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  02:11:17  5 July 2019
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Tejas Stalker
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On forum: 05/12/2007
Messages: 26162
Classic PC Games

I wanted a specific post dealing only with older, classic PC Games.

Great moments in PC gaming: Escaping the prison ship in Unreal
https://www.pcgamer.com/great-moments-in-pc-gaming-escaping-the-prison-ship-in-unreal/

TS
  06:43:53  8 July 2019
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Tejas Stalker
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On forum: 05/12/2007
Messages: 26162
Classic PC Games

Great moments in PC gaming: When the gravity gun turns blue in Half-Life 2
https://www.pcgamer.com/great-moments-in-pc-gaming-when-the-gravity-gun-turns-blue-in-half-life-2/

TS
  13:38:14  8 July 2019
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Three Mile Island
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On forum: 11/04/2008
Messages: 2345

---QUOTATION---
Great moments in PC gaming: When the gravity gun turns blue in Half-Life 2
https://www.pcgamer.com/great-moments-in-pc-gaming-when-the-gravity-gun-turns-blue-in-half-life-2/

TS
---END QUOTATION---


I love emergent gameplay like that, but have only seen it in a few games.
  20:21:35  8 July 2019
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Don Reba
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On forum: 12/04/2002
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Does STALKER qualify as a classic PC game yet?
  00:06:26  10 July 2019
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Three Mile Island
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On forum: 11/04/2008
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https://en.wikipedia.org/wiki/Classic defines Classic as "...an outstanding example of a particular style; something of lasting worth or with a timeless quality". By that definition I should say Stalker qualifies (maybe not CoP).
  10:16:23  11 July 2019
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Tejas Stalker
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On forum: 05/12/2007
Messages: 26162
Classic PC Games

Don Reba:

---QUOTATION---

Does STALKER qualify as a classic PC game yet?

---END QUOTATION---



Don~

That's a good question. I guess it has to do with what you decide to measure it with. Time? At least a decade in my mind so 2007 to 2019 is twelve years ago and that would make it a classic PC Game.

However I think another valid system of measurement would be Operating Systems and their time frame. For example we are currently using Windows 10 and Windows 8 was too brief to count as a success. So would you say if the Game came out during Windows 7 ( 2009 ) almost 10 years ago ( a few months short of 10 years ) that would be a good mark of delineation?

Certainly if it came out any time under Windows XP ( 2001 ) until the disastrous Vista ( 2007 ) that would be a classic PC Game from that older Operating System. Sometimes older Operating Systems were the last versions some Games could run on, until modern services like Steam and GoG came along.

I think I played the first two Stalker Games using an AGP video card. Just the sound of that feels like classic PC Gaming. So maybe by some measurement of hardware.

Your thoughts?

TS
  17:21:43  12 July 2019
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Lord_Santa
>>opinions will differ>>
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On forum: 07/04/2007
 

Message edited by:
Lord_Santa
07/12/2019 17:22:03
Messages: 2486
Master of Magic

Wiki:
https://en.wikipedia.org/wiki/Master_of_Magic

Fan-Wiki
https://masterofmagic.fandom.com/wiki/Master_of_Magic_Wiki

Gameplay-video:

https://www.youtube.com/watch?v=qeT2QEtfSV0



Master of Magic is an all-time PC classic strategy game, reminiscent of Civilization (1) at the time, it featured 'pretty crude graphics', even by contemporary standards; but more than made up for it, in terms of variation in sprites and colors on-screen

the music is brilliant and the few lines of digitized speech that there are, make up for a very atmospheric premise

you play as a sorcerer/magician and your goal is to... take over the two planes of this world and this is accomplished by gathering troops, feeding them, building housing for them, etc. - the usual deal

the thing that sets MoM apart from its contemporaries, however, is apart from the fact that its a Fantasy-themed strategy-simulator, also has two 'planes' of its world-map (much like Heroes of Might & Magic would have 'The Underworld' -sections) and there is a multitude of races and wizards available at your disposal, all with their own strengths and weaknesses

the magic-system consists of (five-six?) different 'classes' and upon creating (custom via in-game) your character, you are free to choose between the various schools of magic and/or combine them to the best of your efforts

the game is turn-based and thus nothing occurs without your interaction, the map is similar to that of Civilization (in terms of representation) and your cities feel very much similar, in terms of administration, etc.

the various schools of magic are used either during your movement, or your combat-phase

combat takes place on a separate map, showcasing the current surroundings (rather crudely, but even so) and you have, at least some agency of your troops, as well as full control of your spells, depending on the amount of Mana that you have accumulated beforehand

other than that, MoM is a pretty straight-forward Civ/HoMM/Warlords 'esque game, unique in so many aspects, because it 'got everything right' from the onset (sure it had bugs, but... later iterations were... better) - it's one of those PC-classics that'll probably never again see the light of day, due to whatever licensing-issues are out there and its somewhat a relic of its time, since other titles have since succeeded it (namely Age of Wonders -series) - it will however stand the test of time, regardless when you choose to boot it up and take it for a spin; you won't be able to find a purchasable digital copy -online, but maybe you can scour ebay, else... good luck, Space Cadet
  06:25:59  13 July 2019
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Tejas Stalker
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On forum: 05/12/2007
Messages: 26162
Classic PC Games

