Would you like the Kitchen Sink with that request also .HA HA... ---END QUOTATION---
Very funny. I try to mod them myself.
Question:
Is it possible to extract that escape_dialog.script file? I wan to change it little. 50lbs of carrying space! Too low number. It spoils the game. Game idea is adventure and survival not carrying items back and forth.
I think this idea is good implement here:
Make traders spawn new items more often( Ammo and other stuff)
---QUOTATION--- I have some great suggestions for this mod:
1) Increase characters carrying weight. 10000lb is great
In one magazine review they critisized low carrying weight. I say also that is annoingly low. I mean like this: "Take few guns. Run to trader then do it again." Carrying weight addition reducing those running around with items to trader trips.
2) Increase characters starting money. 500000RU is good
3) Make traders spawn new items more often( Ammo and other stuff) ---END QUOTATION---
---QUOTATION--- I have some great suggestions for this mod:
1) Increase characters carrying weight. 10000lb is great
In one magazine review they critisized low carrying weight. I say also that is annoingly low. I mean like this: "Take few guns. Run to trader then do it again." Carrying weight addition reducing those running around with items to trader trips.
2) Increase characters starting money. 500000RU is good
3) Make traders spawn new items more often( Ammo and other stuff)
Are you joking? ---END QUOTATION---
Maybe some of my ideas were bit exaggerated. Read the other post before you. I explain carrying weight problem there.
---QUOTATION--- I have some great suggestions for this mod:
1) Increase characters carrying weight. 10000lb is great
In one magazine review they critisized low carrying weight. I say also that is annoingly low. I mean like this: "Take few guns. Run to trader then do it again." Carrying weight addition reducing those running around with items to trader trips.
2) Increase characters starting money. 500000RU is good
3) Make traders spawn new items more often( Ammo and other stuff)
Are you joking?
Maybe some of my ideas were bit exaggerated. Read the other post before you. I explain carrying weight problem there. ---END QUOTATION---
The weight limit should be imo 150 tops.... Why that amount of starting money? What the... are you planning to ruin the gaming experience completely? Perhaps stop looting everyone to sell their weapons would be a good start.
---QUOTATION--- I have some great suggestions for this mod:
1) Increase characters carrying weight. 10000lb is great
In one magazine review they critisized low carrying weight. I say also that is annoingly low. I mean like this: "Take few guns. Run to trader then do it again." Carrying weight addition reducing those running around with items to trader trips.
2) Increase characters starting money. 500000RU is good
3) Make traders spawn new items more often( Ammo and other stuff)
Are you joking?
Maybe some of my ideas were bit exaggerated. Read the other post before you. I explain carrying weight problem there.
The weight limit should be imo 150 tops.... Why that amount of starting money? What the... are you planning to ruin the gaming experience completely? Perhaps stop looting everyone to sell their weapons would be a good start. ---END QUOTATION---
It was 50lbs when I started it. Amount of money... Smaller amount is better. But that idea number 3 was great. Read the explanation for carrying weight in idea 1. Souns obvious reason to me to change it.
100RadsBar
100RadsBar - Formerly known as LoboTheMan (Resident)
On forum: 06/03/2009
Messages: 1619
---QUOTATION--- I have some great suggestions for this mod:
1) Increase characters carrying weight. 10000lb is great
In one magazine review they critisized low carrying weight. I say also that is annoingly low. I mean like this: "Take few guns. Run to trader then do it again." Carrying weight addition reducing those running around with items to trader trips.
2) Increase characters starting money. 500000RU is good
3) Make traders spawn new items more often( Ammo and other stuff)
Are you joking?
Maybe some of my ideas were bit exaggerated. Read the other post before you. I explain carrying weight problem there.
The weight limit should be imo 150 tops.... Why that amount of starting money? What the... are you planning to ruin the gaming experience completely? Perhaps stop looting everyone to sell their weapons would be a good start.
It was 50lbs when I started it. Amount of money... Smaller amount is better. But that idea number 3 was great. Read the explanation for carrying weight in idea 1. Souns obvious reason to me to change it. ---END QUOTATION---
Default carrying capacity in the un-modded game is 50 Kg, Not 50 lbs.
50 Kg. is roughly 100 lbs.
The game is part FPS, part RPG, part survival/horror game.
You are in an hostile, and unforgiving environment, where money and equipment is hard to get, and you will have to fight to make ends meet, and survive.
That is what attracted most people to game.
All this over-the-top carry capacity, and loads of RU to start with ruins the game. In my opinion.
I also dont want mods that makes the game easier by giving u loads of money and top quality weapons.
Giving u money and good weapons at start just kills the game, there is nothing to work for.
---QUOTATION--- I have some great suggestions for this mod:
1) Increase characters carrying weight. 10000lb is great
In one magazine review they critisized low carrying weight. I say also that is annoingly low. I mean like this: "Take few guns. Run to trader then do it again." Carrying weight addition reducing those running around with items to trader trips.
2) Increase characters starting money. 500000RU is good
3) Make traders spawn new items more often( Ammo and other stuff)
Are you joking?
Maybe some of my ideas were bit exaggerated. Read the other post before you. I explain carrying weight problem there.
The weight limit should be imo 150 tops.... Why that amount of starting money? What the... are you planning to ruin the gaming experience completely? Perhaps stop looting everyone to sell their weapons would be a good start.
It was 50lbs when I started it. Amount of money... Smaller amount is better. But that idea number 3 was great. Read the explanation for carrying weight in idea 1. Souns obvious reason to me to change it.
Default carrying capacity in the un-modded game is 50 Kg, Not 50 lbs.
50 Kg. is roughly 100 lbs.
The game is part FPS, part RPG, part survival/horror game.
You are in an hostile, and unforgiving environment, where money and equipment is hard to get, and you will have to fight to make ends meet, and survive.
That is what attracted most people to game.
All this over-the-top carry capacity, and loads of RU to start with ruins the game. In my opinion.
About loads o cash at start: I agree. Not a good idea.
Money and trader mods are not good but look at my comment about carry weight:
Game idea is adventure and survival not carrying items back and forth.
It makes sense to me. Taking away running around carrying bug does not ruin the game. It just makes it more fun to play. I don't want to spend 30min to carry items back and forth. Heh heh.
---QUOTATION--- I don't want to spend 30min to carry items back and forth. Heh heh. ---END QUOTATION---
In that case just use the Modifier in ZRP gamedata folder, and change your carrying weight to anything that you want. That's why this option is there in a first place, right?