ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
ZRP - A joint effort in fixing S.T.A.L.K.E.R.

« Previous 10 events | 1 ... 18 19 20 21 22 23 24 25 26 ... 368 | Next 10 events »
Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
Posted by/on
Question/AnswerMake Oldest Up Sort by Ascending
  23:27:22  1 July 2017
profilee-mailreply Message URLTo the Top
MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
 

Message edited by:
MrSeyker
07/01/2017 23:28:18
Messages: 426

---QUOTATION---
http://pixs.ru/showimage/ssAdminist_1830805_26731897.jpg
You need to correct the error with statistics.
For it nesessary to change xr_game.dll.

actor_statistic_mgr.cpp

void CActorStatisticMgr::AddPoints(...)
{
...
It was:
d.int_points += cnt*pts;
after fix:
d.int_points = pts;
}

I dont know how possible to decompilate xr_game.dll.

Russian modmaker kstn already fixed it.
Fixed Statistics 2.0 by kstn - pls https://yadi.sk/d/-yGswjvK3KeUEi
---END QUOTATION---



That's not really an error. It's meant to work that way, it's one of the RPG elements of the game.
  22:20:52  1 July 2017
profilee-mailreply Message URLTo the Top
Mister Blonde
В Зоне с 2008 г.
(Resident)

 

 
On forum: 04/23/2010
 

Message edited by:
Mister Blonde
07/01/2017 22:28:02
Messages: 379

---QUOTATION---
NatVac has not made any changes to outfit prices.
---END QUOTATION---


I'm sorry you are true. I confused with stalker outfit.


---QUOTATION---
The reason NatVac changed Wolf's weapon is to give the NPC a better fighting chance once he moves to the Army Wharehouses (the AK74U is a bit underpowered to the threats Wolf faces on that level).
---END QUOTATION---



It will not help. It is necessary to improve the behavior of experienced stalkers in combat, to give them advantages. Quest characters can improve the accuracy and logic of the battle for example.
In ai additions by Rulix aka @Bak NPC can change his weapons and use addins by themself. I think it will be intagrated to this addon.


---QUOTATION---
You always recieve that article the moment you accept Sid's mission to get Nimble's flash drive. No changes there.
---END QUOTATION---



Yes, i checked - in original game - the same situation.
I think, nessesary to change it - this article should appear later.

---------------------------------
http://pixs.ru/showimage/ssAdminist_1830805_26731897.jpg
You need to correct the error with statistics.
For it nesessary to change xr_game.dll.

actor_statistic_mgr.cpp

void CActorStatisticMgr::AddPoints(...)
{
...
It was:
d.int_points += cnt*pts;
after fix:
d.int_points = pts;
}

I dont know how possible to decompilate xr_game.dll.

Russian modmaker kstn already fixed it.
Fixed Statistics 2.0 by kstn - pls https://yadi.sk/d/-yGswjvK3KeUEi
  13:50:54  1 July 2017
profilee-mailreply Message URLTo the Top
MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
Messages: 426

---QUOTATION---

----------------
http://pixs.ru/showimage/ssAdminist_7793798_26716579.jpg
http://pixs.ru/showimage/ssAdminist_1188607_26716600.jpg
Well, I have 2 troubles with text. Ther is no name and description for leather jacket, and in your new point in main menu about level save.
-------------

---END QUOTATION---



The ZRP for the time being is english language only. People will have to provide translations into other languages themselves.


---QUOTATION---
1.Cost for killer_outfit by trader on escape in original game was 24000 ru. You changed it before 12000. I think, this is not good. High price for it - it is not mistake.
---END QUOTATION---



NatVac has not made any changes to outfit prices.


---QUOTATION---
2.And to change weapon of Wolf from aks74u to ak74 was not nessesary. I understood, in few builds of game we could see wolf with ak74. But if in final version of game we have him with ak74u, we must keep it.
---END QUOTATION---



The reason NatVac changed Wolf's weapon is to give the NPC a better fighting chance once he moves to the Army Wharehouses (the AK74U is a bit underpowered to the threats Wolf faces on that level).


