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  11:02:28  1 August 2019
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Tejas Stalker
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On forum: 05/12/2007
 

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Console Games ( News, Reviews & Deals )

Unopened 1987 Nintendo video game could sell for $10,000

RENO, Nev. (AP) — An unopened copy of a 1987 cult-classic video game that a Nevada man found in the attic of his childhood home is expected to sell for up to $10,000 at an online auction. The boxed game cartridge of Nintendo's "Kid Icarus" was still in the bag with the receipt for $38.45 from J.C. Penney’s catalog department three decades earlier.

http://flip.it/JCgawh

TS
  08:16:56  14 September 2019
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Tejas Stalker
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Back in 1990 I went to buy my first Console and there were 3 choices. The Sega 8-bit system. The Nintendo 8-bit system. The NEC Turbo-Grafx 16 which was called a 16 bit system but actually only the graphics were 16 bit and the system was 8 bit. All were about $150. Then the NEC Turbo-Grafx 16 system went on sale for $99 and I bought it. Unfortunately within a couple of years, while it was very successful in Japan, in the US market it was withdrawn.

Here we are in 2019 and all the Console makers are releasing Mini-Retro systems. While I came close to buying the Nintendo system, I didn't because it really didn't have that many Games and I knew few of the ones it did. Now there is another choice in the Mini-Retro revival. It looks like the one made for me is now on the horizon. I've pre-ordered it.

Polygon: TurboGrafx-16 mini/PC Engine mini impressions from Tokyo Game Show 2019.
https://www.polygon.com/2019/9/13/20862189/turbografx-16-mini-pc-engine-impressions-tgs-2019

TS
  13:02:08  10 October 2019
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Tejas Stalker
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Seems like everyone's getting into the Retro Consoles market.

What does "Not Machine Specific" mean?

retrogames The C64 Mini USA Version - Not Machine Specific
https://www.amazon.com/C64-Mini-not-machine-specific/dp/B07GMV1X1K/ref=pd_bxgy_63_2/144-5624063-0309968

And why are there so many versions of this? I've seen Flashback 9, 8, 7, 6, 5, 4, 3 etc...

https://www.amazon.com/Atari-Flashback-9-Gold-Electronic-Games/dp/B07FFT5FPK/ref=pd_sbs_63_4/144-5624063-0309968

TS
  17:11:29  10 October 2019
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Lord_Santa
>>opinions will differ>>
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On forum: 07/04/2007
 

Message edited by:
Lord_Santa
10/10/2019 17:19:33
Messages: 2565

---QUOTATION---
Console Games ( News, Reviews & Deals )

Seems like everyone's getting into the Retro Consoles market.

What does "Not Machine Specific" mean?

retrogames The C64 Mini USA Version - Not Machine Specific
https://www.amazon.com/C64-Mini-not-machine-specific/dp/B07GMV1X1K/ref=pd_bxgy_63_2/144-5624063-0309968

And why are there so many versions of this? I've seen Flashback 9, 8, 7, 6, 5, 4, 3 etc...

https://www.amazon.com/Atari-Flashback-9-Gold-Electronic-Games/dp/B07FFT5FPK/ref=pd_sbs_63_4/144-5624063-0309968

TS
---END QUOTATION---



as for the C64, I assume it's both PAL and NTSC compatible (it was mainly popular in Europe where we run/ran PAL, i.e 50hz, rather than the 60hz that NTSC uses)

as for the Atari Flashback.... it's Atari... they've been cashing in on the console-market since forever... not even nostalgia anymore it seems like, rather just brand-recognition (although the Atari 2600 community is very much alive and active - but they mainly deal with the real hardware)

apart from that; it's all about cashing in on nostalgia - the Genesis mini I bet is selling like hot-cakes

:edit

I will however add that the Commodore 64 community is basically as much alive and well today, as it was back in the early 90s (at least) and there's about 4-5 different models available these days, apart from the 'mini' - the mini merely emulates the C64, while the other iterations are people with the proper skill-set, who have recreated the motherboard and components from scratch, thus creating new iterations

the main reason as to why the C64 is still so active, is partly due to it being the best selling computer of all time and partly because all information about it (how it functions hardware-wise) has been available to the public since its release - and thus people who have been working with it since the early 80s (I got my hands on one already back in 1981 - although I am not quite as capable as others are, at programming, etc.) - and as such people have decades of experience and at currently those in their 40s-50s seem to have 'spare time' to work on projects such [as] new iterations of the hardware - there's even BBS's up and running and Wi-Fi modem available (for the original C64) at the same time there's a constant flow of new games (ranging from adequate to really good), some dude's even creating a new O/S for it, so... there's that
  08:54:16  11 October 2019
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Tejas Stalker
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Lord_Santa

So do you like the C64 Mini? Does it have the Games you like or the most popular ones from it's past? Is it worth getting for the modern hardware and newness?

