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  17:29:05  25 November 2018
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008

---QUOTATION---
Howard the Duck
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That was a quality movie for sure. Maybe a FPS (or 3rd person) with Howard wouldn't be such a bad idea.


---QUOTATION---

I hadn't ever considered 'Mutant' and its 'Zones' and 'Explorers' in the context of Roadside Picnic or S.T.A.L.K.E.R. before, but if I'd make an educated guess, I suppose that it is in an effort to reach a broader/international audience and at the same time trying to stay contemporary and relevant and thus trying to 'leech off of' a corner of the S.T.A.L.K.E.R. -lingo, especially now that it [said lingo] has been 'meme-ified' to becoming a point of internet culture and thus easily recognizable and digestible by 'most people' in their specific target-group (as mentioned, this is but my own guess)
---END QUOTATION---


Nothing wrong with a little leeching I guess, even the Stalker game itself borrowed heavily from both Roadside Picnic and the Chernobyl disaster.
  18:17:47  25 November 2018
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Lord_Santa
>>opinions will differ>>
 

 
On forum: 07/04/2007

---QUOTATION---
Howard the Duck
That was a quality movie for sure. Maybe a FPS (or 3rd person) with Howard wouldn't be such a bad idea.


I hadn't ever considered 'Mutant' and its 'Zones' and 'Explorers' in the context of Roadside Picnic or S.T.A.L.K.E.R. before, but if I'd make an educated guess, I suppose that it is in an effort to reach a broader/international audience and at the same time trying to stay contemporary and relevant and thus trying to 'leech off of' a corner of the S.T.A.L.K.E.R. -lingo, especially now that it [said lingo] has been 'meme-ified' to becoming a point of internet culture and thus easily recognizable and digestible by 'most people' in their specific target-group (as mentioned, this is but my own guess)
Nothing wrong with a little leeching I guess, even the Stalker game itself borrowed heavily from both Roadside Picnic and the Chernobyl disaster.
---END QUOTATION---




glad to see someone else appreciating Howard the Duck - I always found that movie to be a great B-movie with excellent music and acting
I did however give up trying to complete the C64 game back in the days:

https://youtu.be/xrVKDFXV7xw

it would be interesting to see some kind of resurgence of Howard, especially in this day and age... hehe - it'd be... intereting to see how the world would react to his presence

yeah - I was using the term 'leeching off of' due to lack of words at that moment, rather than meaning anything negative by it - I for one am happy to see that both S.T.A.L.K.E.R. and Roadside Picnic has gotten more widespread attention and acknowledgement, since this serves as basis for a living community (however scattered) and a solid foundation for publishers to 'dare take the leap' should the day ever come that S.T.A.L.K.E.R. 2 gets announced 'proper'
  17:23:44  27 November 2018
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Alien: Blackout

This name was trademarked by 20th Century Fox for use with video games, with an official reveal being rumoured for the 2018 Game Awards next month.

https://twitter.com/geoffkeighley/status/1058153248912101376

Related to this maybe?
https://www.pcgamer.com/theres-a-new-alien-game-in-the-works/

Alien Isolation was a masterpiece, It put the bar real high regardless of the genre so if they can get Blackout as right as that it'll be one to keep an eye on imo.

https://www.eurogamer.net/articles/2018-11-26-alien-blackout-looks-set-for-the-game-awards
  12:54:02  7 December 2018
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
The Outer Worlds Trailer - (Obsidians New Game)

https://www.youtube.com/watch?v=2ihbf_Ro1qk
  20:57:36  7 December 2018
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Lord_Santa
>>opinions will differ>>
 

 
On forum: 07/04/2007
 

Message edited by:
Lord_Santa
12/07/2018 21:02:04
Kenshi - Version 1.0

https://youtu.be/nN3BXvRGjBo

(as per the RPGCodex release-thread) :

A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Features

- Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.

- Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.

- Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

- You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.

- Build a base where you can research new technologies, upgrade your defences and craft new gear.

- Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

- Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

- Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

- Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

- Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

- Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

- Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

- Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

- Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.

- Original game world. There are no fantasy-knock-off cliches. No magic.
  15:31:47  9 December 2018
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Lord_Santa
>>opinions will differ>>
 

 
On forum: 07/04/2007

---QUOTATION---
Kenshi - Version 1.0

https://youtu.be/nN3BXvRGjBo

- Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

- Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.



It could be a good game but it's a shame the visuals look a bit dated, It reminds me of the original Skyrim a bit, What engine's running it?
---END QUOTATION---



proprietary engine AFAIK - it started out as a one-man effort, but they grew in size to a four-man crew, or similar; it's not the best-looking engine, but it's got plenty of assets and seems accessible enough for modders to have been adding new stuff to it, for some time now

I've been playing it on and off for a few years by now and it leans more towards strategy/RPG, especially once you've gathered a 'band', since you have no direct control over the characters, but rather more of an RTS -management role, which is also the reason why it's utilizing the 'overhead -perspective'
  13:48:34  14 December 2018
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Lord_Santa
>>opinions will differ>>
 

 
On forum: 07/04/2007

---QUOTATION---
Hmm, does that mean the talk of Stalkers and Zone is taken from the Roadside Picnic novel, and not from the Stalker PC game?
---END QUOTATION---



an update to that question, as this article on RPS was released today:

https://www.rockpapershotgun.com/2018/12/14/mutant-year-zero-stalker-inspiration/

(they had a talk with the developers ^^)
  13:15:52  15 December 2018
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008

---QUOTATION---
an update to that question, as this article on RPS was released today:

https://www.rockpapershotgun.com/2018/12/14/mutant-year-zero-stalker-inspiration/

(they had a talk with the developers ^^)
---END QUOTATION---


That confirms what you wrote earlier. Post-apocalypse sure goes back further in time than the last decade's computer games --could it even be that GSC Stalker has been influenced by the Mutant universe?
  14:22:17  15 December 2018
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Lord_Santa
>>opinions will differ>>
 

 
On forum: 07/04/2007

---QUOTATION---
an update to that question, as this article on RPS was released today:

https://www.rockpapershotgun.com/2018/12/14/mutant-year-zero-stalker-inspiration/

(they had a talk with the developers ^^)
That confirms what you wrote earlier. Post-apocalypse sure goes back further in time than the last decade's computer games --could it even be that GSC Stalker has been influenced by the Mutant universe?
---END QUOTATION---



Mutant could have 'existed somewhere in the periphery' of the developers, but the original was (to my knowledge) never translated into any other languages, so it seems more likely that they have drawn inspiration from various sources within the 'genre', much like Mutant

 

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