---QUOTATION--- Iv'e been wanting to get Day Z but i just couldn't get into Arma, Arma 2 was the only one I tried so it's putting me off getting it, is the camera movement the same in Day z as it is in Arma that's what I hated the most just couldn't stand the camera movement at all it was like a slow motion blur turn even worse when aiming down sight, is it the same in Day z.
Turn off post processing in the video options. Removes annoying things such as DoF and motion blur.
In my 4 years of playing ArmA 2, everyone I've met has disabled it. (The blur is just too horrible)
I also suggest turning down the smoothing slider in the control options. (And aiming deadzone in the gameplay options if you prefer "classic FPS" style aiming)
Cheers I turned off post processing and tinkered around with some other settings and it's allot better now I could get into this now it looks good, is there a WW2 game similar two this maybe even made by the same company I remember seeing it on steam and looked identical to ARMA but in the WW2 era can't remember what it was called. ---END QUOTATION---
Uses the same engine as ArmA 2 as far as I know, but different developers.
I hope the fella gets suitably chastised, Also it sounds like there's an issue that needs fixing if a drop out can cause such an effect. Maybe an alert along with a temporary covering to allow someone else to take up the slack. Then again for all I know it may be an important cause and effect feature of the game. ---END QUOTATION---
EVE Online Dev Blog: The Bloodbath of B-R5RB
---QUOTATION--- Missed bill payments are certainly not new to the human experience nor are they to EVE Online. Human error has caused many a system to lapse. Sometimes it merely means that another Territorial Control Unit (a flag of sorts) has to be anchored in space to regain control of the system. Sometimes it means that an entire region is lost and an Alliance is disbanded. ---END QUOTATION---
I hope the fella gets suitably chastised, Also it sounds like there's an issue that needs fixing if a drop out can cause such an effect. Maybe an alert along with a temporary covering to allow someone else to take up the slack. Then again for all I know it may be an important cause and effect feature of the game.
I've been watching Rust grow on Steam, I'll have to get it at some point, same for DayZ, I have Nether which seems okay but I haven't spent much time in it.
Everything you want to know about Degtarev's zone is in the: COP Survival guidehttp://cop.zsg.dk/
---QUOTATION--- Some games succeed by presenting immaculately crafted worlds full of beautiful artistry and refined gameplay systems, while others excel for reasons far more ambiguous. At the latter end of that spectrum lies Rust, a multiplayer survival game from the creator of Garry's Mod. In its current state, Rust is very much an alpha: crude, rough around the edges, and littered with bugs in serious need of fixing. But it also happens to be a wildly entertaining sandbox full of emergent gameplay and unpredictable player interactions. Rust is more framework than finished product right now, but it's absolutely brimming with potential. ---END QUOTATION---