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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
Posted by/on
Question/AnswerMake Oldest Up Sort by Ascending
  08:38:05  13 June 2008
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raf256
(Novice)
 
On forum: 11/30/2007
Messages: 42
Hi all,

I was thinking of starting a new game and I have a couple of questions about ZRP if anyone would be kind enough to answer.

If I install Decane's QO, what do I do with ZRP's own quest time limits in the modifier program? Do I ignore them completely? I understand QO has its own quest time limits, can anyone clarify on this? Also, are features like Show Rewards and bypassing of quests going to work with QO's new quests?

Finally, is there any update of the mod coming soon so it is worth to wait or should I start my game now?

Thanks
  14:43:54  12 June 2008
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Gr1ph00n
(Senior)
 
On forum: 10/02/2007
 

Message edited by:
Gr1ph00n
06/12/2008 14:46:01
Messages: 88
hello Natvac, i was wondering if you can tell me how to open your diffs files of zrp, i 've just opened them with notepad(plus-plus) and i see the changes that have got a "plus". Does a specific programm exist ?


edit
i dont know why, but this forum doesnt accept symbols like "plus"
  09:11:07  12 June 2008
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TSL16b
(Senior)
 
On forum: 06/22/2007
Messages: 92

---QUOTATION---
Thread title typo fixed (finally)!
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Does it mean we did all this mod development for the wrong game?!
  10:56:24  11 June 2008
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1674
Thread title typo fixed (finally)!

*Ahem* Yeah, so I finally got around to requesting a title fix. Why did I wait? Beats me... Anyways, I'm announcing this so you, NatVac, can change the thread title reference on this page: [link]http://www.metacognix.com/stlkrsoc/index.html[/link]
  07:05:12  11 June 2008
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Kanyhalos
Level ?? Demon (Boss)
(Resident)

 

 
On forum: 01/26/2007
Messages: 6527
[sry 4 ot]


---QUOTATION---
And barin worked with Decane to put some of those left-out weapons/armor into the Quest Overhaul in a very similar fashion.
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Hey NatVac, now I catched you, you are using google translator!!

PS: who don't know - the google translates the "mod" to "fashion" from russian
  22:21:19  10 June 2008
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2279

---QUOTATION---

Fatrap, please do. I think the extended map will likely work best, as the numbers won't need much adjustment. The global_rect maps to the coordinates on the global map (uiui_global_map), with an offset based on the scaling they specify in the [global_map] section -- they use 1024x2634 instead of 1024x2048, I think. So the vertical needs a multiplier.

By simply extending right-hand edge of mapmap_rostok.dds, we would only need to adjust one X-coordinate value in the global_rect setting (form: Xstart, Ystart, Xend, Yend). The bound_rect controls what portion of this image is shown in the HUD mini-map, and determination of the new values can be done empirically.
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OK NatVac.... check yer email! I think it turned out pretty good!
  21:33:07  10 June 2008
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Kimmuriel
(Novice)
 
On forum: 08/25/2007
Messages: 35
Just a small suggestion...

Well, I don't know if it's implemented into this mod, but during the game I find really annoying that when I check my PDA's Encyclopedia section, the unread texts are green, and after clicking on them it turns to white. But after a few gameplay hours every entry turn back to green, so it becomes unread again! Or perhas this happens when just a new entry added to the list, but I think this not depends on time, it always happens after a while!

Can you fix it some way?
  11:19:09  9 June 2008
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BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
Messages: 3336

---QUOTATION---
It would appear from the answers that the problem isn't the odds,* but the preference for the AN-94 over the LR300 when both are available. (I would not have thought that to be true, but unlike silverpower I have no idea how intrinsic weapons are ranked.)
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mp_ranks.ltx is rather byzantine, but it looks like it has some pretty strange defaults. Not only is the AN-94 higher ranked than the LR300, the MP5 is also ranked higher than the AKS-74U and AKS-74. At the same time, the WP_USP45 class seems to be very low on the pecking order, as NPCs will pass it up for just about anything else.

I've made some tweaks, but they'll need some time for thorough testing. What were the devs thinking, I wonder?


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If there is no script, maybe there can be a callback that can be used. But I don't know of one at the moment.
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Okay, then. For now, I think I can probably get approximate results by tweaking the classes and spawn odds for each weapon.


---QUOTATION---
This would mean that, unless someone else answers, the NPC might get more than one weapon and therefore the hierarchy is what is important.
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The logic of the system is definitely murky. NPCs seem to routinely prefer the sawed-off BM-16 over the TOZ-34, even though they have the same class and the TOZ is placed higher in mp_ranks.

At least, I think it is. I'm not entirely sure that the weapons are actually ranked according to their sequence in that file.


---QUOTATION---
It now sounds like you want to use the probability as a weighting function: if a lower-probability weapon is available, use it.
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That was what I had in mind, though on second thought it's probably not worth much sweat considering that only a player with a mod setup like mine would easily benefit from its implementation. An improved weapon ranking system is, as the others were getting at, probably a better solution for most modders. Either way it's not a critical problem, my frustration with the default setup regardless.
  10:48:03  9 June 2008
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4197

---QUOTATION---
What I'd like to try is to add some kind of conditional statement to the process, so that a veteran stalker who scores an LR300 at 40% odds will stop parsing the list there rather than go on to abandon'the gun in favor of an AN-94 at 80%. Can this be done?
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BobBQ, I currently don't think so, but I really don't know.

It would appear from the answers that the problem isn't the odds,* but the preference for the AN-94 over the LR300 when both are available. (I would not have thought that to be true, but unlike silverpower I have no idea how intrinsic weapons are ranked.)

I currently believe that you can't use the "prob =" approach without the possibility of getting all the weapons. I didn't see a script that gave an NPC his spawn items or parsed the "prob =" stuff; respawn.script uses a prob calculation but it seems to be for inventory boxes and the like. Note that I'm not claiming there isn't one, just that I've not seen it.

If there is no script, maybe there can be a callback that can be used. But I don't know of one at the moment.

This would mean that, unless someone else answers, the NPC might get more than one weapon and therefore the hierarchy is what is important. Adjusting the rank would help, or reassigning weapon classes to weapons might help.

...which is really just an echo of what I said about the others answering better than I could...

__________
*It now sounds like you want to use the probability as a weighting function: if a lower-probability weapon is available, use it. Maybe you could iterate over all the existing NPCs, perform the calculation for the NPC community and rank, then destroy the NPC's existing weapon and replace it with the upgrade if the random number calculation said to do so. But this is after the fact of initial NPC instantiation with his weapon.
  08:47:50  9 June 2008
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BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
Messages: 3336

---QUOTATION---
BobBQ, silverpower and EggChen have answered better than I could.
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Nobody actually answered the question, but never mind. I'll mess about with mp_ranks and see what results I get.
 
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