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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
Posted by/on
Question/AnswerMake Oldest Up Sort by Ascending
  05:54:53  28 August 2018
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4263

---QUOTATION---
I noticed that on 1.09 XR2 some of the options from modifier are gone, especially for AI packs - were they causing more problems than was worth?
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No, exostalker, they are incompatible with the ZRP 1.09 optimizations and need to be adapted first, a lower priority for the ZRP bug-fix mod. I also need to look at a crash caused by the Rulix weapon manager; a weapon can be deleted before the inventory_box managing it is finished processing it, so you get an e_parent-related crash.

The Grenadier mod (xStream with ZaGaR tweaks) is in there; I highly recommend it for spicing up gameplay. I'll be including a version of xr_kamp.script that incorporates xStream's camp cleanup code and support for harmonicas. There will be only one xr_kamp.script in the mod for the foreseeable future, with flag switches to enable/disable these features.

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MrSeyker, thanks for checking out the weather mods. There will be a bit of work to make the Harmonica mod work with the new xr_kamp.script file, but it should be a simple change. Once the website's woes are resolved, I'm thinking of hosting the mod and other mods to work with the new ZRP.
__________

---QUOTATION---
I meant the task of returning the flash card to Sidorovich, it does not go to the statistics of the completed tasks.
---END QUOTATION---


Ah, yes, you're right, easy peasy; once the flash drive (obtained from Nimble at the auto park) is returned to Sidorovich, this completes the task to get information from the scout. But the task is not added to the list of quests completed on the PDA's Statistics page. This should be easy to fix.

>> And here there is no correction of phantom garages in Pripyat?

There is a correction of the phantom garages in Pripyat. The fix is not included in the ZRP yet. The ZRP is small right now, and the Pripyat level file is 4.3 MB. It should be part of the ZRP eventually, along with much more language support.

If you can't wait: The fix involves changing only sixteen bytes in the level file. You can use the SoCPUP utility to create the fix, and it is only one-tenth the size to download. SoCPUP even comes with a _PripyatLevelFix.bat batch file for doing just that. It's available at the ZRP downloads page.

>> Also in the player PDA in the rescue Nimble loads info PDA Tolik.

Very nice find. I don't know why it is a PDA instead of a general note, and it should not be the PDA of a living person as those are not given by the NPCs -- you have to get the PDAs from their bodies. But it does contain the information that Sidorovich needs to be able to send you to Agroprom.

If I can't find or determine an alternative fix here, I'll just change "Tolik" to "Nimble" in the two places it appears, so that it is Nimble's PDA (or PDA info) and Nimble's diary entry.

>> Monoliths near the fires sometimes tell jokes, it`s strange.

Yes, that is not what one would expect from the Monolith followers. I'll look into it.

Thanks for contributing to the improvement of the game!
  22:50:50  27 August 2018
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easy peasy
(Novice)
 
On forum: 08/26/2018
Messages: 21
NatVac, thanks for answer, I meant the task of returning the flash card to Sidorovich, it does not go to the statistics of the completed tasks.
And here there is no correction of phantom garages in Pripyat?
Also in the player PDA in the rescue Nimble loads info PDA Tolik.
Monoliths near the fires sometimes tell jokes, it`s strange.
  10:41:55  27 August 2018
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
Messages: 427

---QUOTATION---
NatVac, your method to fix rain sounds through bind_stalker breaks the sun in all weather mods.
That just confirms what I said was likely, MrSeyker; see my remark just before the recipe for the weather change in my last post about adding Modifier support for this. Try this: move the uncommented self.weather_manager:update() call down to the bottom of the actor_binder:update() call, just before the end statement for the function. The idea is to execute the weather reset() call just once before the update() call.
---END QUOTATION---



Will test that method and see if it changes anything. I read your post, I was just confirming what specific part of weather mods gets hit by your method.
  00:19:22  27 August 2018
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exostalker
Novice fashion designer since 2007
(Resident)

 

 
On forum: 08/10/2009
Messages: 1257
Thanks for your continued work NatVac!

