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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
Posted by/on
Question/AnswerMake Oldest Up Sort by Ascending
  00:19:22  27 August 2018
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exostalker
Novice fashion designer since 2007
(Resident)

 

 
On forum: 08/10/2009
Messages: 1257
Thanks for your continued work NatVac!

Also, I noticed that on 1.09 XR2 some of the options from modifier are gone, especially for AI packs - were they causing more problems than was worth?
  23:33:37  26 August 2018
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4259
Current Zone Reclamation Project (ZRP) download site:
http://www.metacognix.com/stlkrsoc/
ZRP FAQ: http://www.metacognix.com/stlkrsoc/ZRP_FAQ.html

Please read the documentation in the mod's archive before posting here. And your question might already be answered elsewhere; you can try Google with the search parameter site:gsc-game.com to check this site.

Have a crash? A freeze or lockup? A BSOD? A shutdown? Go here, first:

---QUOTATION---
"Crash To Desktop (CTD): Causes and Treatment":
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=11715&sec_id=12

Crashes still in the game:
http://www.metacognix.com/stlkrsoc/CrashesStillInTheGame.html
---END QUOTATION---


Read the "Find your log file" section. Most "crashes" are fixable, but we need the info from the end of the log file.

Bugs in STALKER-SoC: http://www.metacognix.com/stlkrsoc/BugsInSTALKER.html
Troubleshooting FAQ: http://www.metacognix.com/stlkrsoc/TroubleshootingFAQ.html

Feel free to mention any bugs or crashes you know that are missing from the list.

If you don't start a new game, there may still be some minor problems with your saved games. The saves are modified versions of the all.spawn file present when you started your current game. Saved games based on mods might also include custom items from those mods, and support for them will need to be properly merged to avoid crashes.

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There has been an issue in the past couple of months with downloads on the website. The webhosting company is currently moving the site to a different server, but the main download trouble seems to be with connections outside the USA (which suggests a router misconfiguration on an Internet hop between the site and the destination ISP). Others report that using a different browser seems to fix the problem. If this is the case, some tweaking of the browser's configuration might also help. One suggestion is to temporarily reduce the number of concurrent connections open to one while downloading a file from the site.

Hopefully we'll get this resolved soon.

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Replies to recent posts can be found on the previous page.
  23:25:24  26 August 2018
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
 

Message edited by:
NatVac
08/26/2018 23:38:48
Messages: 4259

---QUOTATION---
NatVac, your method to fix rain sounds through bind_stalker breaks the sun in all weather mods.
---END QUOTATION---


That just confirms what I said was likely, MrSeyker; see my remark just before the recipe for the weather change in my last post about adding Modifier support for this. Try this: move the uncommented self.weather_manager:update() call down to the bottom of the actor_binder:update() call, just before the end statement for the function. The idea is to execute the weather reset() call just once before the update() call.

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zZz1, thanks for the links, and for fixing the upload (and thanks to Storm Shadow). All the files in bin.rar were clean according to VirusTotal with a single malware report from only one of 65 vendors for the older eax.dll file, so probably a false positive. But where is the documentation?

The accelerator key support for the buttons in dialogs and searches is very useful. Thanks also for providing that information. And thanks go to MrSeyker for noting that you can change the keys to be what you want.

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>> Guardian of Freedom 3rd person model is Wind of Freedom.

Yes, in vanilla and ZRP 1.05, Charcharo -- but not in ZRP 1.07 and later. Riddle reported that issue back in early 2012; see page 265 in this thread. It's been fixed in all releases of the ZRP since then. Thanks for reporting it, anyway. The simple fix is to replace "light" with "heavy" in the actor_visual line in outfit.ltx's [svoboda_heavy_outfit] section.

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>> How soon can we expect a new version?

Well, I'm trying to track down race conditions, exostalker. Synchronizing when loading a save is now fast enough that the bodies of dead NPCs were invoking the death manager before it was initialized by a call in bind_stalker.script (that's your character support). I've changed this vanilla behavior to make the death manager self-initializing.

And the event loop is now fast enough that the game is no longer CPU-bound in most cases. I implemented a fix for stalled campers by replacing a software counter with one based on time_global()'s millisecond hardware counter. I might need something like that for combat situations, as zombified combatants might lose sight of their quarry in Yantar and just stand there, until you get their attention. And there's still some documentation updates and Modifier changes pending.

I should still have a new experimental release of 1.09 by the end of next month at the current pace, even if I can't resolve some of these (minor) issues.

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Welcome to the forum, easy peasy. Thanks for the feedback here, especially since it is your first post.

>> 2 really strange "jacket bandit" (in boxes on the roof) at a military checkpoint on the cordon.

Yes, and this is fixed in the ZRP. Well, addressed, anyway.

---QUOTATION---
2. One Stalker guard in the novice village all the time he opens his mouth, while silent, Skinflint, Lukash, Screw on the base of freedom also silently opens his mouth/
---END QUOTATION---


This is a side effect of playing music for some (they are "speaking" the music), but the ones at attention might be fixable. There may be a silent sound being played here.

>> quest to sweep the ATP (Vehicle station) is not made in the statistics.

I don't know this quest. "Sweep"? "ATP"? "Vehicle station"?

>> bloodsucker, a pseudodog statistics gives +1

I'll look at that, but I vaguely remember adjusting their info in the ZRP.

>> a zombie is not displayed on the mini map

That's on purpose in vanilla, and you can make zombifieds appear as normal enemy stalkers with the ZRP Modifier.

>> the sounds of getting some weapons does not match the animation

Can you post some specifics? I think MrSeyker has a list of weapon sound issues...

>> RG 6 can be discharged and shoot for free

Yes, this is an engine issue. While it may be addressable in script, it's a low priority.