As I've mentioned before, other than my Pong machine from the mid-70s, the next console I bought was the NEC Turbo-Grafx 16 with an 8-bit engine but 16-bit graphics. I really like those graphics as a minimum so I'm looking forward to it's retro version coming out early 2020.

TS
  21:01:46  12 October 2019
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Lord_Santa
>>opinions will differ>>
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---QUOTATION---
Console Games ( News, Reviews & Deals )

Lord_Santa

So do you like the C64 Mini? Does it have the Games you like or the most popular ones from it's past? Is it worth getting for the modern hardware and newness?

As I've mentioned before, other than my Pong machine from the mid-70s, the next console I bought was the NEC Turbo-Grafx 16 with an 8-bit engine but 16-bit graphics. I really like those graphics as a minimum so I'm looking forward to it's retro version coming out early 2020.

TS
---END QUOTATION---



well, while I do enjoy my mini (I got it for X-mas from my family) and it does contain some of the greatest titles out there; I, however, like many do find the joystick to be a bit lacking in quality, but fortunately this can easily be remedied by using a 3rd party controller

its convenience-factor is a plus, in that it doesn't take up much space, but then again - the keyboard is completely non-functional and serve only as a casing/visual treat

the menus are easy enough to navigate and it's easy enough to hook up, etc. - there's also the added 'functionality' of being able to download and run games off of a USB-drive, by default - thus basically unlocking the entire C64-library allowing for tens of thousands of games to be played

'technically' (metaphorically speaking), it has all that one would wish for, from a 'relatively cheap' alternative to the real deal

it does, however, lack what made/makes the Commodore 64... 'special'.... the Commodore 64 community has been around since (at the very least) 1981-1982, in various groups and forums, scattered (especially) across Northern Europe (Scandinavia, Germany, Finland, Poland (to some extent), Spain (to some extent), France, the UK, Greece, etc.) -it was a huge deal during the 80's - it is and to this date remains the most widely sold computer of all time and given how many PC's has been sold over the decades (IBM's, Gateways, DELL's, what-have-you-not), none of them has ever matched the level of enthusiasm that the C64 once had and to this day, still very much has

the main driving-force behind this little 8-bit wonder is mainly the fact that it has been so widely adapted and thoroughly 'researched' in a time and age (the 80s) when computers were at their absolute finest, due to being easy enough for a kid to understand, yet powerful enough for anyone with the know-how to create absolutely astounding digital pieces of art - the 'scene' as it is known (Demo-scene), where people create musical/graphical demos, pushing the hardware to its absolute limits and then bypassing a lot of these, by using various technical tricks available only through Assembly-language (being the main programming-language on the platform, i.e. you communicate *directly* with every single component in the computer, via code, so to speak), not to mention the games... so many classics came and went with the Commodore 64 and while a lot of them are available on the mini64, it doesn't even come close to containing all the innovative, quirky masterpieces of the 80's, nor 90's - not a single Jeff Minter game on there, no IK+, etc.

but I digress

the point is; I and a lot of other people, found the The64 (Mini) to be an adequate accessory for our living-room televisions, but prefer to use the real thing

about 2 months after receiving my The64 (Mini), I purchased myself a real Commodore 64 (again), having lost mine back in 1999, along with... so much... I started recollecting a few years ago (with a Commodore 128, which is... almost the same, but... 'it's complicated') and as such I have a disk-drive, a tape-deck (C2N), ten to fifteen joysticks(?), couple of hundred floppy-disks, bunch of tapes, SD-card-loader-thingie, etc., etc. I'm looking into getting me a Wi-Fi- modem, since they pretty cheap

the C64 community has since a few years re-emerged as a more 'complete' community, now that we are all hooked up to the Internet, in one way or the other and we've started gathering on Facebook, mainly ('t would seem) - which is suiting for.... 'kids of my generation'....

the C64 does have games for everyone... literally - it has more genres than I can count and if one does enjoy 8-bit music and graphics, then it's one of the best out there (although, admittedly, the NES does outshine it in certain aspects, mainly due to being slightly more powerful, but running off of the same CPU: the 6502 (6510, to be precise - but the difference is negligeble), if I'm not mistaken)

TL;DR

it's a great machine if you want to see what the C64 was/is all about and you can plug'n'play your roms via USB, make sure to have an extra controller laying around and you should be good to go - I highly recommend California Games and Winter Games as good starting-points (can be played with up to 8 players on the couch, with 1 joystick!)


