On forum: 01/31/2011
The first of the 4k ultrawides is here.|
With the ultrawide resolutions we get them equivalating the regular 16:9 monitors giving us the following resolution breakdown:
widescreen = ultrawide
1920x1080 = 2560x1080,
2560x1440 = 3440x1440,
2560x1600 = 3840x1600.
Now we are starting to see the first of the 4k ultrawide monitors hit the market. As with the 3840x1600 models LG was the first brand to get their model on the market.
The 4k and it's ultrawide equivalents pixel count is:
widescreen = ultrawide
3840x2160 = 5120x2160
With more pixels than 4k it will require some serious gpu grunt for gaming and like we saw with the first of the 3840x1600 monitors they're not really going to be great gaming monitors regardless of what LG might tell us.
For Freesync gaming you want a relatively wide working range as well as LFC support,
LFC (Low Framerate Compensator) is why Nvidia's G-sync monitors were superior to the first Freesync monitors, That's due to the G-sync version of LFC being built into the module that controls the monitor by default, It allows the monitor to smooth out the gaming experience when the fps goes lower than the monitors adaptive sync working range, AMD developed LFC after the first Freesync monitors hit the market to improve the experience and reduce the G-sync advantage.
As we saw with the first 3840x1600 monitors new panel designs need time to mature, The first 3840x1600 models had a poor Freesync range that was only 23hz wide (52-75) add to that the lack of LFC and basically it's Freesync support is little more than an afterthought.
LG have not released this models adaptive sync details yet but I expect they won't be great and will remain like that until the panel design matures (this isn't LG's fault) so we'll have to wait another year or two for the decent gaming models from any brand.
One big surprise is the panel size. with Ultrawides a 29" 2560x1080 is the same height as a 24" 1920x1080 so although the pixel count is up the pixel density isn't, It's the same with a34" 3440x1440 & a 27" 2560x1440.
When we got the 3840x1600 panels the monitors went up to 38" so I was expecting at least 38" again but instead these are in both 32" & 34" meaning there's a huge jump in pixel density.
Maybe staying with the more mature 34" panel size means it will have better adaptive sync support than if they'd gone for the 38" or above but maybe that's just my wishful thinking, My next upgrade will be to either 4k or 4k UW but I'll want a minimum of 100hz when I do so for now I'm glad to see the resolution finally hit the market and I look forward to learning more at this years CES where it's expected to be announced.
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