of time. Probably a result of all this mod testing! )
  21:53:25  22 November 2007
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DC-
Senior Resident
 

 
On forum: 07/04/2007
Messages: 451
GS who? I thought this was STALKER - Shadow of NatVac...

@NatVac
Thanks for the mail. Although I'm not modding at the moment, all the infos and help with the mod is greatly appreciated, maybe it'll lower the amount of motivation needed to get back to modding.
  21:22:32  22 November 2007
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Nightwatch
Senior Resident
 

 
On forum: 08/13/2007
Messages: 952
@Natvac

Thanks for the compliment; ZRP is better than that of what GSC has recently released (1.0005), so I naturally advise people to use it and see some benefit of it in their games. I use it, too.
  20:51:08  22 November 2007
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silverpower
short-haired anarchist hippy scum
(Resident)

 

 
On forum: 08/26/2007
Messages: 790
It's not, actually.

It's a psi sensor - a quest item. It just happens to use the Elite detector's icon for the sake of convenience (and presumably not wasting the icon slot). I'm toying with making a mini-mod to allow you to get varying amounts of psi-protection dependent upon how many scans Kruglov was able to take before he died - minimum protection if he dies before he starts scanning, and progressively more until he drops dead coming back, all the way to full protection.

The Elite is used in MP - I'm not sure, but the Advanced detector might be used in MP, too. I don't play MP (only poked around a couple times with beta-2215 and retail 1.0004 on my own), so I can't be sure about the latter.

As for how to re-enable them - I distinctly remember getting them working with FPS Fun Pack before (I modded it in, didn't work *quite* like Redux did, though). Unfortunately, that particular gamedata folder is long gone. I'll take a look at the detectors and see how we got them up and running - I wasn't around for that.
  20:36:36  22 November 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2286
Hey barin... thanks for the reply..... but what I am wondering is how they are supposed to be used in the vanilla game... without changing anything. I really think that they were cut out for some reason. (Kinda like the TOZ34). All the files are there and it is fairly simple to put them back into the game.... I just don't see how you can get them and use them without modding something! I found a elite detector on Prof. Krugovs corpse once but I could not equip it. (At least I think it was an elite detector)
 
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