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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  16:28:39  26 October 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4261
DC-, I have a couple of suspects. As mentioned in the AliVe thread, my primary one is that something is marked for destruction via alife():release() in death_manager.script, but due to the object destruction occurring in a separate thread, other NPCs see it and consider it ... just before it goes away. So if they want it... boom.

A minor suspect is that the dropped item sometimes falls through the floor of the level and might then be destroyed by the game.

I'd look for what the NPCs have as inventory that they might drop.

It may be that the only cure for this is rolling back to 1.0003. Maybe a later patch from GSC? --What's so funny? Why is everyone laughing?

Thanks for the laugh, silverpower. I hope I can keep being useful.
  20:32:37  26 October 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2279
NatVac, this is way off-topic, but it is too funny to not post! Anyhow, I was cruising thru the Russian forums this morning and reading about single-player bugs in hopes that I could find something we could use in the ZRP. And I found a post that reported a bug with the 1.0004 patch. It seems that the poster was encountering wounded blind dogs that were speaking to him in Russian.... and they were asking him for medkits!! I sure hope that this was some kinda prank!!!!
  23:05:53  26 October 2007
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Victim
Senior Resident
 

 
On forum: 05/21/2005
Messages: 1089
Please don't beat me master.

http://img250.imageshack.us/my.php?image=sspaul102707021441l01essf6.jpg

Technically I'm absolved of responsibility as that is what you asked for.
  00:57:28  27 October 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2279
Beat you my arse, Victim!! If you were here I would shake your hand and buy you a beer! That is absolutely perfect. I can't wait to try it out! As far as I am concerned, the center "trade item" field has always taken up too much room.... and it was the least important of the fields! I realize that the folks that did the original artwork for the game made all these fields so that they would look nice and balanced... but in real use, the left field for your inventory gets used the most and usually has the most items in it. So I think you have a winner there, Victim!
  02:35:16  27 October 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4261
Victim, that does look great! I wonder how it maps to 1280x1024.

How did you do this? I would like to use that same background rectangle that shows the rubles on the upper left, for the inventory and search grids. Right now, red, yellow, even white text is not that legible on the current background.

No, I'm not asking you to do this (although I'd like to include that trade layout in the ZRP), I want to see if I can do it myself with GIMP and plugins...

Fatrap, that talking-dog story is funny in two ways, ha, ha! and sheesh! I've heard casual Russian comments from stalkers killed in anomalies, something of a eerie disembodied voice. It might be a prank, a mod, or a bug in the game...
  04:41:56  27 October 2007
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Victim
Senior Resident
 

 
On forum: 05/21/2005
 

Message edited by:
Victim
10/27/2007 4:48:43
Messages: 1089
@ Fatrap: I'm glad you're happy with it. I've since moved on to the stash inventory, where I've been struck down by an old enemy..."game.dll". I've rearranged the description field so that it sits above the 2 inventory fields. That let me get 35x35x12 columns in both the player inventory and the stash inventory. The problem is that without some heavy modifying of game.dll, I don't seem to be able to make the actual description fit the new dimensions of the new description field. I'll keep trying though because the stash inventory is a change that'd I'd probably use myself.


---QUOTATION---
Victim, that does look great! I wonder how it maps to 1280x1024.

How did you do this? I would like to use that same background rectangle that shows the rubles on the upper left, for the inventory and search grids. Right now, red, yellow, even white text is not that legible on the current background.

No, I'm not asking you to do this (although I'd like to include that trade layout in the ZRP), I want to see if I can do it myself with GIMP and plugins...
---END QUOTATION---



It looks better at 1280x1024 than it does in the 1024x768 shot that I've posted, though 1280x1024 is my native resolution so that probably helps.

The NPC field was actually just a 'mirror' of the PC field. It wasn't a flipped mirror though, simply an offset one. I first setup the existing texture (ui_dg_inventory_exchange_trade) to Fatraps' liking, then I duplicated it, gave it a new name (ui_dg_inventory_exchange_trade_npc) and then used photoshop to flip the entire image horizontally. Then I changed the appropirate line in trade.XML:
<others_bag_static x="595" y="250" width="420" height="490">
<texture>uiui_dg_inventory_exchange_trade_npc</texture>
</others_bag_static>


I'm more than happy to host the required files if you'd like them.

EDIT/ Sorry, forgot to answer one of your questions: I had to (very carefully) stretch the top of the middle trade fields and then shift the text around so that it stayed within the 'corrugated iron' of the frame. Again, it'll probably be easiest if I just hook you up with the necessary files. You can take a look and I'll try and answer any questions that you might have.
  23:40:56  27 October 2007
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Victim
Senior Resident
 

 
On forum: 05/21/2005
 

Message edited by:
Victim
10/28/2007 0:00:04
Messages: 1089
Here's the Trade UI. Keep in mind that it's a work-in-progress, I'll tidy a few things up once I've got a handle on the description problem that I'm having in the other 2 UI screens.

http://files.filefront.com/trade+user+interfacerar/;8904191;/fileinfo.html

If you're using any existing visual and/or HUD mods, it may be beneficial to extract these files to a place where you can compare them with your existing mod files first.

2nd EDIT/ Link fixed - cheers NatVac.

Oh and the Gray background thing - do you mean that you'd like it to remove transparency from the UI screens? That's something that can be done quite easily:

1) Create a new .dds file of size 1280x1024 @ 72 pixels/cm.
2) Color it to your preference and then save it as ui_top_background.DDS.
  23:49:55  27 October 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4261
Victim, I appreciate your doing this. (I use &#x2B; to get the plus symbol [+] in the posts. Wow, it's a lot of work to post on this forum!)

I was thinking of including multiple choices of XML files for configuring STALKER to the user's preference. One thing I was considering was a broad dark gray background, just like the background for the grids -- but over the entire screen. Then we could adjust the grids without the boundaries.

Okay, just a thought.

Thanks again for your generous offer.

And thanks again, Fatrap, for finding the scroll button problem.
  00:08:17  28 October 2007
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Victim
Senior Resident
 

 
On forum: 05/21/2005
Messages: 1089
Here you are:

http://files.filefront.com/ui+bottom+backgroundrar/;8904358;/fileinfo.html

It's only set at the required size with a simple gray alpha channel - it'll give you something to play with.
  00:16:52  28 October 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4261

---QUOTATION---
Here you are:

[link]http://files.filefront.com/ui+bottom+backgroundrar/;8904358;/fileinfo.html[/link]

It's only set at the required size with a simple gray alpha channel - it'll give you something to play with.
---END QUOTATION---


In eight bleeping minutes! Uploaded and everything! Man, that was fast!

Thanks. I'll be looking at it shortly.
 
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