Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
 ZRP - A joint effort in fixing S.T.A.L.K.E.R.

« Previous 10 events | 1 ... 258 259 260 261 262 263 264 265 266 ... 354 | Next 10 events »
 Question Do YOU want an unofficial patch? Answers Yes, I'm desperate! Yeh, why not... I don't care either way. Could easily do without it... Decane, stop spamming the forums with your dumb ideas! NO!
Posted by/on
18:49:49  16 June 2008
BobBQ
2007-2017
(Resident)

On forum: 07/30/2007
Messages: 3336

---QUOTATION---
NatVac, congratulations on your forum anniversary!
---END QUOTATION---

Yes, indeed!
17:40:59  16 June 2008
Cpt. Borovich
Senior Resident

On forum: 09/02/2007
Messages: 460

---QUOTATION---
NatVac, congratulations on your forum anniversary!
---END QUOTATION---

Lol.. Congrats too!.. (sorry to be late.. )
--
Cpt. Borovich
16:47:06  16 June 2008
gsggamer1121
(Senior)

On forum: 06/18/2007
Messages: 70
I did not understand that it was a vanilla patch change. I read the readme and saw something about problems with the changes to the smart terrain it so I thought it was a ZPR change. This is great, thanks a lot for the answer and good job everyone that did this!
10:12:00  16 June 2008
FreeKiller
Senior Resident

On forum: 10/24/2007
Messages: 613
happy aniversary

and thanks for your mod,i´m using it with a few changes,and your mod makes missions ok even in other order,firts talk to guide,meet doctor before agroprom,i killed Borov in garbage...by now i´m opening the free play without problems,well,some CTD but they are my fault

C.O.N.G.R.A.T.U.L.A.T.I.O.N.S.

STALKER needs fans like you...and like me

Snowball,i can send you files you need for repair,just ask by mail
02:54:22  16 June 2008
Don Reba
Bishop and Councilor of War
(Moderator)

On forum: 12/04/2002
Messages: 11561
NatVac, congratulations on your forum anniversary!
02:24:47  16 June 2008
NatVac
Senior Resident

On forum: 06/15/2007
Messages: 4209
Snowball, as FreeKiller indicates, you are using repair, even if you didn't intend to do so. There is more to this than just that file. It is being referenced by a dialog assigned to the Barkeep. Look in the custom character_desc_bar.xml you are (or were) using. Find the bar_barman character entry, normally near the very top of the file. There is probably an <actor_dialog> entry with bar_trader_repair in it.

While a dialog's contents can be changed on the fly, the reference to the dialog becomes part of the game when the profile is loaded for the NPC (here, the Barkeep). This happens when the NPC is created for the game, and for storyline and other all.spawn characters, this means it occurs when you start a new game. It then resides in the saved games even if you remove the profile template.

Since you probably don't want to start a new game, you need to re-add the XML file that contains the dialog reference, which probably looks like this: <dialog id="bar_trader_repair">. The file might be a custom version of dialogs_bar.xml or it might be a separate custom XML file. Then you need to make sure the text file is there to support this bartender repair, and it needs to be the one used by the repair dialog -- the references in the dialog XML file will correspond to entries in the gamedata\config\text\eng\ repair text file.

You might need to add a reference to that XML file to the list under [dialogs] in System.ltx if it is not named dialogs_bar.xml.

Finally you need to check your localization.ltx file to make sure the extra repair text XML is included.

Now you know why I strongly suggest starting the test versions of the ZRP with a new gamedata subdirectory.

As to the Boar/Borov issue -- I'm going to leave the text as Borov, as that is the intent of the dialog and that is the name of the keyholder, your objective.

¯¯¯¯¯¯¯¯¯¯
>> The smart terrain changes seems to do more harm than good, is it possible to disable it? I really only want bug fixes.

gsggamer1121, there are no smart terrain changes to the ZRP over vanilla that I can recall. Would you mind explaining what you mean?

Vanilla (unmodded) patch 1.0004 introduced changes to expand NPC awareness, which now causes problems in that NPCs are likely to have a hangup about some distant enemy that is really not a threat. If this really bothers you, revert back to patch 1.0003 and use bardak's bfa for 1.0003.

