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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
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Question/AnswerMake Oldest Up Sort by Ascending
  19:36:19  14 June 2017
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zZz1
(Senior)
 
On forum: 01/12/2016
Messages: 67
You can also use if you want advanced ai pack and versatile data storage, timers and netpacket for SoC, CS, CoP. In some cases, they will help to avoid errors and to improve gameplay. https://yadi.sk/d/aezjYMNOsEQvK - ai, https://yadi.sk/d/p69RQkBMu7JgR - versatile data storage, timers and netpackets.
  19:31:32  12 June 2017
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zZz1
(Senior)
 
On forum: 01/12/2016
Messages: 67
NatVac, You do not plan to correct the mismatch of icons of characters when receiving audio messages?
  13:07:24  12 June 2017
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zZz1
(Senior)
 
On forum: 01/12/2016
 

Message edited by:
zZz1
06/12/2017 19:28:17
Messages: 67
Please take a look or check it out: https://drive.google.com/open?id=0B9o5GNt_KQ8lY2o0WlB0eVRNWDg
  02:03:21  12 June 2017
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Volchitsa
(Novice)
 
On forum: 08/03/2016
Messages: 2
NatVac

I am venturing into the zone with the XR2. I will let you know if I encounter anything wrong.
  16:21:12  11 June 2017
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fellow
(Senior)
 
On forum: 01/31/2013
Messages: 61
No problem NatVac, i wish there's more i could do to help and improve even further the zrp. if there's something tell me but alas i have no skill whatsoever when it comes to programming or other stuff. Thanks for the kind answers let me know. As for now i'll also check out the srp of decane, which i haven't played in awhile, i'll have to wait for Decane to release the test build and help him if possible by testing.
  12:45:32  11 June 2017
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4261
>> Before I head out for good

BobBQ, I'll miss you and your contributions a lot. Thanks for greatly adding to the body of work that is related to STALKER. I've thoroughly enjoyed your well-written/-plotted stories and laughed a lot at your videos (I hope that was your intention!). And you have also helped make SoC better with your contributions to fixing and improving the game.

I think with many fun endeavors in life there can come a point where the reward reaped is no longer enough to justify the time, money and effort to make it worthwhile. It is especially sad when a great deal of that effort is increasingly spent dealing with new obstacles that bleed the fun out of the activity.

You are a talented creator, and the STALKER community has been the fortunate recipient of a lot of that creativity. I don't expect you'll stop creating, even if it is no longer in this realm. Whatever happens, I wish you continued success.
  12:42:48  11 June 2017
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
 

Message edited by:
NatVac
06/11/2017 12:48:12
Messages: 4261
Thanks for the feedback, MrSeyker, and for answering zZz1.

¯¯¯¯¯¯¯¯¯¯
What I meant by "wreak havoc with weapon mods", fellow, is that it will be harder to merge weapon mods with ZRP weapon configuration (.ltx) files. As for OWR, others have merged it with the ZRP. Some have had show-stopping bugs with it; I don't know if that is caused by an OWR issue or by a merge issue.

---QUOTATION---
it's not possible with the stable version of zrp (not the test one) use Original weapon renewal?
---END QUOTATION---


I don't know. I don't have OWR. ZRP 1.09 is currently a test version and has a lot of changes that increase the incompatibility with mods that change script files.

>> And what about russian audio mod, could it interfere with zrp?

Again, I don't know. The same I said about OWR applies here.

---QUOTATION---
I'm almost done with the playthrough testing the latest build, the game was very smooth apart from searching the body of Ghost which made me listen again his conversation. I'm aware this was fixed and i never encountered this bug last time i was playing with zrp, maybe it was once in a million chance?
---END QUOTATION---


ZRP never fixed that. It was included in the recommended add-on "SoC Sound Fixes" file, which is not included with any version of the ZRP (yet). Normally installing ZRP 1.09's gamedata\ after removing ZRP 1.07's gamedata\ will not affect the gamedata.db* files like gamedata.dbb_sounds. The gamedata.dbb_scripts add-on is not as useful with 1.09 as it was with earlier versions of the ZRP, but the sounds and the optional FPS "time_to_aim 0" mini-mod (gamedata.dbb_fps) are still relevant.

The paragraph describing the experimental ZRP 1.09 doesn't mention them, unfortunately. It's still a test version. Thanks for bringing that to my attention.

There's also the fix for the Pripyat "ghost garages" that you can get by running SoCPUP.exe in the SoC installation directory. I'm thinking of providing the fixed file in another gamedata.dbb_* file.