---QUOTATION---
3. The second article in the diary "First impressions" was due to appear later, but here it is available for reading right away, even before exiting the bunker
http://pixs.ru/showimage/ssAdminist_8876865_26717648.jpg
---END QUOTATION---



You always recieve that article the moment you accept Sid's mission to get Nimble's flash drive. No changes there.
  20:20:41  30 June 2017
profilee-mailreply Message URLTo the Top
fellow
(Senior)
 
On forum: 01/31/2013
Messages: 61

---QUOTATION---
Good afternoon!
I'm russian stalker-player)
I had tried to find patch like this all my life, so i'm very glad to see it. To find mod like this on russian forums was unpossible.
I found ZRP just today. I shall test it on russian version 1.0006.
There is very good idea - to make Modifier - configuration tools for game.
I uploaded ZRP 1.09 XR2 - this is last version or no?
Developers of this mod forget to fix sound of reloading bm16.
Original sounds bm16_reload and bm16_reload_one is the same. When recharging two barrels, the sound of cocking the second horn is skipped.
Please, this is fix of this problem: https://yadi.sk/d/4Vk-MbQJ3Kdhbq
And - I'm sorry for my english
----------------
http://pixs.ru/showimage/ssAdminist_7793798_26716579.jpg
http://pixs.ru/showimage/ssAdminist_1188607_26716600.jpg
Well, I have 2 troubles with text. Ther is no name and description for leather jacket, and in your new point in main menu about level save.
-------------

1.Cost for killer_outfit by trader on escape in original game was 24000 ru. You changed it before 12000. I think, this is not good. High price for it - it is not mistake.

2.And to change weapon of Wolf from aks74u to ak74 was not nessesary. I understood, in few builds of game we could see wolf with ak74. But if in final version of game we have him with ak74u, we must keep it.

3. The second article in the diary "First impressions" was due to appear later, but here it is available for reading right away, even before exiting the bunker
http://pixs.ru/showimage/ssAdminist_8876865_26717648.jpg
---END QUOTATION---



Hello i'll try to answer as best as i can, so ZRP 1.09 XR2 is a test build which is basically a testing version for the time being, so the latest and most stable would be ZRP 1.07 R5 RC as stated from Natvac site

"ZRP 1.07 R5 RC is the current official stable release of the ZRP. While very "vanilla", the ZRP patch-mod includes a lot of flexible options and mini-mods (almost all are optional, most are not default). New game highly recommended but not required if you were playing pure vanilla or pure ZRP. ZRP 1.07 even adds free play to vanilla saves."

Source > http://www.metacognix.com/files/stlkrsoc/index.html

Regarding others you'll have to wait for Natvac to answer them.
  20:12:11  30 June 2017
profilee-mailreply Message URLTo the Top
fellow
(Senior)
 
On forum: 01/31/2013
Messages: 61

---QUOTATION---
fellow, Yes, it is strange that nobody answered, apparently nobody cares...
---END QUOTATION---



No no, They do care, it's just that both NatVac and Decane are probably busy in real life, but as you can see they provided both good mods to fix our beloved game, just be patient and let's try to help them and the community together.
  16:49:23  30 June 2017
profilee-mailreply Message URLTo the Top
Mister Blonde
В Зоне с 2008 г.
(Resident)

 

