Crytek Showcases Real-Time Ray Traced Reflections in CryEngine on RX Vega 56
"Technology Reveal: Real-Time Ray Traced Reflections achieved with CRYENGINE. All scenes are rendered in real-time in-editor on an AMD Vega 56 GPU. Reflections are achieved with the new experimental ray tracing feature in CRYENGINE 5 - no SSR.
Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12."
“Rebirth” is a photoreal cinematic short film created by Quixel to put their Megascans library through its paces. And just to make things interesting, the company built the entire piece to run in real time at 4K in Unreal Engine.
There's some interesting stuff going on with the Unreal graphics engine, If STALKER 2's still coming & on the Unreal engine we could see some amazing enviroments, I just hope they put the work in to make it so.
Even the Unity engine offers great graphics as the Book of the Dead Demo below shows.