---QUOTATION---
Anyway i have another couple of questions in regard of flying snorks. Sometime they fly when they jump in yantar but i guess this is a very old bug from the engine and cannot be fixed?
---END QUOTATION---


Actually they fly by design, or rather they jump very high, very far. The bug is that they don't land in the right spots, so they can crawl through the air after a long, high jump to get to you. The only place I would personally allow these long jumps is from the hills in Red Forest, as the snorks do not look realistic crawling through the sky. I'll look at it in more detail if I get time.

>> Last but not least why does the body of stalker turn invisible?

It's a bug in the game engine:

---QUOTATION---
Some NPC bodies will drop through the ground when they die. They might reappear moments later, or when you move over them. If not, center your HUD white spot over the grey spot of the missing stalker, crouch, and slowly rotate around while looking down. When you are over the body, you will see a "Search body" prompt. You can pick up the body and drag it to a spot where it will stay above the surface, or you can simply search it.

-- from http://www.metacognix.com/stlkrsoc/QuirksInTheGame.html#Physics
---END QUOTATION---


If any parts of certain objects stick into the surface of the environment, the game considers those objects to be below the surface. This happens to weapons, artifacts, boxes and other movable physics objects (wooden crates, metal canisters), and yes, NPC bodies, especially NPC bodies, probably due to their many parts (toes, hands, elbows, backpacks and the like). It tends to happen more on uneven surfaces. The result is an invisible object.

My theory is that the object lands with some velocity and the collision detection is a bit behind in stopping the body's movement. If the velocity is too high so that a "bone" is detected to be in a wrong place, the physics engine goes nuts trying to prevent the problem of two objects occupying the same space. The result is the spastic launching/stretching of the body that will scare a player the first few times it happens.

A workaround in the ZRP for the hidden bodies/crates is to enable debug mode, start the game, load the save with the invisible body or bodies and then press Esc followed by the space bar to bump the bodies (crates, too) out of the ground.

Thank you very much for reporting on your experience playing the experimental version, fellow. That is what helps make the mod even better.

¯¯¯¯¯¯¯¯¯¯
zZz1, I'll also take a look at the artifact count. I think it was removed because it wasn't considered as important to gameplay. I played with 1.0, 1.0001 and 1.0003 and I didn't notice when the feature was removed.

I can't speak to the missing PDA biography information, other than to say I'll revisit it eventually. I can't do anything to fix engine problems at the moment, but maybe we can find a workaround if it isn't just a simple XML file change.
  18:55:11  10 June 2017
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fellow
(Senior)
 
On forum: 01/31/2013
Messages: 61

---QUOTATION---
Ok, my English not very good. But I'll try to explain more. Statistics of the artifacts were up to patch 1.0004, but did not work and was cut out, it's a little silly idea, given that artifacts have an important role in this world. To include the biography of stalkers like just need to unlock in stalker_ranking_pda (16), after the weekend I'll look more accurately, I write from memory. You can also include running animation with binoculars from 1 person in the config without edits to the engine, but you may need to replace the model, which then just in case I'll lay out. Also in the SoC bolt in flight behaves not naturally, lay out a more realistic model, if interested.
---END QUOTATION---



Hello, well the same is for the grenade launcher of the fn2000 when you switch from grenade launcher mode to weapon it kinda clips between the fingers.


Anyway for Natvac, I'm almost done with the playthrough testing the latest build, the game was very smooth apart from searching the body of Ghost which made me listen again his conversation. I'm aware this was fixed and i never encountered this bug last time i was playing with zrp, maybe it was once in a million chance? Anyway i have another couple of questions in regard of flying snorks. Sometime they fly when they jump in yantar but i guess this is a very old bug from the engine and cannot be fixed? Last but not least why does the body of stalker turn invisible?
  16:31:45  10 June 2017
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zZz1
(Senior)
 
On forum: 01/12/2016
Messages: 67
Ok, my English not very good. But I'll try to explain more. Statistics of the artifacts were up to patch 1.0004, but did not work and was cut out, it's a little silly idea, given that artifacts have an important role in this world. To include the biography of stalkers like just need to unlock in stalker_ranking_pda (16), after the weekend I'll look more accurately, I write from memory. You can also include running animation with binoculars from 1 person in the config without edits to the engine, but you may need to replace the model, which then just in case I'll lay out. Also in the SoC bolt in flight behaves not naturally, lay out a more realistic model, if interested.
  13:18:22  10 June 2017
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
Messages: 426

---QUOTATION---
Hi, people! You probably know that in the pda - section of the statistics was the number of artifacts found, it can be fixed and returned. You can also include in the section pda - ranks, biography of stalkers. What do you think about this, do you need it or not?
---END QUOTATION---



It's a nice mod, not really needed for the ZRP. Although now that I think about it, you can probably make the aditional statistics toggable via Modifier.

Also, the biographies can't be restored, because the PDA window doesn't wrap the text. It needs a fixed DLL, and nobody ever bothered to compile one.
 
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