 
On forum: 04/23/2010
 

Message edited by:
Mister Blonde
06/30/2017 17:59:42
Messages: 379
Good afternoon!
I'm russian stalker-player)
I had tried to find patch like this all my life, so i'm very glad to see it. To find mod like this on russian forums was unpossible.
I found ZRP just today. I shall test it on russian version 1.0006.
There is very good idea - to make Modifier - configuration tools for game.
I uploaded ZRP 1.09 XR2 - this is last version or no?
Developers of this mod forget to fix sound of reloading bm16.
Original sounds bm16_reload and bm16_reload_one is the same. When recharging two barrels, the sound of cocking the second horn is skipped.
Please, this is fix of this problem: https://yadi.sk/d/4Vk-MbQJ3Kdhbq
And - I'm sorry for my english
----------------
http://pixs.ru/showimage/ssAdminist_7793798_26716579.jpg
http://pixs.ru/showimage/ssAdminist_1188607_26716600.jpg
Well, I have 2 troubles with text. Ther is no name and description for leather jacket, and in your new point in main menu about level save.
-------------

1.Cost for killer_outfit by trader on escape in original game was 24000 ru. You changed it before 12000. I think, this is not good. High price for it - it is not mistake.

2.And to change weapon of Wolf from aks74u to ak74 was not nessesary. I understood, in few builds of game we could see wolf with ak74. But if in final version of game we have him with ak74u, we must keep it.

3. The second article in the diary "First impressions" was due to appear later, but here it is available for reading right away, even before exiting the bunker
http://pixs.ru/showimage/ssAdminist_8876865_26717648.jpg
  12:02:06  30 June 2017
profilee-mailreply Message URLTo the Top
optical_illusion
Senior Resident
 

 
On forum: 02/09/2013
 

Message edited by:
optical_illusion
06/30/2017 12:09:18
Messages: 174
Back to another round of this excellent vanilla fix

Ok, regarding this question

https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&offset=240

I remember the last playthrough, some of the mercs did stick around but wolfhound dissapeared regardless(even tho I kept him alive ) when i changed my location.

I am too braindead to know how to fiddle around with all.spawn(I understand what needs to be done "kind of" but I still couldnt get it to unpack ) but is it possible to fix at least Wolfhound? Is it possible to also make those "bar_killer" mercs move to Army Warehouses or other unoccupied mercenary lager camps? Because I recall when I was coming back from Yanta the mercs were still staying and patrolling in the "same spot" which meant they had a multitude of dogs, tushkanos and that poltegeist be right ontop of them. Or is it impossible because there are no mercenary camps ?
  11:24:34  30 June 2017
profilee-mailreply Message URLTo the Top
optical_illusion
Senior Resident
 

 
On forum: 02/09/2013
Messages: 174

---QUOTATION---
Do special effects work for such suits as the Ghost suit, the therapeutic beryl, the anomalous leather jacket?
Moving(engine)
---END QUOTATION---




I do know that the beryl and the anomalous leather ajcket work, at least the health regen portions
  11:21:22  30 June 2017
profilee-mailreply Message URLTo the Top
zZz1
(Senior)
 
On forum: 01/12/2016
Messages: 67
fellow, Yes, it is strange that nobody answered, apparently nobody cares...
  21:34:28  26 June 2017
profilee-mailreply Message URLTo the Top
fellow
(Senior)
 
On forum: 01/31/2013
Messages: 61

---QUOTATION---
Do special effects work for such suits as the Ghost suit, the therapeutic beryl, the anomalous leather jacket?
Moving(engine) bugs:
-Loss of type of charges in the sub-barrel when transferring offline \ online
-collapse charge types in RG-6 when transferring offline / online
-Bug of discharge RG-6 (glitch)
Command "demo_record" (exit at unloaded level, hide the main menu if it was opened)
By the way there is an independent mod - Prosectors Project in which many engine bugs are fixed (in the process) and LuaJit is updated to 2.0.5. https://mega.nz/#F!FhdynQwT!4sOqPMmEtH-y7rG9kz1aLA (Prosectors 1.3->p1->p2->upd1)
---END QUOTATION---




you mean if they work? Well i remember the beryl do work but the health regeneration is so slow.... like the health artifacts, nothing compared to the health regen of cs/cop artefacts
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2019 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.