>> through the closed door of the locker to pick up items, ie, not opening them

We had a discussion on this just recently (pages 335 and 336 in this thread) starting with Storm Shadow's remarks and continuing with mine and MrSeyker, who suggested changing the mesh of the doors to make them as "opaque" as fences.

>> the appearance of a charge for a moment when trying to charge an empty RPG 7

I think that is an engine issue. I've seen medkits when I use them, and I'm also now seeing grenades suddenly in front of me probably due to playing with the Grenadier add-on.
  22:15:50  26 August 2018
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easy peasy
(Novice)
 
On forum: 08/26/2018
 

Message edited by:
easy peasy
08/26/2018 23:16:54
Messages: 21
bug report
Hey, I noticed a few oddities:
1. two really strange "leather jackets" (in boxes on the roof) at a military checkpoint on the cordon. There you can also see a floating kettle and glasses over the chair.
2. two Stalker guards in the novice village all the time he opens his mouth, while silent, Skinflint, Lukash, Screw on the base of freedom also silently opens his mouth/
3. quest to sweep ATP (Vehicle station) and taking flash cards Nimble does not go to the statistics performed.
4. bloodsucker, a pseudodog statistics gives +1
5. a zombie is not displayed on the mini map,
6. when you teleport to the Military warehouses Cap without group,
7. the sounds of getting some weapons does not match the animation,
8. the icons of the messages do not always correspond to the sender,
9. RG 6 can be discharged and shoot for free/
10. through the closed door of the locker to pick up items, ie, not opening them.
11. the appearance of a charge for a moment when trying to charge an empty RPG 7.
  19:15:55  26 August 2018
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exostalker
Novice fashion designer since 2007
(Resident)

 

 
On forum: 08/10/2009
Messages: 1257
How soon can we expect a new version?
  15:52:17  26 August 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
Guardian of Freedom 3rd person model is Wind of Freedom.
  03:04:04  20 August 2018
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
Messages: 426

---QUOTATION---
Tis a shame, I really want to see those character bios restored.
the biography of stalkers in a pda isn't visible?
in
config\ui\stalkers_rating_character.xml
config\ui\stalkers_rating_character_16.xml
check
<!-- BIO -->
<biography_list x="0" y="143" width="273" height="268" always_show_scroll="0" left_ident="23" scroll_profile="pda">
<font font="letterica16" r="190" g="190" b="225"/>
</biography_list>

ui contacts changed in zrp, therefore it isn't visible, but at the choice of the stalker from rating his description has to appear.
---END QUOTATION---



I am aware. Unfortunately, in the original libraries the text doesn't wrap.

The libraries you posted did fix that issue when I installed them on top of an unofficial 1.0006 bin folder I had lying around, but the exe you provided wouldn't open (the exe from the patched folder did open with your libraries, and indeed the bios work with the fixed xrGame.dll).

Its just too much of a hassle for such a little feature.

I wish we could make libraries for the 1.0004 and 1.0005 patches. We could even try to work up the patch number chain and get rid of some bugs that were introduced in each due to GSC's sloppy coding.

All library updates found around the net start from 1.0006 binaries and work up from there. Between LA's work, the various Open XRay forks, and the updates made in CoC, we got a deluge of features spread across numerous folders, all incompatible with one another.
  21:40:20  19 August 2018
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zZz1
(Senior)
 
On forum: 01/12/2016
 

Message edited by:
zZz1
08/19/2018 22:26:06
Messages: 67

---QUOTATION---
Tis a shame, I really want to see those character bios restored.
---END QUOTATION---


the biography of stalkers in a pda isn't visible?
in
config\ui\stalkers_rating_character.xml
config\ui\stalkers_rating_character_16.xml
check
<!-- BIO -->
<biography_list x="0" y="143" width="273" height="268" always_show_scroll="0" left_ident="23" scroll_profile="pda">
<font font="letterica16" r="190" g="190" b="225"/>
</biography_list>

ui contacts changed in zrp, therefore it isn't visible, but at the choice of the stalker from rating his description has to appear.
  20:29:52  19 August 2018
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
 

Message edited by:
MrSeyker
08/19/2018 20:55:20
Messages: 426

---QUOTATION---
Also if you want it is possible to add for convenience hot keys (style CS, CoP) for "to take all" in
config\ui\carbody_new(_16).xml
config\ui\carbody_new.xml,
to take_all_btn to add: accel="kX"

and to speak \trade in:
config\ui\talk(_16).xml
config\ui\talk.xml
to button to add: accel="kX"

config\ui\trade.xml
config\ui\trade(_16).xml
for the second button to add: accel="kX"

https://dropmefiles.com/l6xk5
---END QUOTATION---



Just tested this in ZRP 1.0005 and it works. You change the X to whatever key you want, works on every menu button. For instance, I bound trade to Q and leave to E just to make sure individual buttons work.

DO NOT INSTALL THOSE LIBRARIES IN 1.0004 OR 1.0005.

Tis a shame, I really want to see those character bios restored.
  19:45:08  19 August 2018
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zZz1
(Senior)
 
On forum: 01/12/2016
 

Message edited by:
zZz1
08/19/2018 20:11:59
Messages: 67
Also if you want it is possible to add for convenience hot keys (style CS, CoP) for "to take all" in
config\ui\carbody_new(_16).xml
config\ui\carbody_new.xml,
to take_all_btn to add: accel="kX"

and to speak \trade in:
config\ui\talk(_16).xml
config\ui\talk.xml
to button to add: accel="kX"

config\ui\trade.xml
config\ui\trade(_16).xml
for the second button to add: accel="kX"

https://dropmefiles.com/l6xk5
 
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