Also, I noticed that on 1.09 XR2 some of the options from modifier are gone, especially for AI packs - were they causing more problems than was worth?
  23:33:37  26 August 2018
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4263
Current Zone Reclamation Project (ZRP) download site:
http://www.metacognix.com/stlkrsoc/
ZRP FAQ: http://www.metacognix.com/stlkrsoc/ZRP_FAQ.html

Please read the documentation in the mod's archive before posting here. And your question might already be answered elsewhere; you can try Google with the search parameter site:gsc-game.com to check this site.

Have a crash? A freeze or lockup? A BSOD? A shutdown? Go here, first:

---QUOTATION---
"Crash To Desktop (CTD): Causes and Treatment":
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=11715&sec_id=12

Crashes still in the game:
http://www.metacognix.com/stlkrsoc/CrashesStillInTheGame.html
---END QUOTATION---


Read the "Find your log file" section. Most "crashes" are fixable, but we need the info from the end of the log file.

Bugs in STALKER-SoC: http://www.metacognix.com/stlkrsoc/BugsInSTALKER.html
Troubleshooting FAQ: http://www.metacognix.com/stlkrsoc/TroubleshootingFAQ.html

Feel free to mention any bugs or crashes you know that are missing from the list.

If you don't start a new game, there may still be some minor problems with your saved games. The saves are modified versions of the all.spawn file present when you started your current game. Saved games based on mods might also include custom items from those mods, and support for them will need to be properly merged to avoid crashes.

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There has been an issue in the past couple of months with downloads on the website. The webhosting company is currently moving the site to a different server, but the main download trouble seems to be with connections outside the USA (which suggests a router misconfiguration on an Internet hop between the site and the destination ISP). Others report that using a different browser seems to fix the problem. If this is the case, some tweaking of the browser's configuration might also help. One suggestion is to temporarily reduce the number of concurrent connections open to one while downloading a file from the site.

Hopefully we'll get this resolved soon.

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Replies to recent posts can be found on the previous page.
  23:25:24  26 August 2018
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
 

Message edited by:
NatVac
08/26/2018 23:38:48
Messages: 4263

---QUOTATION---
NatVac, your method to fix rain sounds through bind_stalker breaks the sun in all weather mods.
---END QUOTATION---


That just confirms what I said was likely, MrSeyker; see my remark just before the recipe for the weather change in my last post about adding Modifier support for this. Try this: move the uncommented self.weather_manager:update() call down to the bottom of the actor_binder:update() call, just before the end statement for the function. The idea is to execute the weather reset() call just once before the update() call.

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zZz1, thanks for the links, and for fixing the upload (and thanks to Storm Shadow). All the files in bin.rar were clean according to VirusTotal with a single malware report from only one of 65 vendors for the older eax.dll file, so probably a false positive. But where is the documentation?

The accelerator key support for the buttons in dialogs and searches is very useful. Thanks also for providing that information. And thanks go to MrSeyker for noting that you can change the keys to be what you want.

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>> Guardian of Freedom 3rd person model is Wind of Freedom.

Yes, in vanilla and ZRP 1.05, Charcharo -- but not in ZRP 1.07 and later. Riddle reported that issue back in early 2012; see page 265 in this thread. It's been fixed in all releases of the ZRP since then. Thanks for reporting it, anyway. The simple fix is to replace "light" with "heavy" in the actor_visual line in outfit.ltx's [svoboda_heavy_outfit] section.

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>> How soon can we expect a new version?

Well, I'm trying to track down race conditions, exostalker. Synchronizing when loading a save is now fast enough that the bodies of dead NPCs were invoking the death manager before it was initialized by a call in bind_stalker.script (that's your character support). I've changed this vanilla behavior to make the death manager self-initializing.

And the event loop is now fast enough that the game is no longer CPU-bound in most cases. I implemented a fix for stalled campers by replacing a software counter with one based on time_global()'s millisecond hardware counter. I might need something like that for combat situations, as zombified combatants might lose sight of their quarry in Yantar and just stand there, until you get their attention. And there's still some documentation updates and Modifier changes pending.

I should still have a new experimental release of 1.09 by the end of next month at the current pace, even if I can't resolve some of these (minor) issues.

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Welcome to the forum, easy peasy. Thanks for the feedback here, especially since it is your first post.

>> 2 really strange "jacket bandit" (in boxes on the roof) at a military checkpoint on the cordon.

Yes, and this is fixed in the ZRP. Well, addressed, anyway.

