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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
Posted by/on
Question/AnswerMake Oldest Up Sort by Ascending
  22:15:50  26 August 2018
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easy peasy
(Novice)
 
On forum: 08/26/2018
 

Message edited by:
easy peasy
08/26/2018 23:16:54
Messages: 21
bug report
Hey, I noticed a few oddities:
1. two really strange "leather jackets" (in boxes on the roof) at a military checkpoint on the cordon. There you can also see a floating kettle and glasses over the chair.
2. two Stalker guards in the novice village all the time he opens his mouth, while silent, Skinflint, Lukash, Screw on the base of freedom also silently opens his mouth/
3. quest to sweep ATP (Vehicle station) and taking flash cards Nimble does not go to the statistics performed.
4. bloodsucker, a pseudodog statistics gives +1
5. a zombie is not displayed on the mini map,
6. when you teleport to the Military warehouses Cap without group,
7. the sounds of getting some weapons does not match the animation,
8. the icons of the messages do not always correspond to the sender,
9. RG 6 can be discharged and shoot for free/
10. through the closed door of the locker to pick up items, ie, not opening them.
11. the appearance of a charge for a moment when trying to charge an empty RPG 7.
  19:15:55  26 August 2018
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exostalker
Novice fashion designer since 2008
(Resident)

 

 
On forum: 08/10/2009
Messages: 1267
How soon can we expect a new version?
  15:52:17  26 August 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
Guardian of Freedom 3rd person model is Wind of Freedom.
  03:04:04  20 August 2018
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
Messages: 433

---QUOTATION---
Tis a shame, I really want to see those character bios restored.
the biography of stalkers in a pda isn't visible?
in
config\ui\stalkers_rating_character.xml
config\ui\stalkers_rating_character_16.xml
check
<!-- BIO -->
<biography_list x="0" y="143" width="273" height="268" always_show_scroll="0" left_ident="23" scroll_profile="pda">
<font font="letterica16" r="190" g="190" b="225"/>
</biography_list>

ui contacts changed in zrp, therefore it isn't visible, but at the choice of the stalker from rating his description has to appear.
---END QUOTATION---



I am aware. Unfortunately, in the original libraries the text doesn't wrap.

The libraries you posted did fix that issue when I installed them on top of an unofficial 1.0006 bin folder I had lying around, but the exe you provided wouldn't open (the exe from the patched folder did open with your libraries, and indeed the bios work with the fixed xrGame.dll).

Its just too much of a hassle for such a little feature.

I wish we could make libraries for the 1.0004 and 1.0005 patches. We could even try to work up the patch number chain and get rid of some bugs that were introduced in each due to GSC's sloppy coding.

All library updates found around the net start from 1.0006 binaries and work up from there. Between LA's work, the various Open XRay forks, and the updates made in CoC, we got a deluge of features spread across numerous folders, all incompatible with one another.
  21:40:20  19 August 2018
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zZz1
(Senior)
 
On forum: 01/12/2016
 

Message edited by:
zZz1
08/19/2018 22:26:06
Messages: 67

---QUOTATION---
Tis a shame, I really want to see those character bios restored.
---END QUOTATION---


the biography of stalkers in a pda isn't visible?
in
config\ui\stalkers_rating_character.xml
config\ui\stalkers_rating_character_16.xml
check
<!-- BIO -->
<biography_list x="0" y="143" width="273" height="268" always_show_scroll="0" left_ident="23" scroll_profile="pda">
<font font="letterica16" r="190" g="190" b="225"/>
</biography_list>

ui contacts changed in zrp, therefore it isn't visible, but at the choice of the stalker from rating his description has to appear.
  20:29:52  19 August 2018
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
 

Message edited by:
MrSeyker
08/19/2018 20:55:20
Messages: 433

---QUOTATION---
Also if you want it is possible to add for convenience hot keys (style CS, CoP) for "to take all" in
config\ui\carbody_new(_16).xml
config\ui\carbody_new.xml,
to take_all_btn to add: accel="kX"

and to speak \trade in:
config\ui\talk(_16).xml
config\ui\talk.xml
to button to add: accel="kX"

config\ui\trade.xml
config\ui\trade(_16).xml
for the second button to add: accel="kX"

https://dropmefiles.com/l6xk5
---END QUOTATION---



Just tested this in ZRP 1.0005 and it works. You change the X to whatever key you want, works on every menu button. For instance, I bound trade to Q and leave to E just to make sure individual buttons work.

