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  20:57:36  7 December 2018
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Lord_Santa
>>opinions will differ>>
(Resident)

 

 
On forum: 07/04/2007
 

Message edited by:
Lord_Santa
12/07/2018 21:02:04
Messages: 2537
Kenshi - Version 1.0

https://youtu.be/nN3BXvRGjBo

(as per the RPGCodex release-thread) :

A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Features

- Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.

- Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.

- Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

- You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.

- Build a base where you can research new technologies, upgrade your defences and craft new gear.

- Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

- Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

- Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

- Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

- Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

- Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

- Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

- Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

- Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.

- Original game world. There are no fantasy-knock-off cliches. No magic.
  12:49:29  9 December 2018
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8110
Kenshi - Version 1.0

https://youtu.be/nN3BXvRGjBo

---QUOTATION---

- Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

- Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.
---END QUOTATION---





It could be a good game but it's a shame the visuals look a bit dated, It reminds me of the original Skyrim a bit, What engine's running it?
  15:31:47  9 December 2018
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Lord_Santa
>>opinions will differ>>
(Resident)

 

 
On forum: 07/04/2007
Messages: 2537

---QUOTATION---
Kenshi - Version 1.0

https://youtu.be/nN3BXvRGjBo

- Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

- Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.



It could be a good game but it's a shame the visuals look a bit dated, It reminds me of the original Skyrim a bit, What engine's running it?
---END QUOTATION---



proprietary engine AFAIK - it started out as a one-man effort, but they grew in size to a four-man crew, or similar; it's not the best-looking engine, but it's got plenty of assets and seems accessible enough for modders to have been adding new stuff to it, for some time now

I've been playing it on and off for a few years by now and it leans more towards strategy/RPG, especially once you've gathered a 'band', since you have no direct control over the characters, but rather more of an RTS -management role, which is also the reason why it's utilizing the 'overhead -perspective'
  13:48:34  14 December 2018
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Lord_Santa
>>opinions will differ>>
(Resident)

 

 
On forum: 07/04/2007
Messages: 2537

---QUOTATION---
Hmm, does that mean the talk of Stalkers and Zone is taken from the Roadside Picnic novel, and not from the Stalker PC game?
---END QUOTATION---



an update to that question, as this article on RPS was released today:

https://www.rockpapershotgun.com/2018/12/14/mutant-year-zero-stalker-inspiration/

(they had a talk with the developers ^^)
  13:15:52  15 December 2018
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 2604

---QUOTATION---
an update to that question, as this article on RPS was released today:

https://www.rockpapershotgun.com/2018/12/14/mutant-year-zero-stalker-inspiration/

(they had a talk with the developers ^^)
---END QUOTATION---


That confirms what you wrote earlier. Post-apocalypse sure goes back further in time than the last decade's computer games --could it even be that GSC Stalker has been influenced by the Mutant universe?
  14:22:17  15 December 2018
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Lord_Santa
>>opinions will differ>>
(Resident)

 

 
On forum: 07/04/2007
Messages: 2537

---QUOTATION---
an update to that question, as this article on RPS was released today:

https://www.rockpapershotgun.com/2018/12/14/mutant-year-zero-stalker-inspiration/

(they had a talk with the developers ^^)
That confirms what you wrote earlier. Post-apocalypse sure goes back further in time than the last decade's computer games --could it even be that GSC Stalker has been influenced by the Mutant universe?
---END QUOTATION---



Mutant could have 'existed somewhere in the periphery' of the developers, but the original was (to my knowledge) never translated into any other languages, so it seems more likely that they have drawn inspiration from various sources within the 'genre', much like Mutant
  00:29:21  16 December 2018
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
Messages: 26944
Upcoming games/releases

No doubt the Mutant RPG in 1984 AND G.S.C.'s Games in the early 2000s were both mainly influenced by the STALKER movie in 1979 which was distributed around the world. While Roadside Picnic is the point of origin for the movie, it was released in Russian in 1972 and not in English until 1977. It was an obscure short novel with no where near the exposure of the movie.

TS
  13:32:37  23 January 2019
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8110
Resident Evil 2 releases in 2 days & it's available for pre-load now

^^ A heads up for anyone looking forward to this. I also found some info on what the main dlc's going to be about, It's copy pasted below,

I enjoyed the 30 minute Demo they put up on Steam, It was short but sweet & if it's anything to go on the game's going to be polished out the gates which is nice.
Another feather in it's cap for me is that it has ultrawide support unlike RE 7 which was the first Resident Evil game on this engine.
We've got a good few months coming up for game releases, With this, Metro in February & others like the big Civ VI expansion & Rage 2 we'll be kept busy for the first half of 2019.

[spoiler]
---QUOTATION---
There is going to be DLC in three parts called ghost survivor featuring 3 characters from the game ---- shameless copy/paste

The Ghost Survivors will be a side story that focuses on three survivors

The Ghost Survivors will include randomized scenarios, an enemy unique to the game mode, and a shop where players can purchase items with points they earn in-game. We’ve reached out to Capcom for more details.
and its free apparently, names removed to avoid spoilers
---END QUOTATION---

[/spoiler]
  14:38:12  23 January 2019
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8110
Resident Evil 2 releases in 2 days & it's available for pre-load now

A good review, I'd read people complaining about how long it is but this fella has been given it early to review & according to him there's plenty of content, It's a decent review with a lot of short clips so there's SOME MINOR SPOILERS IN THE VIDEO but not anything that's going to impact what you know when it comes to playing the game as he's been careful not to give clues to puzzles or info on the changes, The spoilers will come from having played the original but, he said it also has plenty of new content to keep you on your toes.
https://www.youtube.com/watch?time_continue=2&v=NODWNVpB2rM
  16:35:43  25 January 2019
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Lord_Santa
>>opinions will differ>>
(Resident)

 

 
On forum: 07/04/2007
Messages: 2537

---QUOTATION---
Resident Evil 2 releases in 2 days & it's available for pre-load now

A good review, I'd read people complaining about how long it is but this fella has been given it early to review & according to him there's plenty of content, It's a decent review with a lot of short clips so there's SOME MINOR SPOILERS IN THE VIDEO but not anything that's going to impact what you know when it comes to playing the game as he's been careful not to give clues to puzzles or info on the changes, The spoilers will come from having played the original but, he said it also has plenty of new content to keep you on your toes.
https://www.youtube.com/watch?time_continue=2&v=NODWNVpB2rM
---END QUOTATION---



it even got a proper Live-action trailer:

https://youtu.be/8Wcd7kQ7sus
 
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