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  12:49:29  9 December 2018
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Kenshi - Version 1.0

https://youtu.be/nN3BXvRGjBo

---QUOTATION---

- Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

- Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.
---END QUOTATION---





It could be a good game but it's a shame the visuals look a bit dated, It reminds me of the original Skyrim a bit, What engine's running it?
  15:31:47  9 December 2018
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Lord_Santa
>>opinions will differ>>
 

 
On forum: 07/04/2007

---QUOTATION---
Kenshi - Version 1.0

https://youtu.be/nN3BXvRGjBo

- Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

- Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.



It could be a good game but it's a shame the visuals look a bit dated, It reminds me of the original Skyrim a bit, What engine's running it?
---END QUOTATION---



proprietary engine AFAIK - it started out as a one-man effort, but they grew in size to a four-man crew, or similar; it's not the best-looking engine, but it's got plenty of assets and seems accessible enough for modders to have been adding new stuff to it, for some time now

I've been playing it on and off for a few years by now and it leans more towards strategy/RPG, especially once you've gathered a 'band', since you have no direct control over the characters, but rather more of an RTS -management role, which is also the reason why it's utilizing the 'overhead -perspective'
  13:48:34  14 December 2018
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Lord_Santa
>>opinions will differ>>
 

 
On forum: 07/04/2007

---QUOTATION---
Hmm, does that mean the talk of Stalkers and Zone is taken from the Roadside Picnic novel, and not from the Stalker PC game?
---END QUOTATION---



an update to that question, as this article on RPS was released today:

https://www.rockpapershotgun.com/2018/12/14/mutant-year-zero-stalker-inspiration/

(they had a talk with the developers ^^)
  13:15:52  15 December 2018
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008

---QUOTATION---
an update to that question, as this article on RPS was released today:

https://www.rockpapershotgun.com/2018/12/14/mutant-year-zero-stalker-inspiration/

(they had a talk with the developers ^^)
---END QUOTATION---


That confirms what you wrote earlier. Post-apocalypse sure goes back further in time than the last decade's computer games --could it even be that GSC Stalker has been influenced by the Mutant universe?
  14:22:17  15 December 2018
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Lord_Santa
>>opinions will differ>>
 

 
On forum: 07/04/2007

---QUOTATION---
an update to that question, as this article on RPS was released today:

https://www.rockpapershotgun.com/2018/12/14/mutant-year-zero-stalker-inspiration/

(they had a talk with the developers ^^)
That confirms what you wrote earlier. Post-apocalypse sure goes back further in time than the last decade's computer games --could it even be that GSC Stalker has been influenced by the Mutant universe?
---END QUOTATION---



Mutant could have 'existed somewhere in the periphery' of the developers, but the original was (to my knowledge) never translated into any other languages, so it seems more likely that they have drawn inspiration from various sources within the 'genre', much like Mutant
  13:32:37  23 January 2019
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Resident Evil 2 releases in 2 days & it's available for pre-load now

^^ A heads up for anyone looking forward to this. I also found some info on what the main dlc's going to be about, It's copy pasted below,

I enjoyed the 30 minute Demo they put up on Steam, It was short but sweet & if it's anything to go on the game's going to be polished out the gates which is nice.
Another feather in it's cap for me is that it has ultrawide support unlike RE 7 which was the first Resident Evil game on this engine.
We've got a good few months coming up for game releases, With this, Metro in February & others like the big Civ VI expansion & Rage 2 we'll be kept busy for the first half of 2019.

[spoiler]
---QUOTATION---
There is going to be DLC in three parts called ghost survivor featuring 3 characters from the game ---- shameless copy/paste

The Ghost Survivors will be a side story that focuses on three survivors

The Ghost Survivors will include randomized scenarios, an enemy unique to the game mode, and a shop where players can purchase items with points they earn in-game. We’ve reached out to Capcom for more details.
and its free apparently, names removed to avoid spoilers
---END QUOTATION---

[/spoiler]
  14:38:12  23 January 2019
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Resident Evil 2 releases in 2 days & it's available for pre-load now

A good review, I'd read people complaining about how long it is but this fella has been given it early to review & according to him there's plenty of content, It's a decent review with a lot of short clips so there's SOME MINOR SPOILERS IN THE VIDEO but not anything that's going to impact what you know when it comes to playing the game as he's been careful not to give clues to puzzles or info on the changes, The spoilers will come from having played the original but, he said it also has plenty of new content to keep you on your toes.
https://www.youtube.com/watch?time_continue=2&v=NODWNVpB2rM
  16:35:43  25 January 2019
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Lord_Santa
>>opinions will differ>>
 

 
On forum: 07/04/2007

---QUOTATION---
Resident Evil 2 releases in 2 days & it's available for pre-load now

A good review, I'd read people complaining about how long it is but this fella has been given it early to review & according to him there's plenty of content, It's a decent review with a lot of short clips so there's SOME MINOR SPOILERS IN THE VIDEO but not anything that's going to impact what you know when it comes to playing the game as he's been careful not to give clues to puzzles or info on the changes, The spoilers will come from having played the original but, he said it also has plenty of new content to keep you on your toes.
https://www.youtube.com/watch?time_continue=2&v=NODWNVpB2rM
---END QUOTATION---



it even got a proper Live-action trailer:

https://youtu.be/8Wcd7kQ7sus
  07:12:19  26 January 2019
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Lord_Santa
>>opinions will differ>>
 

 
On forum: 07/04/2007
ATOM RPG

https://youtu.be/OzjqZM7IUjA

in lieu of personal experience with the game, I give you an excerpt of 'the' review from RPGCodex:

"First, let’s address the enormous, almost embarrassingly fat elephant in the room before proceeding. The elephant that, before now, I have tried not to glance at too often.

ATOM RPG is exceedingly postmodernist. Actually, I’m fairly certain that it’s the most conventionally postmodernist game I have ever played. Virtually its every aspect is a citation. Its source may be an old Soviet song, a socialist realist film, an actor from the era of Perestroika, a novel written by a dissident, a controversial public figure, an internet meme (yikes), or Fallout. A lot of Fallout. At its most surface level, mechanically and story-wise, ATOM is made of Fallout. It’s got its own Iguana Bob, Richard Grey, The Followers, Rad-X, Vaults, FEV, the BoS, etc. Whether it’s part of the nostalgia motif, a set of homages, or plagiarism is for you to decide, but I think it fits the game’s fever dream feel very well.

It’s not Fallout 2, however, where the elements of its first part were deconstructed to inspect them from a different perspective, but rather a boxful of stuff to play with. In Atom Team’s hands, the borrowed material is clay to create a statue of Lenin with, tear it down, and then make a million other things following the same scenario. It’s playful, lively, and not preachy in any way.

A fair warning, though: like with any PM text, to enjoy ATOM fully, you’ll probably need to play it in Russian and be quite a prestigious Codexer who is no stranger to the 20th century Russian culture. Half the game’s population talks in direct quotes from literature, songs, films, or Soviet clichés. Knowing Sorokin, Yerofeyev, Zinovyev, and Shalamov is a must. Otherwise, you’ll be doomed to giggle at jokes about bigots assuming someone’s hunger level for the 40 to 50 hours required to finish the game. Which is funny enough, I guess, but the game’s main strength lies within the bounds of its literary exercises."

 

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