DO NOT INSTALL THOSE LIBRARIES IN 1.0004 OR 1.0005.

Tis a shame, I really want to see those character bios restored.
  19:45:08  19 August 2018
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zZz1
(Senior)
 
On forum: 01/12/2016
 

Message edited by:
zZz1
08/19/2018 20:11:59
Messages: 67
Also if you want it is possible to add for convenience hot keys (style CS, CoP) for "to take all" in
config\ui\carbody_new(_16).xml
config\ui\carbody_new.xml,
to take_all_btn to add: accel="kX"

and to speak \trade in:
config\ui\talk(_16).xml
config\ui\talk.xml
to button to add: accel="kX"

config\ui\trade.xml
config\ui\trade(_16).xml
for the second button to add: accel="kX"

https://dropmefiles.com/l6xk5
  18:26:01  19 August 2018
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zZz1
(Senior)
 
On forum: 01/12/2016
 

Message edited by:
zZz1
08/19/2018 18:28:32
Messages: 67

---QUOTATION---
zZz1, what is the difference between the two XR_3DA.exe files in your download?
---END QUOTATION---


Hmm...it is good that you have reported about it! When loading on the file hosting service, folders were lost and the archive wasn't absolutely correctly created. One xr_3da.exe has to lie in the dedicated folder (he slightly weighs less), another in the bin folder, use him. Just in case I will upload new archive again. https://dropmefiles.com/mhVks

---QUOTATION---
And what version of SHOC are these Binaries for?
---END QUOTATION---


The engine is built from source codes of a patch 1.0007, but with various corrections, in principle he has to work at any version of an original game (1.0004-6), including Gog and steam versions.
  14:06:08  19 August 2018
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1427
zZz1, what is the difference between the two XR_3DA.exe files in your download? And what version of SHOC are these Binaries for?

Thanks.
  10:18:28  18 August 2018
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zZz1
(Senior)
 
On forum: 01/12/2016
 

Message edited by:
zZz1
08/19/2018 18:30:02
Messages: 67
hello! I can recommend using this stable engine (by ivg_brest) to fix some bugs and crashes with zrp! https://dropmefiles.com/mhVks
- Fixed a bug in the sound aura effect of the controller, which led to looping sound in the player's head in some situations
- fixed a bug with the departure in the absence of sound in the game resources.
- Fixed a bug with the visibility indicator hanging when the enemy goes offline or changes the attitude.
- Fixed a bug with reload sound if weapon is hiding at that moment.
- Enabled forced cleaning of the pool of models at the end of the game.
- Included forced cleanup texture G buffer.
- Fixed the statistics of killing stalkers and monsters, completed jobs.
- Increased the amount of memory allocated in the game for heap and stack.
- Fixed a bug in the effect of the aura of the psi-dog and the controller to exclude situations with its hovering and subsequent departure.
- Fixed bug with departure in the destruction of the anomaly "CPhysicDestroyableObject".
- Fixed crash when killing some invulnerable objects.
-Fixed bug with crash type "(bytes_need<=mSize) && vl_Count" (6 mb DVB, DIB 1 mb).
-Fixed a bug with the departure of the type "error in stalker with visual...".
-Fixed a bug with the departure of the type "There is no proper graph point neighbour!".
-Fixed a bug with the departure of the type "there is no specified level in the game graph".
-Fixed a bug with the departure of the type "There is no specified level in the game graph!".
-Fixed bug with departure type "xrServer: rocess_event_reject...e_parent && e_entity".
-Fixed a bug with the departure of the type "No available phrase to say, dialog...".
-Fixed a bug in the function name with "speed" in class "CALifeMonsterDetailPathManager".
- Fixed bug in "CUIComboBox::SetListLength" function.
- Fixed a crash that occurs when changing the label type on the minimap.
- Fixed a bug with not working vertical sync.
- Fixed a bug with displaying green text of read records in the "Diary" PDA section.
- Fixed crash when using items from someone else's inventory.
- Fixed a bug with not turning off the light after turning off the anomaly or grenade explosion.
- Restored biography in PDA section "Contacts"and " Rating".
- Added grass rendering radius control (r__detail_radius 49-196).
- Restored bloodmark (r__bloodmarks on/off).
 
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