(also, T.S - what games do you recommend on the NEC? I don't think it reached/got a breakthrough in Europe, so I haven't really seen many games for it)
  07:02:49  13 October 2019
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Tejas Stalker
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Message edited by:
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10/13/2019 7:08:37
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Lord_Santa

As I've heard you mention the Commodore 64 before, I was unaware of the existence of the C64 Mini until I came across it looking at Retro Gaming on Amazon. I was curious if you had it and if you did, does it live up to your expectations of having a modern rendition with multiple Games built in.

As I may have mentioned before, the NEC Turno-Grafx 16 attempted to go toe-to-toe with the Nintendo and Sega offerings at the time as there was a lot of competition in the early 1990s. Sadly, despite their effort to undersell the others at $99 ( the reason I bought it ) the $149 NES & Sega Consoles survived, while Japan withdrew their NEC model from the US Market after a few years, where it continued to remain very popular in Japan.
https://en.wikipedia.org/wiki/TurboGrafx-16

For that reason I didn't know which way the market was going and never really bought another Console again, later getting into PC Gaming with my first Computer in 1998. My tastes in Console Games were quite different than me later falling in love with First Person Shooters on PC. Some of my favorites were "Neutopia" & "Neutopia 2", a top down fantasy based sword and exploration Game. Probably has similar NES versions, as Wikipedia calls it a The Legend of Zelda clone.
https://en.wikipedia.org/wiki/Neutopia

Another favorite I was very good at was "Military Madness" which is a turn-based strategy game that takes place on the moon in 2089, with the player controlling the Allied-Union forces against the Axis-Xenon forces. Units cannot be produced, but the Allied-Union forces could "capture" enemy units if they were in factories, or find unsecured factories and gain units from them. Units could also be repaired by returning them to factories under Allied-Union control. It was a hex based strategy game where once units made contact, the screen changed to a turn based shoot and be shot volley where superior numbers and random luck dictated the winner.
https://en.wikipedia.org/wiki/Military_Madness

I probably have 30 Games or so. Many I got far on and some not very far due to being hard and getting killed easy. NEC was the first I believe to come out with a CD version, which I later picked up one used from E-Bay. Consoles made you start over again while PC Games had memory to allow saves and maintain progress, which is most likely why they never really caught in with me. However no doubt I will buy the NEC Turbo-Grafx 16 Retro version when it is released in March of 2020. Nostalgia seems to be the driving force.

TS
  16:24:20  13 October 2019
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Lord_Santa
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On forum: 07/04/2007
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well, games I'd recommend checking out on the C64 Mini would be:

Boulder Dash
California Games
Creatures
Impossible Mission
Jumpman
Paradroid
Pitstop II
Skool Daze
Spindizzy
Summer Games II
Temple of Apshai Trilogy
Thing on a Spring
Trailblazer
Uridium
Who Dares Wins II
Winter Games
World Games

these are (off the top of my head) highly representative of what one might expect of the Commodore 64; Boulder Dash being the most highly regarded (and a series that continues to this day), it's an arcade game, where you collect a set amount of diamonds before time runs out, all the while dodging monsters, or killing them with boulders - it's a very straight-forward experience and holds up very well to this day:

https://www.youtube.com/watch?v=FiEVfa1OK_o

California Games, Summer Games II, Winter Games and World Games, are all fantastic sport-games, with a wide variety of events to compete in, all with their own use of the joystick and skill-set required to complete - fantastic multiplayer games (the Surfing-event of California Games, usually being the most played one) :

https://www.youtube.com/watch?v=_avMiDmAUT8

Creatures is a platform game with a cute little creature, trying to save his friends from other mean creatures, who torture them in the most cruel ways possible, a true classic:

https://www.youtube.com/watch?v=SDDkxfJCB9Y

Impossible Mission (both 1 & 2) are platformers, where you must infiltrate 'a secret lair' of 'a mad scientist' and search through every room, finding various pieces to, in order to finally solve a huge, difficult puzzle, all the while avoiding various robots (you can also hack computers to make the robots fall asleep, control platforms, etc.) - also a treat for the eyes, as it contains some super-smooth animation and wonderful, digitized sound-effects:

https://www.youtube.com/watch?v=ivHFP3dJAkM

Jumpman, as the name might imply, is a platformer of the old school, one of the very first, I believe and a true challenge for most people, very simple, yet elegant in its execution - one screen at the time (unlike Super Mario, etc.)