---QUOTATION---
2. One Stalker guard in the novice village all the time he opens his mouth, while silent, Skinflint, Lukash, Screw on the base of freedom also silently opens his mouth/
---END QUOTATION---


This is a side effect of playing music for some (they are "speaking" the music), but the ones at attention might be fixable. There may be a silent sound being played here.

>> quest to sweep the ATP (Vehicle station) is not made in the statistics.

I don't know this quest. "Sweep"? "ATP"? "Vehicle station"?

>> bloodsucker, a pseudodog statistics gives +1

I'll look at that, but I vaguely remember adjusting their info in the ZRP.

>> a zombie is not displayed on the mini map

That's on purpose in vanilla, and you can make zombifieds appear as normal enemy stalkers with the ZRP Modifier.

>> the sounds of getting some weapons does not match the animation

Can you post some specifics? I think MrSeyker has a list of weapon sound issues...

>> RG 6 can be discharged and shoot for free

Yes, this is an engine issue. While it may be addressable in script, it's a low priority.

>> through the closed door of the locker to pick up items, ie, not opening them

We had a discussion on this just recently (pages 335 and 336 in this thread) starting with Storm Shadow's remarks and continuing with mine and MrSeyker, who suggested changing the mesh of the doors to make them as "opaque" as fences.

>> the appearance of a charge for a moment when trying to charge an empty RPG 7

I think that is an engine issue. I've seen medkits when I use them, and I'm also now seeing grenades suddenly in front of me probably due to playing with the Grenadier add-on.
  22:15:50  26 August 2018
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easy peasy
(Novice)
 
On forum: 08/26/2018
 

Message edited by:
easy peasy
08/26/2018 23:16:54
Messages: 21
bug report
Hey, I noticed a few oddities:
1. two really strange "leather jackets" (in boxes on the roof) at a military checkpoint on the cordon. There you can also see a floating kettle and glasses over the chair.
2. two Stalker guards in the novice village all the time he opens his mouth, while silent, Skinflint, Lukash, Screw on the base of freedom also silently opens his mouth/
3. quest to sweep ATP (Vehicle station) and taking flash cards Nimble does not go to the statistics performed.
4. bloodsucker, a pseudodog statistics gives +1
5. a zombie is not displayed on the mini map,
6. when you teleport to the Military warehouses Cap without group,
7. the sounds of getting some weapons does not match the animation,
8. the icons of the messages do not always correspond to the sender,
9. RG 6 can be discharged and shoot for free/
10. through the closed door of the locker to pick up items, ie, not opening them.
11. the appearance of a charge for a moment when trying to charge an empty RPG 7.
  19:15:55  26 August 2018
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exostalker
Novice fashion designer since 2007
(Resident)

 

 
On forum: 08/10/2009
Messages: 1257
How soon can we expect a new version?
  15:52:17  26 August 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
Guardian of Freedom 3rd person model is Wind of Freedom.
  03:04:04  20 August 2018
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
Messages: 427

---QUOTATION---
Tis a shame, I really want to see those character bios restored.
the biography of stalkers in a pda isn't visible?
in
config\ui\stalkers_rating_character.xml
config\ui\stalkers_rating_character_16.xml
check
<!-- BIO -->
<biography_list x="0" y="143" width="273" height="268" always_show_scroll="0" left_ident="23" scroll_profile="pda">
<font font="letterica16" r="190" g="190" b="225"/>
</biography_list>

ui contacts changed in zrp, therefore it isn't visible, but at the choice of the stalker from rating his description has to appear.
---END QUOTATION---



I am aware. Unfortunately, in the original libraries the text doesn't wrap.

The libraries you posted did fix that issue when I installed them on top of an unofficial 1.0006 bin folder I had lying around, but the exe you provided wouldn't open (the exe from the patched folder did open with your libraries, and indeed the bios work with the fixed xrGame.dll).

Its just too much of a hassle for such a little feature.

I wish we could make libraries for the 1.0004 and 1.0005 patches. We could even try to work up the patch number chain and get rid of some bugs that were introduced in each due to GSC's sloppy coding.

All library updates found around the net start from 1.0006 binaries and work up from there. Between LA's work, the various Open XRay forks, and the updates made in CoC, we got a deluge of features spread across numerous folders, all incompatible with one another.
 
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