To get almost pure vanilla out of the 1.05 version of the ZRP, run the Modifier program. Click on the following entries and follow the instructions, clicking the Apply button after making changes to each entry:

_ZRP Mod Stuff -- uncheck Automatic ammo boxing and Antirad Hotkey checkboxes
Quest Time Limits -- set quest_time_factor to 1, uncheck any checked checkboxes
Secret Stash Stuff -- uncheck any checked checkboxes
Sound Annoyances -- uncheck any checked checkboxes
Trade and Search Screens -- select "Vanilla Screens"

We can work on re-enabling the right-mouse popup menu annoyances with some additional file editing. Just let me know.

¯¯¯¯¯¯¯¯¯¯
Folks, it looks like the ability to see the markers and objectives for the Agroprom underground is like finding pseudodog tails. You might see the markers twice in a row, but then not again for a long time. More research is needed. Maybe separating the Agroprom and Agroprom Underground entries might improve the odds...
23:26:01  15 June 2008
gsggamer1121
(Senior)

On forum: 06/18/2007
Messages: 70
The smart terrain changes seems to do more harm than good, is it possible to disable it? I really only want bug fixes.

Thanks!
21:49:04  15 June 2008
FreeKiller
Senior Resident

On forum: 10/24/2007
Messages: 613
you are usin repair,that´s why is asking for the repair dialog,is so easy,just need add a few lines in 3 files,escape,bar and yantar,check them and copy and paste,the lines are at the beguining
13:07:01  15 June 2008
Snowball
Senior Resident

On forum: 12/17/2007

Message edited by:
Snowball
06/15/2008 13:16:01
Messages: 450
What I mean is that Barkeep says "Boar", while the writing is "Borov". I think I put the wrong screenshot... sorry.
I have deleted the file you mentioned, configgameplaydialogs_bar.

I will see what happens now. I think I must have slipped some Alive crap in there ... I have a file called alive_dialogs, despite the fact that I haven't seen any evidence of this (no mutants going mad etc).

By the way, have you edited anything in the Agropom? I managed, somehow, to save all of the neutrals who are fighting with Mole, and also I managed to stealth my way into the institute, all the way until I got the documents!#

Edit: Godammet! It still crashed even after I removed that file.

Expression : no_assert
Function : CXML_IdToIndex<class CPhraseDialog>::GetById
Line : 112

I have checked man, I put in:

Zrp 1.05
Particle enhancement

And that is it!
12:58:23  15 June 2008
NatVac
Senior Resident

On forum: 06/15/2007
Messages: 4209
>> err.. is it me or is there no link to the mod in Zrp_ReadMe.txt ??

Not yet, Cpt. Borovich -- it is not officially released. There is a link to this forum, with a reference to this discussion. There will likely be references to a download page at FileFront.

Besides, if you have the readme, you normally already have the mod, right? Actually, I know what you mean. Folks might want to see if they have the latest version.

¯¯¯¯¯¯¯¯¯¯
Folks, I've found that if I put the [l03u_agr_underground] entry before the [l03_agroprom] entry in game_maps_single.ltx, the PDA might be more likely to show the secret markers and Marked One's whereabouts when below ground there. This is still not fully tested.

Here's an update:
__________
[l03u_agr_underground]
texture			= mapmap_agr_underground
bound_rect		= -137.000, -147.000, -35.302, 50.254
; global_rect		= 255.0, 1900.0, 257.0, 1903.879150
; nv080529 - matched underground map to above-ground position; not perfect
; global_rect		= 204.0,1900.0,224.0,1945.0
; nv080530 - hidden map - might show GPS info on Marked One, secrets
global_rect		= 204.0,1900.0,224.0,1900.01
weathers		= indoor
music_tracks    = l03u_agr_underground_musics


¯¯¯¯¯¯¯¯¯¯
With this you can see Sid's autotask listing as well.

See the earlier listings on page 85 of this thread for X16 and X18 entries. I really would like some feedback on this if you have tried it.

Each word should be at least 3 characters long.
 Search: All the time 30 days 10 days 3 days All forums GSC General Forum S.T.A.L.K.E.R.: Shadow of Chernobyl Forum S.T.A.L.K.E.R.: Clear Sky Forum S.T.A.L.K.E.R.: Call of Pripyat Forum Cossacks Forum Cossacks II Heroes of Annihilated Empires American Conquest Forum FireStarter Forum Hover Ace Forum GSC Pro-Team forum
 Search conditions:    - spaces as AND    - spaces as OR

Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion

All short dates are in Month-Day-Year format.

 Copyright © 1995-2018 GSC Game World. All rights reserved. This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster. Opera Software products are not supported. If any problem concerning the site functioning under Opera Software appears apply to Opera Software technical support service.