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  01:48:46  1 July 2019
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Three Mile Island
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On forum: 11/04/2008
Messages: 3670
There are three difficulty levels. On the easiest level I recall you don't have to eat or drink (perhaps too simple), while the hardest level forces you to restart the whole game if you get killed (perhaps too hard for your first playthrough). I used medium.

There is no brightness setting in the game, instead you are limited to three "Color grading" presets. Of these, only "Filmic" results in realistic darkness e.g. at night. More darkness of course increases difficulty quite a bit.
  07:33:35  1 July 2019
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Tejas Stalker
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On forum: 05/12/2007
Messages: 29143
Subnautica

Buy Subnautica - SPECIAL PROMOTION! Offer ends July 9

SAVE 30% off - was: $24.99 - now: $17.49

https://store.steampowered.com/app/264710/Subnautica/

TS
  20:12:08  8 August 2019
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Three Mile Island
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On forum: 11/04/2008
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Gameplay is realistic enough (with some eye-rolling exceptions) to create almost emergent challenges. For example, when using a vehicle you must watch out so you don't end up with an empty power cell far away from your base. Once I got the solar power upgrade this risk was reduced, except of course that solar power doesn't work in deep water. I realized this a bit too late on one expedition, barely making it back to the surface before the power cell went to zero. Since it was still night, I then had to wait for sunrise. By then I also realized that vehicles can't recharge power cells once their completely empty (a bug?). This meant I now had the option of swimming back to my main base and build another power cell (a long round trip), or swim in the opposite direction to a nearby outpost --except that the necessary raw materials for power cells where not available in that area. Maybe I could at least build a charger there? I swam there to check, but alas it turned out the area lacked materials for that too... Fortunately I then remembered that I had another vehicle parked nearby, so I simply borrowed its power cell and was finally able to salvage the first one.
  05:56:42  4 September 2019
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Tejas Stalker
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On forum: 05/12/2007
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Subnautica

Subnautica dev to G2A: 'You now owe us $300,000'
https://www.pcgamer.com/subnautica-dev-to-g2a-you-now-owe-us-dollar300000/

TS
  09:02:46  24 November 2019
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Tejas Stalker
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On forum: 05/12/2007
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Subnautica

Subnautica: A world without guns | War Stories
https://video.arstechnica.com/watch/war-stories-subnautica/

TS
  14:28:00  24 November 2019
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Three Mile Island
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On forum: 11/04/2008
Messages: 3670

---QUOTATION---
Subnautica: A world without guns | War Stories
https://video.arstechnica.com/watch/war-stories-subnautica/

---END QUOTATION---


That video didn't load for me, but fortunately there's a transcript below.
  20:37:23  3 February 2020
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Three Mile Island
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On forum: 11/04/2008
 

Message edited by:
Three Mile Island
02/03/2020 20:40:06
Messages: 3670
Subnautica sound designer fired after 11 years for posting politically incorrect opinions on Twitter:

https://kotaku.com/subnautica-dev-fired-over-hateful-statements-1822746373

https://www.gamerevolution.com/features/367149-not-surprising-subnautica-developer-fired

(from February 2018)

.......

Subnautica: Below Zero Scrapping Original Story, Hires New Writer:

https://techraptor.net/gaming/news/subnautica-below-zero-scrapping-original-story-hires-new-writer

(from November 2019)
  07:52:43  4 February 2020
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Tejas Stalker
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On forum: 05/12/2007
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Subnautica

Three Mile Island

That's just wrong. People should be allowed to speak or write how they feel as long as it's coming from an individual and not speaking on behalf of the Game ( or whatever ) they represent. People should be allowed to express their opinions or beliefs regardless of whether it's a popular or socially acceptable/approved by sjw-type bullies. Like any of this had to do with the great work he had done on the Game.

TS
  14:33:42  4 February 2020
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Three Mile Island
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On forum: 11/04/2008
 

Message edited by:
Three Mile Island
02/04/2020 14:37:01
Messages: 3670
According to the fired guy “They began asking me how I would react if they hired a Muslim or trans person. I said I’d debate them like anyone else on the team if I disagreed with them,” he said. “They said that this would create an unwelcoming working environment and that they see it as a problem that almost only white men are working there, and they need more diversity and that what I said would make that difficult to achieve.”

...which is utter nonsense: his opinions are not extreme at all compared with those of people from any third world country --prejudice against Moslems is more or less the norm among (non-Moslem) Africans and Asians, ditto for LGBT among Africans. So in the unlikely event that the company hired both a Moslem and a trans person, the environment would hardly become more "welcoming", probably less so. That's not to say conservative Europeans, Moslems and LGTB people can't work professionally together, in fact that's often the case in many Western workplaces. The only ones unable to create a welcoming environment seem to be SJWs.

But I don't think the Game Director (that fired the sound engineer) is an SJW himself. According to Kotaku, "The tweets appear to have been discovered following the resurfacing of a 2016 poll made by game director Charlie Cleveland. The poll asked if players would rather have the ability to “play as a woman” or have developer Unknown Worlds “improve [the] core game”", which sounds like an ironic question to me.

I can only conclude that the company sacrificed their sound engineer as a scapegoat, being both too cowardly to defend his freedom of speech and too hypocritical to admit that the real reason was fear of losing profit due to bad SJW-publicity. In any case I doubt the firing has made their working environment more "welcoming".
  23:30:36  26 February 2020
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Three Mile Island
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On forum: 11/04/2008
 

Message edited by:
Three Mile Island
02/26/2020 23:51:25
Messages: 3670
Subnautica

Some of the game's fine ambience sounds:
https://www.youtube.com/watch?v=H36qe8NatNQ

Full soundtrack:
https://www.youtube.com/watch?v=aT9_-P7N950
 
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