An Easter Egg In Half-Life: Decay Can Only Be Found After Hitting A Corpse 600 Times
https://kotaku.com/an-easter-egg-in-half-life-decay-can-only-be-found-aft-1836085499

TS
  08:00:14  14 July 2019
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Lord_Santa
>>opinions will differ>>
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On forum: 07/04/2007
 

Message edited by:
Lord_Santa
07/14/2019 8:08:06
Messages: 2486
Quake

some would argue that Quake is the "Cult Classic", while Duke Nuke'm 3D is [the] Classic, while others would deem it the other way around; either which way you spin it, Quake was a milestone in terms of PC-gaming and First Person Shooters, as not only did it feature fully rendered 3D models as enemies, weapons and power-ups, it featured some of the most intrinsic level-design ever to graze a First Person Shooter

it was the combination of the medieval Cthulhu-inspired locales and monsters, mixed with the technological futuristic levels and enemies, as well as weapons; an unholy combination which few, if any, has ever managed to pull off as swiftly

Quake came in a time when LAN-parties were really gaining ground, as up until 1996 'most games' had utilized serial-connection/modem, while by the time Quake (and Duke Nuke'm 3D) came out, they utilized IPX straight outta the box (with all the finnicking that involved, but I digress)

and while Duke Nuke'm 3D had its skyscrapers, shrink-ray and strip-tease dancers, Quake had a much more "grim" tone to it, more sinister and dark - couple with a soundtrack by Nine Inch Nails (also 'incidentally' the ammunition used for the Nail/Super-Nail Gun), some really awesome hidden levels and a Deathmatch -mode that's simply unbeatable to this day, made Quake stand out from its contemporaries and is one of the reasons why people are still playing it (vanilla) today, more than 20 years later

Quake came about in a time when FPS's were still new and fresh; sure Half-Life would come out about a year, a year and a half later (depending on what version you played and depending on what version of Quake you first played, since there was an early version (0.94) floating about at various LAN-parties, which incidentally 'leaked' around the same time as Duke Nuke'm 3D hit the shelves and... well, 't was interesting times for PC-gaming)

a lot of people who had been playing iD's previous FPS-titles (namely Wolfenstein/Doom/Doom 2) were put off by Quake's seemingly crude graphics and pointy polygons, feeling the allure of the colorful neon-signs of Duke Nuke'm 3D and its familiar sprites and less vertical level-design (although to Duke's credit, the Build-engine has some truly awesome features in terms of "verticality" considering it's a "2.5D -engine", but more about that another time) and more 'packed' gun-play (more enemies on-screen, more bullets flying, etc.), while Quake felt as if though you had to sneak through sections of it, in order not to evoke the anger of the various beasts roaming the gloomy hallways of "The Palace of Hate" and other such nasty places

the almost incessant use of satanic imagery in Quake, along with other suggestive art-pieces makes the entire game feel almost satirical in some respects, but at the same time it truly adds to the tone and feel of the Quake-universe

there were sequels made, but none of them ever managed to recapture the spirit, nor the level-design of the original; there were expansion-packs made (official and unofficial) and "The Scourge of Armagon" and "Dissolution of Eternity" are both worthy editions to the original, in that they retain much of the same spirit [and] design [of] the original game and released shortly after Quake had hit the shelves

the modding-community that came out of Quake is still very much alive and active today and there's even a new map-maker (TrenchBroom), it is still very much being played on-line and there are some fantastic mods available for single-player to keep you occupied for the rest of your life

if you like fast-paced action First Person Shooters, you just can't go wrong with Quake; once you've learned to master the controls and levels, you'll be zooming through the game in under an hour, then you can try to beat the world-records of speed-running, or download the amazing Fantasy vs. Future -mod and go play some coop with your friends - Ninja rules, btw! (Sniper gets grappling-hook by level 9, iirc)

with its intricate level-design, flawless soundtrack, oftentimes scary (always moody) sound-effects and nightmare-inspiring monster-design, Quake stands the test of time as one of PC-gaming's true Classics, in every sense of the word (semantics aside.)

Wikipedia:
https://en.wikipedia.org/wiki/Quake_(video_game)

QuakeOne:
http://quakeone.com/

TrenchBroom:
https://kristianduske.com/trenchbroom/

I would have put the link to Planet Quake here, or QuakeSpy, or. BluesNews (still exists, though - just not Quake-focused) - back in the days once Quake had gained a strong enough following, things changed - QuakeSpy later became Gamespy, PlanetQuake set in motion a whole host of sub-sites for various games (PlanetHalfLife, anyone???) and overall changed the gaming-scene and Internet forever

whether you were in the Duke Nuke'm camp, held on dearly to your 486 and Doom 2, or you embraced the edgy (polygon-wise) future of Quake back in 1996-1997, it was regardless an amazing time to be around and watch as people from all over the world united in arguments and discussions of such passion that it created entire communities that still exist, based around a game with such simple a premise: stay alive and Destroy Shub-Niggurath.
  09:27:07  26 July 2019
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
Messages: 26162
Classic PC Games

Great moments in PC gaming: Watching fire spread in Far Cry 2
https://www.pcgamer.com/great-moments-in-pc-gaming-watching-fire-spread-in-far-cry-2/

TS
 
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