https://www.youtube.com/watch?v=rc1stgFZrQ4

Paradroid is a tricky one, in that you control a robot that's supposed to take control of other robots, while infiltrating a huge space-ship - the main draw of the game is the 'combat', where you basically connect to another robot (droid) and then have to do battle, using a rather simple, but clever puzzle-mechanic

https://www.youtube.com/watch?v=OEam-zQgWcU

Pitstop II is a brilliant racing-game, akin to Pole Position on the Atari and Arcade, but with 2-player split-screen, tires that explode and the need to make... pit stops. (you can also play against A.I. - one of my personal favorite racing-games, across all platforms)

https://www.youtube.com/watch?v=WAfc_Ugki5U

ever heard of "Bully" for the PC/Xbox and what-have-you-not, a game by Rockstar - well Skool Daze is the precursor to Bully; you play Eric a young boy up to no good - you attend school and have to complete a set number of objectives, in order to get into the teacher's lounge and 'fix' your grades, etc. - it's a very interesting game, in that you must partake in classes and not get spotted by teachers, as you are... per example, bullying others (also be careful, 'cause there are other bullies out there, as well as Einstein, the little snitch.)

https://www.youtube.com/watch?v=lX9Y8ZP_C3k

Spindizzy is an arcade-game where you control a spin-top from a 'isometric' perspective, where you need to get through various levels all the while avoiding dangers, it's akin to Marble Madness and Monkey Ball, but slightly more frustrating and much bigger

https://www.youtube.com/watch?v=G5WbTEbO-Qw

Temple of Apshai trilogy are early Rogue-likes, but are fun enough to spend a few hours with:

https://www.youtube.com/watch?v=ihneu571t0k

Thing on a spring is what I would call a 'classic C64 platformer', in that all the while the Japanese were developing their take on the genre, Westerners were developing theirs - "Thing on a Spring" is an excellent example in difference of game-design:

https://www.youtube.com/watch?v=QhkFF0c-gUo

Trailblazer is a kind of racing-game, but where you control a (sometimes bouncing) ball instead (seen from behind) and you traverse tracks going straight forward, containing various traps and 'steps' which will grant you specific abilities, as you touch them - also split-screen and available for two players simultaneously (or against A.I.)

https://www.youtube.com/watch?v=S4fbfe9jR_I

Uridium is one of the definitive Shoot 'em ups on the C64 and (once again) highlights the difference between Japanese and Western game-design; it's a side-scrolling SHMUP, where you basically fly above a huge space-craft, back and forth left to right, trying to neutralize it, along with all the enemies it keeps sending at you - very good game, in my (and many others) opinion and recently had a remake available for all contemporary platforms

https://www.youtube.com/watch?v=N0TfHkNpRNs

Who Dares Wins II is basically a Commando-clone, i.e. it's a top-down vertically scrolling shooter, where you control a dude who needs to advance forward, all the while shooting (and tossing grenades) at enemies, hiding behind obstacles and such - a very competent game and lots of fun to play

(honorable mentions, and also excellent example of 'Western design' in platform-games are Monty Mole, Monty on the Run and Gribbly's Day Out - although the Monty games are insanely difficult)

https://www.youtube.com/watch?v=jAyDCti2XAc
  13:05:41  16 October 2019
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Tejas Stalker
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Message edited by:
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10/16/2019 13:06:14
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Lord_Santa

Wow. Thanks that's pretty in depth. I think I just might pick up a C64 Mini since it seems pretty nifty and an easy way to be exposed to the Commodore 64 world I missed.

* * * * *

The Switch Just Can’t Handle Overwatch
https://kotaku.com/the-switch-just-can-t-handle-overwatch-1839075267

TS
  08:41:26  18 October 2019
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Tejas Stalker
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Console Games ( News, Reviews & Deals )

Pocket Perfect: New Analogue FPGA Handheld Promises Flawless Retro Gaming
https://www.extremetech.com/gaming/300383-pocket-perfect-new-analogue-fpga-handheld-promises-flawless-retro-gaming

TS
 
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